1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Xml;
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26 | using HeuristicLab.Core;
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27 | using System.Globalization;
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28 |
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29 | namespace HeuristicLab.Data {
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30 | public class IntArrayData : ArrayDataBase {
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31 | public new int[] Data {
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32 | get { return (int[])base.Data; }
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33 | set { base.Data = value; }
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34 | }
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35 |
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36 | public IntArrayData() {
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37 | Data = new int[0];
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38 | }
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39 | public IntArrayData(int[] data) {
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40 | Data = data;
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41 | }
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42 |
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43 | public override IView CreateView() {
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44 | return new IntArrayDataView(this);
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45 | }
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46 |
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47 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
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48 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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49 | node.InnerText = ToString(CultureInfo.InvariantCulture.NumberFormat);
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50 | return node;
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51 | }
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52 | public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
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53 | base.Populate(node, restoredObjects);
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54 | if (!node.InnerText.Equals("")) {
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55 | string[] tokens = node.InnerText.Split(';');
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56 | int[] data = new int[tokens.Length];
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57 | for (int i = 0; i < data.Length; i++)
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58 | data[i] = int.Parse(tokens[i], CultureInfo.InvariantCulture.NumberFormat);
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59 | Data = data;
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60 | }
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61 | }
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62 |
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63 | private string ToString(NumberFormatInfo format) {
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64 | StringBuilder builder = new StringBuilder();
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65 | for (int i = 0; i < Data.Length; i++) {
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66 | builder.Append(";");
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67 | builder.Append(Data[i].ToString(format));
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68 | }
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69 | if (builder.Length > 0) builder.Remove(0, 1);
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70 | return builder.ToString();
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71 | }
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72 | }
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73 | }
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