1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using System.Threading;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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26 | using HeuristicLab.Random;
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27 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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28 |
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29 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment.Tests {
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30 | [TestClass]
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31 | public class ApproximateLocalSearchTest {
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32 |
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33 | [TestMethod]
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34 | public void ApproximateLocalSearchApplyTest() {
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35 | CollectionAssert.AreEqual(new [] { 2, 0, 1, 1, 2, 3, 0, 3, 0, 0 }, assignment.ToArray());
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36 |
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37 | var evaluation = instance.Evaluate(assignment);
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38 | Assert.AreEqual(3985258, evaluation.FlowCosts);
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39 | Assert.AreEqual(30, evaluation.InstallationCosts);
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40 | Assert.AreEqual(0, evaluation.ExcessDemand);
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41 |
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42 | var quality = instance.ToSingleObjective(evaluation);
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43 | Assert.AreEqual(15489822.781533258, quality, 1e-9);
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44 |
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45 | var evaluatedSolutions = 0;
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46 | ApproximateLocalSearch.Apply(random, assignment, ref quality,
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47 | ref evaluation, 10, 0.5, 100, instance,
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48 | out evaluatedSolutions);
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49 | Assert.AreEqual(61, evaluatedSolutions);
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50 | CollectionAssert.AreEqual(new[] { 2, 0, 0, 0, 2, 1, 0, 3, 0, 0 }, assignment.ToArray());
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51 | Assert.AreEqual(10167912.633734789, quality, 1e-9);
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52 | }
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53 |
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54 | private const int Equipments = 10, Locations = 5;
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55 | private static GQAPInstance instance;
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56 | private static IntegerVector assignment;
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57 | private static MersenneTwister random;
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58 |
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59 | [ClassInitialize()]
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60 | public static void MyClassInitialize(TestContext testContext) {
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61 | random = new MersenneTwister(42);
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62 | var symmetricDistances = new DoubleMatrix(Locations, Locations);
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63 | var symmetricWeights = new DoubleMatrix(Equipments, Equipments);
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64 | for (int i = 0; i < Equipments - 1; i++) {
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65 | for (int j = i + 1; j < Equipments; j++) {
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66 | symmetricWeights[i, j] = random.Next(Equipments * 100);
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67 | symmetricWeights[j, i] = symmetricWeights[i, j];
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68 | }
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69 | }
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70 | for (int i = 0; i < Locations - 1; i++) {
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71 | for (int j = i + 1; j < Locations; j++) {
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72 | symmetricDistances[i, j] = random.Next(Locations * 100);
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73 | symmetricDistances[j, i] = symmetricDistances[i, j];
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74 | }
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75 | }
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76 | var installationCosts = new DoubleMatrix(Equipments, Locations);
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77 | for (int i = 0; i < Equipments; i++) {
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78 | for (int j = 0; j < Locations; j++) {
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79 | installationCosts[i, j] = random.Next(0, 10);
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80 | }
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81 | }
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82 | var demands = new DoubleArray(Equipments);
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83 | for (int i = 0; i < Equipments; i++) {
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84 | demands[i] = random.Next(1, 10);
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85 | }
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86 | var capacities = new DoubleArray(Locations);
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87 | for (int j = 0; j < Locations; j++) {
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88 | capacities[j] = random.Next(1, 10) * ((double)Equipments / (double)Locations) * 2;
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89 | }
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90 |
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91 | var transportationCosts = random.NextDouble() * 10;
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92 | var overbookedCapacityPenalty = 1000 * random.NextDouble() + 100;
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93 |
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94 | instance = new GQAPInstance() {
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95 | Capacities = capacities,
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96 | Demands = demands,
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97 | InstallationCosts = installationCosts,
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98 | PenaltyLevel = overbookedCapacityPenalty,
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99 | TransportationCosts = transportationCosts,
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100 | Weights = symmetricWeights,
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101 | Distances = symmetricDistances
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102 | };
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103 |
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104 | assignment = GreedyRandomizedSolutionCreator.CreateSolution(random, instance, 100, false, CancellationToken.None);
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105 | }
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106 | }
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107 | }
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