1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 | using System;
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.RealVectorEncoding;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 |
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27 | namespace HeuristicLab.Problems.TestFunctions.MultiObjective {
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28 | [Item("ZDT4", "ZDT4 function as defined in http://www.tik.ee.ethz.ch/sop/download/supplementary/testproblems/ [30.11.2015]")]
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29 | [StorableClass]
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30 | public class ZDT4 : ZDT {
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31 | protected override double[,] GetBounds(int objectives) {
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32 | var bounds = new double[objectives, 2];
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33 | bounds[0, 0] = 0; bounds[0, 1] = 1;
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34 | for (var i = 1; i < objectives; i++) {
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35 | bounds[i, 0] = -5;
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36 | bounds[i, 1] = 5;
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37 | }
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38 | return bounds;
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39 | }
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40 |
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41 | protected override double GetBestKnownHypervolume(int objectives) {
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42 | return 120 + 2.0 / 3;
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43 | }
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44 |
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45 | [StorableConstructor]
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46 | protected ZDT4(bool deserializing) : base(deserializing) { }
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47 | protected ZDT4(ZDT4 original, Cloner cloner) : base(original, cloner) { }
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48 | public override IDeepCloneable Clone(Cloner cloner) {
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49 | return new ZDT4(this, cloner);
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50 | }
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51 | public ZDT4() : base() { }
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52 |
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53 | public override double[] Evaluate(RealVector r) {
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54 | double g = 0;
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55 | for (var i = 1; i < r.Length; i++) {
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56 | var v = r[i];
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57 | g += v * v - 10 * Math.Cos(4 * Math.PI * v);
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58 | }
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59 | g = 1.0 + 10.0 * (r.Length - 1) + g;
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60 | var d = r[0] / g;
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61 | var f0 = r[0];
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62 | var f1 = 1 - Math.Sqrt(d);
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63 | return new double[] { f0, f1 };
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64 | }
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65 | }
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66 | }
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