1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.ComponentModel;
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25 | using System.Data;
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26 | using System.Drawing;
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27 | using System.Linq;
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28 | using System.Text;
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29 | using System.Windows.Forms;
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30 | using System.ServiceModel;
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31 | using HeuristicLab.Core;
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32 | using System.Xml;
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33 | using System.Threading;
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34 | using System.IO;
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35 | using System.IO.Compression;
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36 | using System.Net;
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37 |
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38 | namespace HeuristicLab.Grid {
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39 | [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple, UseSynchronizationContext = false)]
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40 | public partial class ClientForm : Form {
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41 | private ChannelFactory<IEngineStore> factory;
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42 | private System.Timers.Timer fetchOperationTimer;
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43 | private IEngineStore engineStore;
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44 | private Guid currentGuid;
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45 | private ProcessingEngine currentEngine;
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46 | private object connectionLock = new object();
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47 | private bool stopped;
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48 | private const int CONNECTION_RETRY_TIMEOUT_SEC = 10;
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49 | private const int MAX_RETRIES = 10;
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50 |
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51 | public ClientForm() {
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52 | InitializeComponent();
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53 | fetchOperationTimer = new System.Timers.Timer();
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54 | fetchOperationTimer.Interval = 200;
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55 | fetchOperationTimer.Elapsed += new System.Timers.ElapsedEventHandler(fetchOperationTimer_Elapsed);
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56 | statusTextBox.Text = "Stopped";
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57 | stopped = true;
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58 | currentGuid = Guid.Empty;
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59 | }
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60 |
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61 | private void startButton_Click(object sender, EventArgs e) {
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62 | try {
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63 | ResetConnection();
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64 | fetchOperationTimer.Start();
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65 | startButton.Enabled = false;
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66 | stopButton.Enabled = true;
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67 | statusTextBox.Text = "Waiting for engine";
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68 | stopped = false;
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69 |
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70 | } catch(CommunicationException ex) {
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71 | MessageBox.Show("Exception while connecting to the server: " + ex.Message);
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72 | startButton.Enabled = true;
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73 | stopButton.Enabled = false;
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74 | fetchOperationTimer.Stop();
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75 | }
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76 | }
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77 |
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78 | private void ResetConnection() {
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79 | NetTcpBinding binding = new NetTcpBinding();
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80 | binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
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81 | binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
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82 | binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
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83 | binding.Security.Mode = SecurityMode.None;
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84 | factory = new ChannelFactory<IEngineStore>(binding);
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85 | engineStore = factory.CreateChannel(new EndpointAddress(addressTextBox.Text));
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86 | }
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87 |
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88 | private void stopButton_Click(object sender, EventArgs e) {
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89 | stopped = true;
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90 | fetchOperationTimer.Stop();
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91 | if(currentEngine != null)
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92 | currentEngine.Abort();
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93 | lock(connectionLock) {
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94 | if(factory.State == CommunicationState.Opened || factory.State == CommunicationState.Opening) {
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95 | IAsyncResult closeResult = factory.BeginClose(null, null);
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96 | factory.EndClose(closeResult);
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97 | }
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98 | }
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99 | statusTextBox.Text = "Stopped";
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100 | stopButton.Enabled = false;
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101 | startButton.Enabled = true;
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102 | }
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103 |
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104 | private void fetchOperationTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
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105 | byte[] engineXml = null;
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106 | // first stop the timer!
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107 | fetchOperationTimer.Stop();
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108 | bool gotEngine = false;
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109 | lock(connectionLock) {
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110 | if(stopped) return;
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111 | try {
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112 | gotEngine = engineStore.TryTakeEngine(out currentGuid, out engineXml);
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113 | } catch(TimeoutException timeoutException) {
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114 | currentEngine = null;
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115 | currentGuid = Guid.Empty;
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116 | // timeout -> just start the timer again
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117 | fetchOperationTimer.Interval = 5000;
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118 | fetchOperationTimer.Start();
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119 | } catch(CommunicationException communicationException) {
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120 | // connection problem -> reset connection and start the timer again
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121 | ResetConnection();
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122 | currentEngine = null;
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123 | currentGuid = Guid.Empty;
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124 | fetchOperationTimer.Interval = 5000;
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125 | fetchOperationTimer.Start();
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126 | }
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127 | }
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128 | // got engine from server and user didn't press stop -> execute the engine
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129 | if(gotEngine && !stopped) {
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130 | currentEngine = RestoreEngine(engineXml);
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131 | if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Executing engine"; }); } else statusTextBox.Text = "Executing engine";
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132 | currentEngine.Finished += new EventHandler(currentEngine_Finished); // register event-handler that sends result back to server and restarts timer
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133 | currentEngine.Execute();
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134 | } else {
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135 | // ok we didn't get engine -> if the user didn't press stop this means that the server doesn't have engines for us
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136 | // if the user pressed stop we must not start the timer
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137 | if(!stopped) {
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138 | if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Waiting for engine"; }); } else statusTextBox.Text = "Waiting for engine";
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139 | // start the timer again
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140 | fetchOperationTimer.Interval = 5000;
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141 | fetchOperationTimer.Start();
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142 | }
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143 | }
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144 | }
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145 |
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146 | void currentEngine_Finished(object sender, EventArgs e) {
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147 | IEngine engine = (IEngine)sender;
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148 | byte[] resultXml = SaveEngine(engine);
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149 | bool success = false;
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150 | int retries = 0;
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151 | do {
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152 | lock(connectionLock) {
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153 | if(!stopped) {
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154 | try {
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155 | engineStore.StoreResult(currentGuid, resultXml);
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156 | success = true;
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157 | } catch(TimeoutException timeoutException) {
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158 | success = false;
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159 | retries++;
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160 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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161 | } catch(CommunicationException communicationException) {
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162 | ResetConnection();
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163 | success = false;
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164 | retries++;
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165 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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166 | }
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167 | }
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168 | }
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169 | } while(!stopped && !success && retries < MAX_RETRIES);
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170 | // ok if we could store the result it's probable that the server can send us another engine use a small time-interval
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171 | if(success)
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172 | fetchOperationTimer.Interval = 100;
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173 | else fetchOperationTimer.Interval = CONNECTION_RETRY_TIMEOUT_SEC; // if there were problems -> sleep for a longer time
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174 | // clear state
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175 | currentEngine = null;
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176 | currentGuid = Guid.Empty;
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177 | // start the timer
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178 | fetchOperationTimer.Start();
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179 | }
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180 |
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181 | private ProcessingEngine RestoreEngine(byte[] engine) {
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182 | GZipStream stream = new GZipStream(new MemoryStream(engine), CompressionMode.Decompress);
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183 | return (ProcessingEngine)PersistenceManager.Load(stream);
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184 | }
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185 | private byte[] SaveEngine(IEngine engine) {
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186 | MemoryStream memStream = new MemoryStream();
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187 | GZipStream stream = new GZipStream(memStream, CompressionMode.Compress, true);
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188 | PersistenceManager.Save(engine, stream);
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189 | stream.Close();
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190 | return memStream.ToArray();
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191 | }
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192 | }
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193 | }
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