1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Threading;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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30 | using HeuristicLab.Parameters;
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31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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32 | using HeuristicLab.Random;
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33 | using HEAL.Attic;
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34 |
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35 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
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36 | /// <summary>
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37 | /// This is an implementation of the algorithm described in Mateus, G.R., Resende, M.G.C. & Silva, R.M.A. J Heuristics (2011) 17: 527. https://doi.org/10.1007/s10732-010-9144-0
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38 | /// </summary>
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39 | [Item("GreedyRandomizedSolutionCreator", "Creates a solution according to the procedure described in Mateus, G., Resende, M., and Silva, R. 2011. GRASP with path-relinking for the generalized quadratic assignment problem. Journal of Heuristics 17, Springer Netherlands, pp. 527-565.")]
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40 | [StorableType("44919EFC-AF47-4F0D-8EE4-F5AECBF776CA")]
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41 | public class GreedyRandomizedSolutionCreator : GQAPStochasticSolutionCreator {
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42 |
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43 | public IValueLookupParameter<IntValue> MaximumTriesParameter {
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44 | get { return (IValueLookupParameter<IntValue>)Parameters["MaximumTries"]; }
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45 | }
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46 | public IValueLookupParameter<BoolValue> CreateMostFeasibleSolutionParameter {
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47 | get { return (IValueLookupParameter<BoolValue>)Parameters["CreateMostFeasibleSolution"]; }
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48 | }
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49 |
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50 | [StorableConstructor]
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51 | protected GreedyRandomizedSolutionCreator(StorableConstructorFlag _) : base(_) { }
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52 | protected GreedyRandomizedSolutionCreator(GreedyRandomizedSolutionCreator original, Cloner cloner)
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53 | : base(original, cloner) { }
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54 | public GreedyRandomizedSolutionCreator()
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55 | : base() {
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56 | Parameters.Add(new ValueLookupParameter<IntValue>("MaximumTries", "The maximum number of tries to create a feasible solution after which an exception is thrown. If it is set to 0 or a negative value there will be an infinite number of attempts.", new IntValue(100000)));
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57 | Parameters.Add(new ValueLookupParameter<BoolValue>("CreateMostFeasibleSolution", "If this is set to true the operator will always succeed, and outputs the solution with the least violation instead of throwing an exception.", new BoolValue(false)));
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58 | }
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59 |
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60 | public override IDeepCloneable Clone(Cloner cloner) {
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61 | return new GreedyRandomizedSolutionCreator(this, cloner);
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62 | }
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63 |
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64 | public static IntegerVector CreateSolution(IRandom random, GQAPInstance problemInstance,
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65 | int maximumTries, bool createMostFeasibleSolution, CancellationToken cancelToken) {
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66 | var weights = problemInstance.Weights;
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67 | var distances = problemInstance.Distances;
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68 | var installCosts = problemInstance.InstallationCosts;
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69 | var demands = problemInstance.Demands;
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70 | var capacities = problemInstance.Capacities.ToArray();
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71 | var transportCosts = problemInstance.TransportationCosts;
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72 | var equipments = demands.Length;
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73 | var locations = capacities.Length;
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74 | int tries = 0;
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75 | var slack = new double[locations];
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76 | double minViolation = double.MaxValue;
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77 | int[] assignment = null;
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78 | int[] bestAssignment = null;
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79 | var F = new List<int>(equipments); // set of (initially) all facilities / equipments
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80 | var CF = new List<int>(equipments); // set of chosen facilities / equipments
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81 | var L = new List<int>(locations); // set of (initially) all locations
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82 | var CL_list = new List<int>(locations); // list of chosen locations
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83 | var CL_selected = new bool[locations]; // bool decision if location is chosen
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84 | var T = new List<int>(equipments); // set of facilities / equpiments that can be assigned to the set of chosen locations (CL)
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85 | var H = new double[locations]; // proportions for choosing locations in stage 1
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86 | var W = new double[equipments]; // proportions for choosing facilities in stage 2
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87 | var Z = new double[locations]; // proportions for choosing locations in stage 2
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88 |
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89 | for (var k = 0; k < equipments; k++) {
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90 | for (var h = 0; h < equipments; h++) {
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91 | if (k == h) continue;
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92 | W[k] += weights[k, h];
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93 | }
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94 | W[k] *= demands[k];
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95 | }
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96 |
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97 | while (maximumTries <= 0 || tries < maximumTries) {
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98 | cancelToken.ThrowIfCancellationRequested();
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99 |
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100 | assignment = new int[equipments];
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101 |
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102 | Array.Copy(capacities, slack, locations); // line 2 of Algorihm 2
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103 | CF.Clear(); // line 2 of Algorihm 2
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104 | Array.Clear(CL_selected, 0, locations); // line 2 of Algorihm 2
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105 | CL_list.Clear(); // line 2 of Algorihm 2
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106 | T.Clear(); // line 2 of Algorihm 2
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107 |
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108 | F.Clear(); F.AddRange(Enumerable.Range(0, equipments)); // line 2 of Algorihm 2
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109 | L.Clear(); L.AddRange(Enumerable.Range(0, locations)); // line 2 of Algorihm 2
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110 |
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111 | Array.Clear(H, 0, H.Length);
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112 |
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113 | double threshold = 1.0; // line 3 of Algorithm 2
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114 | do { // line 4 of Algorithm 2
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115 | if (L.Count > 0 && random.NextDouble() < threshold) { // line 5 of Algorithm 2
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116 | // H is the proportion that a location is chosen
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117 | // The paper doesn't mention what happens if the candidate list CL
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118 | // does not contain an element in which case according to the formula
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119 | // all H_k elements would be 0 which would be equal to random selection
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120 | var HH = L.Select(x => H[x]);
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121 | int l = L.SampleProportional(random, 1, HH, false, false).Single(); // line 6 of Algorithm 2
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122 | L.Remove(l); // line 7 of Algorithm 2
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123 | CL_list.Add(l); // line 7 of Algorithm 2
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124 | CL_selected[l] = true; // line 7 of Algorithm 2
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125 | // incrementally updating location weights
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126 | foreach (var k in L)
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127 | H[k] += capacities[k] * capacities[l] / distances[k, l];
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128 |
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129 | T = new List<int>(WhereDemandEqualOrLess(F, GetMaximumSlack(slack, CL_selected), demands)); // line 8 of Algorithm 2
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130 | }
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131 | if (T.Count > 0) { // line 10 of Algorithm 2
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132 | // W is the proportion that an equipment is chosen
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133 | var WW = T.Select(x => W[x]);
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134 | var f = T.SampleProportional(random, 1, WW, false, false) // line 11 of Algorithm 2
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135 | .Single();
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136 | T.Remove(f); // line 12 of Algorithm 2
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137 | F.Remove(f); // line 12 of Algorithm 2
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138 | CF.Add(f); // line 12 of Algorithm 2
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139 | var R = WhereSlackGreaterOrEqual(CL_list, demands[f], slack).ToList(); // line 13 of Algorithm 2
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140 | // Z is the proportion that a location is chosen in stage 2
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141 | var l = R[0];
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142 | if (R.Count > 1) { // optimization, calculate probabilistic weights only in case |R| > 1
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143 | Array.Clear(Z, 0, R.Count);
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144 | var zk = 0;
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145 | foreach (var k in R) {
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146 | // d is an increase in fitness if f would be assigned to location k
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147 | var d = installCosts[f, k];
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148 | foreach (var i in CF) {
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149 | if (assignment[i] == 0) continue; // i is unassigned
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150 | var j = assignment[i] - 1;
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151 | d += transportCosts * weights[f, i] * distances[k, j];
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152 | }
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153 | foreach (var h in CL_list) {
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154 | if (k == h) continue;
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155 | Z[zk] += slack[k] * capacities[h] / (d * distances[k, h]);
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156 | }
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157 | zk++;
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158 | }
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159 | l = R.SampleProportional(random, 1, Z.Take(R.Count), false, false).Single(); // line 14 of Algorithm 2
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160 | }
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161 | assignment[f] = l + 1; // line 15 of Algorithm 2
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162 | slack[l] -= demands[f];
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163 | T = new List<int>(WhereDemandEqualOrLess(F, GetMaximumSlack(slack, CL_selected), demands)); // line 16 of Algorithm 2
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164 | threshold = 1.0 - (double)T.Count / Math.Max(F.Count, 1.0); // line 17 of Algorithm 2
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165 | }
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166 | } while (T.Count > 0 || L.Count > 0); // line 19 of Algorithm 2
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167 |
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168 | if (maximumTries > 0) tries++;
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169 |
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170 | if (F.Count == 0) {
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171 | bestAssignment = assignment.Select(x => x - 1).ToArray();
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172 | break;
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173 | } else if (createMostFeasibleSolution) {
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174 | // complete the solution and remember the one with least violation
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175 | foreach (var l in L.ToArray()) {
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176 | CL_list.Add(l);
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177 | CL_selected[l] = true;
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178 | L.Remove(l);
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179 | }
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180 | while (F.Count > 0) {
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181 | var f = F.Select((v, i) => new { Index = i, Value = v }).MaxItems(x => demands[x.Value]).SampleRandom(random);
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182 | var l = CL_list.MaxItems(x => slack[x]).SampleRandom(random);
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183 | F.RemoveAt(f.Index);
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184 | assignment[f.Value] = l + 1;
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185 | slack[l] -= demands[f.Value];
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186 | }
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187 | double violation = slack.Select(x => x < 0 ? -x : 0).Sum();
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188 | if (violation < minViolation) {
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189 | bestAssignment = assignment.Select(x => x - 1).ToArray();
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190 | minViolation = violation;
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191 | }
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192 | }
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193 | }
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194 |
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195 | if (bestAssignment == null)
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196 | throw new InvalidOperationException(String.Format("No solution could be found in {0} tries.", maximumTries));
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197 |
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198 | return new IntegerVector(bestAssignment);
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199 | }
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200 |
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201 | protected override IntegerVector CreateRandomSolution(IRandom random, GQAPInstance problemInstance) {
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202 | return CreateSolution(random, problemInstance,
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203 | MaximumTriesParameter.ActualValue.Value,
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204 | CreateMostFeasibleSolutionParameter.ActualValue.Value,
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205 | CancellationToken);
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206 | }
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207 |
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208 | private static IEnumerable<int> WhereDemandEqualOrLess(IEnumerable<int> facilities, double maximum, DoubleArray demands) {
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209 | foreach (int f in facilities) {
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210 | if (demands[f] <= maximum) yield return f;
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211 | }
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212 | }
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213 |
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214 | private static double GetMaximumSlack(double[] slack, bool[] CL) {
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215 | var max = double.MinValue;
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216 | for (var i = 0; i < slack.Length; i++) {
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217 | if (CL[i] && max < slack[i]) max = slack[i];
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218 | }
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219 | return max;
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220 | }
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221 |
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222 | private static IEnumerable<int> WhereSlackGreaterOrEqual(IEnumerable<int> locations, double minimum, double[] slack) {
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223 | foreach (int l in locations) {
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224 | if (slack[l] >= minimum) yield return l;
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225 | }
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226 | }
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227 | }
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228 | }
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