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source: branches/3.0/sources/HeuristicLab.BitVector/SinglePointCrossover.cs @ 4311

Last change on this file since 4311 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 1.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.BitVector {
28  public class SinglePointCrossover : BitVectorCrossoverBase {
29    public override string Description {
30      get { return "Single point crossover for bit vectors."; }
31    }
32
33    public static bool[] Apply(IRandom random, bool[] parent1, bool[] parent2) {
34      int length = parent1.Length;
35      bool[] result = new bool[length];
36      int breakPoint = random.Next(1, length);
37
38      for (int i = 0; i < breakPoint; i++)
39        result[i] = parent1[i];
40      for (int i = breakPoint; i < length; i++)
41        result[i] = parent2[i];
42
43      return result;
44    }
45
46    protected override bool[] Cross(IScope scope, IRandom random, bool[] parent1, bool[] parent2) {
47      return Apply(random, parent1, parent2);
48    }
49  }
50}
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