1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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26 | using HeuristicLab.Operators;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Parameters;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 | using HEAL.Attic;
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31 |
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32 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment.Operators {
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33 | [Item("NMoveShakingOperator", "Performs a number of shaking operations that increase in strength.")]
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34 | [StorableType("22D9F959-9BAB-497D-B593-FF19BD8CE9AB")]
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35 | public class NMoveShakingOperator : SingleSuccessorOperator, IProblemInstanceAwareGQAPOperator,
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36 | IAssignmentAwareGQAPOperator, IMultiNeighborhoodShakingOperator, IStochasticOperator {
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37 |
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38 |
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39 | public ILookupParameter<GQAPInstance> ProblemInstanceParameter {
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40 | get { return (ILookupParameter<GQAPInstance>)Parameters["ProblemInstance"]; }
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41 | }
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42 | public ILookupParameter<IntegerVector> AssignmentParameter {
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43 | get { return (ILookupParameter<IntegerVector>)Parameters["Assignment"]; }
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44 | }
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45 | public IValueLookupParameter<IntValue> CurrentNeighborhoodIndexParameter {
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46 | get { return (IValueLookupParameter<IntValue>)Parameters["CurrentNeighborhoodIndex"]; }
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47 | }
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48 | public ILookupParameter<IntValue> NeighborhoodCountParameter {
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49 | get { return (ILookupParameter<IntValue>)Parameters["NeighborhoodCount"]; }
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50 | }
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51 | public ILookupParameter<IRandom> RandomParameter {
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52 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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53 | }
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54 |
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55 | [StorableConstructor]
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56 | protected NMoveShakingOperator(StorableConstructorFlag _) : base(_) { }
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57 | protected NMoveShakingOperator(NMoveShakingOperator original, Cloner cloner) : base(original, cloner) { }
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58 | public NMoveShakingOperator() {
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59 | Parameters.Add(new LookupParameter<GQAPInstance>("ProblemInstance", GQAP.ProblemInstanceDescription));
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60 | Parameters.Add(new LookupParameter<IntegerVector>("Assignment", GQAPSolutionCreator.AssignmentDescription));
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61 | Parameters.Add(new ValueLookupParameter<IntValue>("CurrentNeighborhoodIndex", "The index of the operator that should be applied (k)."));
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62 | Parameters.Add(new LookupParameter<IntValue>("NeighborhoodCount", "The number of operators that are available."));
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63 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
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64 | }
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65 |
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66 | public override IDeepCloneable Clone(Cloner cloner) {
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67 | return new NMoveShakingOperator(this, cloner);
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68 | }
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69 |
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70 | public override IOperation Apply() {
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71 | var random = RandomParameter.ActualValue;
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72 | var assignment = AssignmentParameter.ActualValue;
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73 | var capacities = ProblemInstanceParameter.ActualValue.Capacities;
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74 |
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75 | if (NeighborhoodCountParameter.ActualValue == null)
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76 | NeighborhoodCountParameter.ActualValue = new IntValue(assignment.Length);
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77 | else NeighborhoodCountParameter.ActualValue.Value = assignment.Length;
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78 |
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79 | int index = CurrentNeighborhoodIndexParameter.ActualValue.Value;
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80 |
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81 | var move = StochasticNMoveSingleMoveGenerator.GenerateUpToN(random, assignment, index + 1, capacities);
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82 | NMoveMaker.Apply(assignment, move);
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83 |
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84 | return base.Apply();
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85 | }
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86 | }
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87 | }
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