[2] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[17209] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[2] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | /*
|
---|
| 23 | * C# port of the freeware implementation of the Mersenne Twister
|
---|
| 24 | * originally developed by M. Matsumoto and T. Nishimura
|
---|
| 25 | *
|
---|
| 26 | * M. Matsumoto and T. Nishimura,
|
---|
| 27 | * "Mersenne Twister: A 623-Dimensionally Equidistributed Uniform
|
---|
| 28 | * Pseudo-Random Number Generator",
|
---|
| 29 | * ACM Transactions on Modeling and Computer Simulation,
|
---|
| 30 | * Vol. 8, No. 1, January 1998, pp 3-30.
|
---|
| 31 | *
|
---|
| 32 | */
|
---|
| 33 |
|
---|
| 34 | using System;
|
---|
[3376] | 35 | using HeuristicLab.Common;
|
---|
[2] | 36 | using HeuristicLab.Core;
|
---|
[16565] | 37 | using HEAL.Attic;
|
---|
[2] | 38 |
|
---|
| 39 | namespace HeuristicLab.Random {
|
---|
[1153] | 40 | /// <summary>
|
---|
| 41 | /// A 623-Dimensionally Equidistributed Uniform Pseudo-Random Number Generator.
|
---|
| 42 | /// </summary>
|
---|
[2773] | 43 | [Item("MersenneTwister", "A high-quality pseudo random number generator which creates uniformly distributed random numbers.")]
|
---|
[16565] | 44 | [StorableType("107BE400-46D0-4CD6-BE80-46F40B6AB148")]
|
---|
[4258] | 45 | public sealed class MersenneTwister : Item, IRandom {
|
---|
[2] | 46 | private const int n = 624, m = 397;
|
---|
| 47 |
|
---|
| 48 | private object locker = new object();
|
---|
[1688] | 49 | [Storable]
|
---|
[2] | 50 | private uint[] state = new uint[n];
|
---|
[1688] | 51 | [Storable]
|
---|
[2] | 52 | private int p = 0;
|
---|
[1688] | 53 | [Storable]
|
---|
[2] | 54 | private bool init = false;
|
---|
| 55 |
|
---|
[1153] | 56 | /// <summary>
|
---|
[4722] | 57 | /// Used by HeuristicLab.Persistence to initialize new instances during deserialization.
|
---|
| 58 | /// </summary>
|
---|
| 59 | /// <param name="deserializing">true, if the constructor is called during deserialization.</param>
|
---|
| 60 | [StorableConstructor]
|
---|
[16565] | 61 | private MersenneTwister(StorableConstructorFlag _) : base(_) { }
|
---|
[4722] | 62 | /// <summary>
|
---|
| 63 | /// Initializes a new instance from an existing one (copy constructor).
|
---|
| 64 | /// </summary>
|
---|
| 65 | /// <param name="original">The original <see cref="MersenneTwister"/> instance which is used to initialize the new instance.</param>
|
---|
| 66 | /// <param name="cloner">A <see cref="Cloner"/> which is used to track all already cloned objects in order to avoid cycles.</param>
|
---|
| 67 | private MersenneTwister(MersenneTwister original, Cloner cloner)
|
---|
| 68 | : base(original, cloner) {
|
---|
| 69 | state = (uint[])original.state.Clone();
|
---|
| 70 | p = original.p;
|
---|
| 71 | init = original.init;
|
---|
| 72 | }
|
---|
| 73 | /// <summary>
|
---|
[1153] | 74 | /// Initializes a new instance of <see cref="MersenneTwister"/>.
|
---|
| 75 | /// </summary>
|
---|
[2] | 76 | public MersenneTwister() {
|
---|
[6879] | 77 | if (!init) Seed((uint)DateTime.Now.Ticks);
|
---|
[2] | 78 | init = true;
|
---|
| 79 | }
|
---|
[1153] | 80 | /// <summary>
|
---|
| 81 | /// Initializes a new instance of <see cref="MersenneTwister"/>
|
---|
| 82 | /// with the given seed <paramref name="s"/>.
|
---|
| 83 | /// </summary>
|
---|
| 84 | /// <param name="s">The seed with which to initialize the random number generator.</param>
|
---|
[2] | 85 | public MersenneTwister(uint s) {
|
---|
[6879] | 86 | Seed(s);
|
---|
[2] | 87 | init = true;
|
---|
| 88 | }
|
---|
[1153] | 89 | /// <summary>
|
---|
| 90 | /// Initializes a new instance of <see cref="MersenneTwister"/> with the given seed array.
|
---|
| 91 | /// </summary>
|
---|
| 92 | /// <param name="array">The seed array with which to initialize the random number generator.</param>
|
---|
[2] | 93 | public MersenneTwister(uint[] array) {
|
---|
[6879] | 94 | Seed(array);
|
---|
[2] | 95 | init = true;
|
---|
| 96 | }
|
---|
| 97 |
|
---|
[1153] | 98 | /// <summary>
|
---|
| 99 | /// Clones the current instance (deep clone).
|
---|
| 100 | /// </summary>
|
---|
| 101 | /// <param name="clonedObjects">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
|
---|
| 102 | /// <returns>The cloned object as <see cref="MersenneTwister"/>.</returns>
|
---|
[2773] | 103 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
[4722] | 104 | return new MersenneTwister(this, cloner);
|
---|
[2] | 105 | }
|
---|
| 106 |
|
---|
[1153] | 107 | /// <summary>
|
---|
| 108 | /// Resets the current random number generator.
|
---|
| 109 | /// </summary>
|
---|
[2] | 110 | public void Reset() {
|
---|
| 111 | lock (locker)
|
---|
[6879] | 112 | Seed((uint)DateTime.Now.Ticks);
|
---|
[2] | 113 | }
|
---|
[1153] | 114 | /// <summary>
|
---|
| 115 | /// Resets the current random number generator with the given seed <paramref name="s"/>.
|
---|
| 116 | /// </summary>
|
---|
| 117 | /// <param name="s">The seed with which to reset the current instance.</param>
|
---|
[2] | 118 | public void Reset(int s) {
|
---|
| 119 | lock (locker)
|
---|
[6879] | 120 | Seed((uint)s);
|
---|
[2] | 121 | }
|
---|
| 122 |
|
---|
[1153] | 123 | /// <summary>
|
---|
| 124 | /// Gets a new random number.
|
---|
| 125 | /// </summary>
|
---|
| 126 | /// <returns>A new int random number.</returns>
|
---|
[2] | 127 | public int Next() {
|
---|
| 128 | lock (locker) {
|
---|
| 129 | return (int)(rand_int32() >> 1);
|
---|
| 130 | }
|
---|
| 131 | }
|
---|
[1153] | 132 | /// <summary>
|
---|
| 133 | /// Gets a new random number being smaller than the given <paramref name="maxVal"/>.
|
---|
| 134 | /// </summary>
|
---|
| 135 | /// <exception cref="ArgumentException">Thrown when the given maximum value is
|
---|
| 136 | /// smaller or equal to zero.</exception>
|
---|
| 137 | /// <param name="maxVal">The maximum value of the generated random number.</param>
|
---|
| 138 | /// <returns>A new int random number.</returns>
|
---|
[2] | 139 | public int Next(int maxVal) {
|
---|
| 140 | lock (locker) {
|
---|
| 141 | if (maxVal <= 0)
|
---|
| 142 | throw new ArgumentException("The interval [0, " + maxVal + ") is empty");
|
---|
| 143 | int limit = (Int32.MaxValue / maxVal) * maxVal;
|
---|
| 144 | int value = Next();
|
---|
| 145 | while (value >= limit) value = Next();
|
---|
| 146 | return value % maxVal;
|
---|
| 147 | }
|
---|
| 148 | }
|
---|
[1153] | 149 | /// <summary>
|
---|
| 150 | /// Gets a new random number being in the given interval <paramref name="minVal"/> and
|
---|
| 151 | /// <paramref name="maxVal"/>.
|
---|
| 152 | /// </summary>
|
---|
| 153 | /// <param name="minVal">The minimum value of the generated random number.</param>
|
---|
| 154 | /// <param name="maxVal">The maximum value of the generated random number.</param>
|
---|
| 155 | /// <returns>A new int random number.</returns>
|
---|
[2] | 156 | public int Next(int minVal, int maxVal) {
|
---|
| 157 | lock (locker) {
|
---|
| 158 | if (maxVal <= minVal)
|
---|
| 159 | throw new ArgumentException("The interval [" + minVal + ", " + maxVal + ") is empty");
|
---|
| 160 | return Next(maxVal - minVal) + minVal;
|
---|
| 161 | }
|
---|
| 162 | }
|
---|
[1153] | 163 | /// <summary>
|
---|
| 164 | /// Gets a new double random variable.
|
---|
| 165 | /// </summary>
|
---|
| 166 | /// <returns></returns>
|
---|
[2] | 167 | public double NextDouble() {
|
---|
| 168 | lock (locker) {
|
---|
| 169 | return rand_double53();
|
---|
| 170 | }
|
---|
| 171 | }
|
---|
| 172 |
|
---|
| 173 | #region Seed Methods
|
---|
[1153] | 174 | /// <summary>
|
---|
| 175 | /// Initializes current instance with random seed.
|
---|
| 176 | /// </summary>
|
---|
| 177 | /// <param name="s">A starting seed.</param>
|
---|
[6879] | 178 | public void Seed(uint s) {
|
---|
[2] | 179 | state[0] = s & 0xFFFFFFFFU;
|
---|
| 180 | for (int i = 1; i < n; ++i) {
|
---|
| 181 | state[i] = 1812433253U * (state[i - 1] ^ (state[i - 1] >> 30)) + (uint)i;
|
---|
| 182 | state[i] &= 0xFFFFFFFFU;
|
---|
| 183 | }
|
---|
| 184 | p = n;
|
---|
| 185 | }
|
---|
[1153] | 186 | /// <summary>
|
---|
| 187 | /// Initializes current instance with random seed.
|
---|
| 188 | /// </summary>
|
---|
| 189 | /// <param name="array">A starting seed array.</param>
|
---|
[6879] | 190 | public void Seed(uint[] array) {
|
---|
| 191 | Seed(19650218U);
|
---|
[2] | 192 | int i = 1, j = 0;
|
---|
| 193 | for (int k = ((n > array.Length) ? n : array.Length); k > 0; --k) {
|
---|
| 194 | state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1664525U))
|
---|
| 195 | + array[j] + (uint)j;
|
---|
| 196 | state[i] &= 0xFFFFFFFFU;
|
---|
| 197 | ++j;
|
---|
| 198 | j %= array.Length;
|
---|
| 199 | if ((++i) == n) { state[0] = state[n - 1]; i = 1; }
|
---|
| 200 | }
|
---|
| 201 | for (int k = n - 1; k > 0; --k) {
|
---|
| 202 | state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1566083941U)) - (uint)i;
|
---|
| 203 | state[i] &= 0xFFFFFFFFU;
|
---|
| 204 | if ((++i) == n) { state[0] = state[n - 1]; i = 1; }
|
---|
| 205 | }
|
---|
| 206 | state[0] = 0x80000000U;
|
---|
| 207 | p = n;
|
---|
| 208 | }
|
---|
| 209 | #endregion
|
---|
| 210 |
|
---|
| 211 | #region Random Number Generation Methods
|
---|
| 212 | private uint rand_int32() {
|
---|
| 213 | if (p == n) gen_state();
|
---|
| 214 | uint x = state[p++];
|
---|
| 215 | x ^= (x >> 11);
|
---|
| 216 | x ^= (x << 7) & 0x9D2C5680U;
|
---|
| 217 | x ^= (x << 15) & 0xEFC60000U;
|
---|
| 218 | return x ^ (x >> 18);
|
---|
| 219 | }
|
---|
| 220 | private double rand_double() { // interval [0, 1)
|
---|
| 221 | return ((double)rand_int32()) * (1.0 / 4294967296.0);
|
---|
| 222 | }
|
---|
| 223 | private double rand_double_closed() { // interval [0, 1]
|
---|
| 224 | return ((double)rand_int32()) * (1.0 / 4294967295.0);
|
---|
| 225 | }
|
---|
| 226 | private double rand_double_open() { // interval (0, 1)
|
---|
| 227 | return (((double)rand_int32()) + 0.5) * (1.0 / 4294967296.0);
|
---|
| 228 | }
|
---|
| 229 | private double rand_double53() { // 53 bit resolution, interval [0, 1)
|
---|
| 230 | return (((double)(rand_int32() >> 5)) * 67108864.0 +
|
---|
| 231 | ((double)(rand_int32() >> 6))) * (1.0 / 9007199254740992.0);
|
---|
| 232 | }
|
---|
| 233 | #endregion
|
---|
| 234 |
|
---|
| 235 | #region Private Helper Methods
|
---|
| 236 | private uint twiddle(uint u, uint v) {
|
---|
| 237 | return (((u & 0x80000000U) | (v & 0x7FFFFFFFU)) >> 1)
|
---|
| 238 | ^ (((v & 1U) != 0) ? 0x9908B0DFU : 0x0U);
|
---|
| 239 | }
|
---|
| 240 | private void gen_state() {
|
---|
| 241 | for (int i = 0; i < (n - m); ++i)
|
---|
| 242 | state[i] = state[i + m] ^ twiddle(state[i], state[i + 1]);
|
---|
| 243 | for (int i = n - m; i < (n - 1); ++i)
|
---|
| 244 | state[i] = state[i + m - n] ^ twiddle(state[i], state[i + 1]);
|
---|
| 245 | state[n - 1] = state[m - 1] ^ twiddle(state[n - 1], state[0]);
|
---|
| 246 | p = 0; // reset position
|
---|
| 247 | }
|
---|
| 248 | #endregion
|
---|
| 249 | }
|
---|
| 250 | }
|
---|