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source: branches/2971_named_intervals/HeuristicLab.Problems.DataAnalysis/3.4/Implementation/Interval.cs @ 16647

Last change on this file since 16647 was 16647, checked in by gkronber, 6 years ago

#2971: merged r16646 from trunk to branch

File size: 10.6 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using HeuristicLab.Common;
26using HEAL.Attic;
27
28namespace HeuristicLab.Problems.DataAnalysis {
29  [StorableType("849e42d3-8934-419d-9aff-64ad81c06b67")]
30  public class Interval : IEquatable<Interval> {
31    [Storable]
32    public double LowerBound { get; private set; }
33    [Storable]
34    public double UpperBound { get; private set; }
35
36    [StorableConstructor]
37    protected Interval(StorableConstructorFlag _) { }
38
39    public Interval(double lowerBound, double upperBound) {
40      if (lowerBound > upperBound)
41        throw new ArgumentException("lowerBound must be smaller than or equal to upperBound.");
42
43      this.LowerBound = lowerBound;
44      this.UpperBound = upperBound;
45    }
46
47    public bool Contains(double value) {
48      return LowerBound <= value && value <= UpperBound;
49    }
50
51    public bool Contains(Interval other, bool lowerBoundInclusive = true, bool upperBoundInclusive = false) {
52      if (double.IsNegativeInfinity(this.LowerBound) && double.IsPositiveInfinity(this.UpperBound))
53        return true;
54      //Left-unbounded and right-bounded:
55      if (double.IsNegativeInfinity(this.LowerBound)) {
56        if (upperBoundInclusive)
57          return other.LowerBound <= this.UpperBound && other.UpperBound <= this.UpperBound;
58        return other.LowerBound < this.UpperBound && other.UpperBound < this.UpperBound;
59      }
60
61      //Left-bounded and right-unbounded:
62      if (double.IsPositiveInfinity(this.UpperBound)) {
63        if (lowerBoundInclusive)
64          return other.LowerBound >= this.LowerBound && other.UpperBound >= this.LowerBound;
65        return other.LowerBound > this.LowerBound && other.UpperBound > this.LowerBound;
66      }
67
68      //Proper and bounded:
69      //Closed:
70      if (lowerBoundInclusive && upperBoundInclusive) {
71        return this.LowerBound <= other.LowerBound && other.UpperBound <= this.UpperBound;
72      }
73
74      //Open:
75      if (!lowerBoundInclusive && !upperBoundInclusive) {
76        return this.LowerBound < other.LowerBound && other.UpperBound < this.UpperBound;
77      }
78
79      //Left-closed, right-open:
80      if (lowerBoundInclusive) {
81        return this.LowerBound <= other.LowerBound && other.UpperBound < this.UpperBound;
82      }
83
84      //Left-open, right-closed:
85      return this.LowerBound < other.LowerBound && other.UpperBound <= this.UpperBound;
86    }
87
88    public override string ToString() {
89      return "Interval: [" + LowerBound + ", " + UpperBound + "]";
90    }
91
92    public bool IsInfiniteOrUndefined {
93      get {
94        return double.IsInfinity(LowerBound) || double.IsInfinity(UpperBound) ||
95                double.IsNaN(LowerBound) || double.IsNaN(UpperBound);
96      }
97    }
98
99    public static Interval GetInterval(IEnumerable<double> values) {
100      if (values == null) throw new ArgumentNullException("values");
101      if (!values.Any()) throw new ArgumentException($"No values are present.");
102
103      var min = double.MaxValue;
104      var max = double.MinValue;
105
106      foreach (var value in values) {
107        //If an value is NaN return an interval [NaN, NaN]
108        if (double.IsNaN(value)) return new Interval(double.NaN, double.NaN);
109
110        if (value < min) min = value;
111        if (value > max) max = value;
112      }
113
114      return new Interval(min, max);
115    }
116
117    #region Equals, GetHashCode, == , !=
118    public bool Equals(Interval other) {
119      if (other == null)
120        return false;
121
122      return (UpperBound.IsAlmost(other.UpperBound) || (double.IsNaN(UpperBound) && double.IsNaN(other.UpperBound)))
123        && (LowerBound.IsAlmost(other.LowerBound) || (double.IsNaN(LowerBound) && double.IsNaN(other.LowerBound)));
124    }
125
126    public override bool Equals(object obj) {
127      return Equals(obj as Interval);
128    }
129
130    public override int GetHashCode() {
131      return LowerBound.GetHashCode() ^ UpperBound.GetHashCode();
132    }
133
134    public static bool operator ==(Interval interval1, Interval interval2) {
135      if (ReferenceEquals(interval1, null)) return ReferenceEquals(interval2, null);
136      return interval1.Equals(interval2);
137    }
138    public static bool operator !=(Interval interval1, Interval interval2) {
139      return !(interval1 == interval2);
140    }
141    #endregion
142
143    #region operations
144
145    // [x1,x2] + [y1,y2] = [x1 + y1,x2 + y2]
146    public static Interval Add(Interval a, Interval b) {
147      return new Interval(a.LowerBound + b.LowerBound, a.UpperBound + b.UpperBound);
148    }
149
150    // [x1,x2] − [y1,y2] = [x1 − y2,x2 − y1]
151    public static Interval Subtract(Interval a, Interval b) {
152      return new Interval(a.LowerBound - b.UpperBound, a.UpperBound - b.LowerBound);
153    }
154
155    // [x1,x2] * [y1,y2] = [min(x1*y1,x1*y2,x2*y1,x2*y2),max(x1*y1,x1*y2,x2*y1,x2*y2)]
156    public static Interval Multiply(Interval a, Interval b) {
157      double v1 = a.LowerBound * b.LowerBound;
158      double v2 = a.LowerBound * b.UpperBound;
159      double v3 = a.UpperBound * b.LowerBound;
160      double v4 = a.UpperBound * b.UpperBound;
161
162      double min = Math.Min(Math.Min(v1, v2), Math.Min(v3, v4));
163      double max = Math.Max(Math.Max(v1, v2), Math.Max(v3, v4));
164      return new Interval(min, max);
165    }
166
167    //mkommend: Division by intervals containing 0 is implemented as defined in
168    //http://en.wikipedia.org/wiki/Interval_arithmetic
169    public static Interval Divide(Interval a, Interval b) {
170      if (b.Contains(0.0)) {
171        if (b.LowerBound.IsAlmost(0.0)) return Interval.Multiply(a, new Interval(1.0 / b.UpperBound, double.PositiveInfinity));
172        else if (b.UpperBound.IsAlmost(0.0)) return Interval.Multiply(a, new Interval(double.NegativeInfinity, 1.0 / b.LowerBound));
173        else return new Interval(double.NegativeInfinity, double.PositiveInfinity);
174      }
175      return Interval.Multiply(a, new Interval(1.0 / b.UpperBound, 1.0 / b.LowerBound));
176    }
177
178    public static Interval Sine(Interval a) {
179      if (Math.Abs(a.UpperBound - a.LowerBound) >= Math.PI * 2) return new Interval(-1, 1);
180
181      //divide the interval by PI/2 so that the optima lie at x element of N (0,1,2,3,4,...)
182      double Pihalf = Math.PI / 2;
183      Interval scaled = Interval.Divide(a, new Interval(Pihalf, Pihalf));
184      //move to positive scale
185      if (scaled.LowerBound < 0) {
186        int periodsToMove = Math.Abs((int)scaled.LowerBound / 4) + 1;
187        scaled = Interval.Add(scaled, new Interval(periodsToMove * 4, periodsToMove * 4));
188      }
189
190      double scaledLowerBound = scaled.LowerBound % 4.0;
191      double scaledUpperBound = scaled.UpperBound % 4.0;
192      if (scaledUpperBound < scaledLowerBound) scaledUpperBound += 4.0;
193      List<double> sinValues = new List<double>();
194      sinValues.Add(Math.Sin(scaledLowerBound * Pihalf));
195      sinValues.Add(Math.Sin(scaledUpperBound * Pihalf));
196
197      int startValue = (int)Math.Ceiling(scaledLowerBound);
198      while (startValue < scaledUpperBound) {
199        sinValues.Add(Math.Sin(startValue * Pihalf));
200        startValue += 1;
201      }
202
203      return new Interval(sinValues.Min(), sinValues.Max());
204    }
205    public static Interval Cosine(Interval a) {
206      return Interval.Sine(Interval.Subtract(a, new Interval(Math.PI / 2, Math.PI / 2)));
207    }
208    public static Interval Tangens(Interval a) {
209      return Interval.Divide(Interval.Sine(a), Interval.Cosine(a));
210    }
211
212    public static Interval Logarithm(Interval a) {
213      return new Interval(Math.Log(a.LowerBound), Math.Log(a.UpperBound));
214    }
215    public static Interval Exponential(Interval a) {
216      return new Interval(Math.Exp(a.LowerBound), Math.Exp(a.UpperBound));
217    }
218
219    public static Interval Power(Interval a, Interval b) {
220      if (a.Contains(0.0) && b.LowerBound < 0) return new Interval(double.NaN, double.NaN);
221
222      int bLower = (int)Math.Round(b.LowerBound);
223      int bUpper = (int)Math.Round(b.UpperBound);
224
225      List<double> powerValues = new List<double>();
226      powerValues.Add(Math.Pow(a.UpperBound, bUpper));
227      powerValues.Add(Math.Pow(a.UpperBound, bUpper - 1));
228      powerValues.Add(Math.Pow(a.UpperBound, bLower));
229      powerValues.Add(Math.Pow(a.UpperBound, bLower + 1));
230
231      powerValues.Add(Math.Pow(a.LowerBound, bUpper));
232      powerValues.Add(Math.Pow(a.LowerBound, bUpper - 1));
233      powerValues.Add(Math.Pow(a.LowerBound, bLower));
234      powerValues.Add(Math.Pow(a.LowerBound, bLower + 1));
235
236      return new Interval(powerValues.Min(), powerValues.Max());
237    }
238
239    public static Interval Square(Interval a) {
240      if (a.UpperBound <= 0) return new Interval(a.UpperBound * a.UpperBound, a.LowerBound * a.LowerBound);     // interval is negative
241      else if (a.LowerBound >= 0) return new Interval(a.LowerBound * a.LowerBound, a.UpperBound * a.UpperBound); // interval is positive
242      else return new Interval(0, Math.Max(a.LowerBound*a.LowerBound, a.UpperBound*a.UpperBound)); // interval goes over zero
243    }
244
245    public static Interval Cube(Interval a) {
246      return new Interval(Math.Pow(a.LowerBound, 3), Math.Pow(a.UpperBound, 3));
247    }
248
249    public static Interval Root(Interval a, Interval b) {
250      int lower = (int)Math.Round(b.LowerBound);
251      int higher = (int)Math.Round(b.UpperBound);
252
253      return new Interval(Math.Pow(a.LowerBound, 1.0 / higher), Math.Pow(a.UpperBound, 1.0 / lower));
254    }
255
256    public static Interval SquareRoot(Interval a) {
257      if (a.LowerBound < 0) return new Interval(double.NaN, double.NaN);
258      return new Interval(Math.Sqrt(a.LowerBound), Math.Sqrt(a.UpperBound));
259    }
260
261    public static Interval CubicRoot(Interval a) {
262      if (a.LowerBound < 0) return new Interval(double.NaN, double.NaN);
263      return new Interval(Math.Pow(a.LowerBound, 1.0/3), Math.Pow(a.UpperBound, 1.0/3));
264    }
265    #endregion
266  }
267}
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