[279] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[219] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using System.ServiceModel;
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| 27 | using HeuristicLab.Grid;
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| 28 | using System.Threading;
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| 29 | using HeuristicLab.Core;
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| 30 | using System.IO;
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| 31 | using System.IO.Compression;
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| 32 | using System.Windows.Forms;
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| 33 |
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| 34 | namespace HeuristicLab.DistributedEngine {
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| 35 | class JobManager {
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| 36 | private IGridServer server;
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| 37 | private string address;
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[279] | 38 | private Dictionary<Guid, ProcessingEngine> engines = new Dictionary<Guid, ProcessingEngine>();
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[219] | 39 | private Dictionary<Guid, ManualResetEvent> waithandles = new Dictionary<Guid, ManualResetEvent>();
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[279] | 40 | private Dictionary<AtomicOperation, byte[]> results = new Dictionary<AtomicOperation, byte[]>();
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| 41 | private object connectionLock = new object();
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| 42 | private object dictionaryLock = new object();
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| 43 |
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[219] | 44 | private const int MAX_RESTARTS = 5;
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[279] | 45 | private const int MAX_CONNECTION_RETRIES = 10;
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| 46 | private const int RETRY_TIMEOUT_SEC = 10;
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| 47 | private const int CHECK_RESULTS_TIMEOUT = 10;
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| 48 |
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[228] | 49 | private ChannelFactory<IGridServer> factory;
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[219] | 50 |
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| 51 | public JobManager(string address) {
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| 52 | this.address = address;
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| 53 | }
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| 54 |
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| 55 | internal void Reset() {
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[279] | 56 | ResetConnection();
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| 57 | lock(dictionaryLock) {
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[219] | 58 | foreach(WaitHandle wh in waithandles.Values) wh.Close();
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| 59 | waithandles.Clear();
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[279] | 60 | engines.Clear();
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| 61 | results.Clear();
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[219] | 62 | }
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| 63 | }
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| 64 |
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[228] | 65 | private void ResetConnection() {
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[279] | 66 | lock(connectionLock) {
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| 67 | // open a new channel
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| 68 | NetTcpBinding binding = new NetTcpBinding();
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| 69 | binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
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| 70 | binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
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| 71 | binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
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| 72 | binding.Security.Mode = SecurityMode.None;
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| 73 |
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| 74 | factory = new ChannelFactory<IGridServer>(binding);
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| 75 | server = factory.CreateChannel(new EndpointAddress(address));
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| 76 | }
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[228] | 77 | }
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| 78 |
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[279] | 79 | public WaitHandle BeginExecuteOperation(IScope globalScope, AtomicOperation operation) {
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| 80 | ProcessingEngine engine = new ProcessingEngine(globalScope, operation);
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| 81 | byte[] zippedEngine = ZipEngine(engine);
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| 82 | Guid currentEngineGuid = Guid.Empty;
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| 83 | bool success = false;
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| 84 | int retryCount = 0;
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| 85 | do {
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| 86 | lock(connectionLock) {
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| 87 | try {
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| 88 | currentEngineGuid = server.BeginExecuteEngine(zippedEngine);
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| 89 | success = true;
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| 90 | } catch(TimeoutException timeoutException) {
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| 91 | if(retryCount < MAX_CONNECTION_RETRIES) {
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| 92 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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| 93 | retryCount++;
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| 94 | } else {
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| 95 | throw new ApplicationException("Max retries reached.", timeoutException);
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| 96 | }
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| 97 | } catch(CommunicationException communicationException) {
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| 98 | ResetConnection();
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| 99 | // wait some time and try again (limit with maximal retries if retry count reached throw exception -> engine can decide to stop execution)
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| 100 | if(retryCount < MAX_CONNECTION_RETRIES) {
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| 101 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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| 102 | retryCount++;
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| 103 | } else {
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| 104 | throw new ApplicationException("Max retries reached.", communicationException);
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| 105 | }
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| 106 | }
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| 107 | }
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| 108 | } while(!success);
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| 109 | lock(dictionaryLock) {
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| 110 | engines[currentEngineGuid] = engine;
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| 111 | waithandles[currentEngineGuid] = new ManualResetEvent(false);
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| 112 | }
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| 113 | ThreadPool.QueueUserWorkItem(new WaitCallback(TryGetResult), currentEngineGuid);
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| 114 | return waithandles[currentEngineGuid];
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| 115 | }
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| 116 |
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| 117 | private byte[] ZipEngine(ProcessingEngine engine) {
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[219] | 118 | MemoryStream memStream = new MemoryStream();
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| 119 | GZipStream stream = new GZipStream(memStream, CompressionMode.Compress, true);
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[228] | 120 | PersistenceManager.Save(engine, stream);
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[219] | 121 | stream.Close();
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[279] | 122 | byte[] zippedEngine = memStream.ToArray();
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| 123 | memStream.Close();
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| 124 | return zippedEngine;
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| 125 | }
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| 126 |
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| 127 | public IScope EndExecuteOperation(AtomicOperation operation) {
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| 128 | byte[] zippedResult = null;
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| 129 | lock(dictionaryLock) {
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| 130 | zippedResult = results[operation];
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| 131 | results.Remove(operation);
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[219] | 132 | }
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[279] | 133 | // restore the engine
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| 134 | using(GZipStream stream = new GZipStream(new MemoryStream(zippedResult), CompressionMode.Decompress)) {
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| 135 | ProcessingEngine resultEngine = (ProcessingEngine)PersistenceManager.Load(stream);
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| 136 | return resultEngine.InitialOperation.Scope;
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| 137 | }
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[219] | 138 | }
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| 139 |
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| 140 | private void TryGetResult(object state) {
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| 141 | Guid engineGuid = (Guid)state;
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| 142 | int restartCounter = 0;
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| 143 | do {
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[279] | 144 | Thread.Sleep(TimeSpan.FromSeconds(CHECK_RESULTS_TIMEOUT));
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| 145 | byte[] zippedResult = null;
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| 146 | lock(connectionLock) {
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| 147 | bool success = false;
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| 148 | int retries = 0;
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| 149 | do {
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| 150 | try {
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| 151 | zippedResult = server.TryEndExecuteEngine(engineGuid, 100);
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| 152 | success = true;
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| 153 | } catch(TimeoutException timeoutException) {
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| 154 | success = false;
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| 155 | retries++;
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| 156 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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| 157 | } catch(CommunicationException communicationException) {
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| 158 | ResetConnection();
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| 159 | success = false;
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| 160 | retries++;
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| 161 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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| 162 | }
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[219] | 163 |
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[279] | 164 | } while(!success && retries < MAX_CONNECTION_RETRIES);
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| 165 | }
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| 166 | if(zippedResult != null) {
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| 167 | lock(dictionaryLock) {
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| 168 | // store result
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| 169 | results[engines[engineGuid].InitialOperation] = zippedResult;
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| 170 |
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| 171 | // signal the wait handle and clean up then return
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| 172 | engines.Remove(engineGuid);
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| 173 | waithandles[engineGuid].Set();
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| 174 | waithandles.Remove(engineGuid);
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| 175 | }
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| 176 | return;
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| 177 | } else {
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| 178 | // check if the server is still working on the job
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| 179 | bool success = false;
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| 180 | int retries = 0;
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| 181 | JobState jobState = JobState.Unkown;
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| 182 | do {
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| 183 | try {
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| 184 | lock(connectionLock) {
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| 185 | jobState = server.JobState(engineGuid);
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| 186 | }
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| 187 | success = true;
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| 188 | } catch(TimeoutException timeoutException) {
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| 189 | retries++;
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| 190 | success = false;
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| 191 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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| 192 | } catch(CommunicationException communicationException) {
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| 193 | ResetConnection();
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| 194 | retries++;
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| 195 | success = false;
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| 196 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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[219] | 197 | }
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[279] | 198 | } while(!success && retries < MAX_CONNECTION_RETRIES);
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| 199 | if(jobState == JobState.Unkown) {
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| 200 | // restart job
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| 201 | ProcessingEngine engine;
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| 202 | lock(dictionaryLock) {
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| 203 | engine = engines[engineGuid];
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[219] | 204 | }
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[279] | 205 | byte[] zippedEngine = ZipEngine(engine);
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| 206 | success = false;
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| 207 | retries = 0;
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| 208 | do {
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| 209 | try {
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| 210 | lock(connectionLock) {
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| 211 | server.BeginExecuteEngine(zippedEngine);
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| 212 | }
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| 213 | success = true;
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| 214 | } catch(TimeoutException timeoutException) {
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| 215 | success = false;
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| 216 | retries++;
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| 217 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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| 218 | } catch(CommunicationException communicationException) {
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| 219 | ResetConnection();
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| 220 | success = false;
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| 221 | retries++;
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| 222 | Thread.Sleep(TimeSpan.FromSeconds(RETRY_TIMEOUT_SEC));
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[219] | 223 | }
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[279] | 224 | } while(!success && retries < MAX_CONNECTION_RETRIES);
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| 225 | restartCounter++;
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[219] | 226 | }
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| 227 | }
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| 228 |
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| 229 | // when we reach a maximum amount of restarts => signal the wait-handle and set a flag that there was a problem
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| 230 | if(restartCounter > MAX_RESTARTS) {
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[279] | 231 | throw new ApplicationException("Maximum number of job restarts reached.");
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[219] | 232 | }
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| 233 | } while(true);
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| 234 | }
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| 235 | }
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| 236 | }
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