1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Diagnostics.Contracts;
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24 | using System.Linq;
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25 | using HEAL.Attic;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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30 | using HeuristicLab.Optimization;
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31 | using HeuristicLab.Parameters;
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32 |
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33 |
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34 | namespace HeuristicLab.Problems.GeneticProgramming.ArtificialAnt {
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35 | [Item("Artificial Ant Problem", "Represents the Artificial Ant problem.")]
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36 | [Creatable(CreatableAttribute.Categories.GeneticProgrammingProblems, Priority = 170)]
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37 | [StorableType("D365171B-7077-4CC2-835C-1827EA67C843")]
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38 | public sealed class Problem : SymbolicExpressionTreeProblem, IStorableContent {
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39 |
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40 | #region constant for default world (Santa Fe)
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41 |
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42 | private static readonly char[][] santaFeAntTrail = new[] {
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43 | " ### ".ToCharArray(),
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44 | " # ".ToCharArray(),
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45 | " # .###.. ".ToCharArray(),
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46 | " # # # ".ToCharArray(),
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47 | " # # # ".ToCharArray(),
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48 | " ####.##### .##.. . ".ToCharArray(),
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49 | " # . # ".ToCharArray(),
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50 | " # # . ".ToCharArray(),
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51 | " # # . ".ToCharArray(),
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52 | " # # # ".ToCharArray(),
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53 | " . # . ".ToCharArray(),
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54 | " # . . ".ToCharArray(),
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55 | " # . # ".ToCharArray(),
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56 | " # # . ".ToCharArray(),
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57 | " # # ...###. ".ToCharArray(),
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58 | " . .#... # ".ToCharArray(),
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59 | " . . . ".ToCharArray(),
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60 | " # . . ".ToCharArray(),
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61 | " # # .#... ".ToCharArray(),
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62 | " # # # ".ToCharArray(),
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63 | " # # . ".ToCharArray(),
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64 | " # # . ".ToCharArray(),
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65 | " # . ...#. ".ToCharArray(),
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66 | " # . # ".ToCharArray(),
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67 | " ..##..#####. # ".ToCharArray(),
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68 | " # # ".ToCharArray(),
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69 | " # # ".ToCharArray(),
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70 | " # .#######.. ".ToCharArray(),
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71 | " # # ".ToCharArray(),
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72 | " . # ".ToCharArray(),
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73 | " .####.. ".ToCharArray(),
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74 | " ".ToCharArray()
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75 | };
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76 |
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77 |
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78 | #endregion
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79 |
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80 | #region Parameter Properties
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81 | public IValueParameter<BoolMatrix> WorldParameter {
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82 | get { return (IValueParameter<BoolMatrix>)Parameters["World"]; }
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83 | }
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84 | public IValueParameter<IntValue> MaxTimeStepsParameter {
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85 | get { return (IValueParameter<IntValue>)Parameters["MaximumTimeSteps"]; }
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86 | }
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87 | #endregion
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88 |
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89 | #region Properties
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90 | public BoolMatrix World {
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91 | get { return WorldParameter.Value; }
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92 | set { WorldParameter.Value = value; }
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93 | }
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94 | public IntValue MaxTimeSteps {
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95 | get { return MaxTimeStepsParameter.Value; }
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96 | set { MaxTimeStepsParameter.Value = value; }
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97 | }
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98 | #endregion
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99 |
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100 | public override bool Maximization {
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101 | get { return true; }
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102 | }
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103 |
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104 | #region item cloning and persistence
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105 | // persistence
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106 | [StorableConstructor]
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107 | private Problem(StorableConstructorFlag _) : base(_) { }
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108 | [StorableHook(HookType.AfterDeserialization)]
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109 | private void AfterDeserialization() { }
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110 |
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111 | // cloning
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112 | private Problem(Problem original, Cloner cloner) : base(original, cloner) { }
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113 | public override IDeepCloneable Clone(Cloner cloner) {
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114 | return new Problem(this, cloner);
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115 | }
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116 | #endregion
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117 |
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118 | public Problem()
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119 | : base() {
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120 | BoolMatrix world = new BoolMatrix(ToBoolMatrix(santaFeAntTrail));
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121 | Parameters.Add(new ValueParameter<BoolMatrix>("World", "The world for the artificial ant with scattered food items.", world));
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122 | Parameters.Add(new ValueParameter<IntValue>("MaximumTimeSteps", "The number of time steps the artificial ant has available to collect all food items.", new IntValue(600)));
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123 |
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124 | base.BestKnownQuality = 89;
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125 | var g = new SimpleSymbolicExpressionGrammar();
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126 | g.AddSymbols(new string[] { "IfFoodAhead", "Prog2" }, 2, 2);
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127 | g.AddSymbols(new string[] { "Prog3" }, 3, 3);
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128 | g.AddTerminalSymbols(new string[] { "Move", "Left", "Right" });
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129 | base.Encoding = new SymbolicExpressionTreeEncoding(g, 20, 10);
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130 | base.Encoding.GrammarParameter.ReadOnly = true;
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131 | }
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132 |
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133 |
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134 | public override double Evaluate(ISymbolicExpressionTree tree, IRandom random) {
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135 | var interpreter = new Interpreter(tree, World, MaxTimeSteps.Value);
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136 | interpreter.Run();
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137 | return interpreter.FoodEaten;
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138 | }
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139 |
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140 | public override void Analyze(ISymbolicExpressionTree[] trees, double[] qualities, ResultCollection results, IRandom random) {
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141 | const string bestSolutionResultName = "Best Solution";
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142 | var bestQuality = Maximization ? qualities.Max() : qualities.Min();
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143 | var bestIdx = Array.IndexOf(qualities, bestQuality);
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144 |
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145 | if (!results.ContainsKey(bestSolutionResultName)) {
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146 | results.Add(new Result(bestSolutionResultName, new Solution(World, trees[bestIdx], MaxTimeSteps.Value, qualities[bestIdx])));
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147 | } else if (((Solution)(results[bestSolutionResultName].Value)).Quality < qualities[bestIdx]) {
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148 | results[bestSolutionResultName].Value = new Solution(World, trees[bestIdx], MaxTimeSteps.Value, qualities[bestIdx]);
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149 | }
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150 | }
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151 |
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152 | #region helpers
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153 | private bool[,] ToBoolMatrix(char[][] ch) {
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154 | var rows = ch.Length;
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155 | var cols = ch[0].Length;
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156 | var b = new bool[rows, cols];
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157 | for (int r = 0; r < rows; r++) {
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158 | Contract.Assert(ch[r].Length == cols); // all rows must have the same number of columns
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159 | for (int c = 0; c < cols; c++) {
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160 | b[r, c] = ch[r][c] == '#';
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161 | }
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162 | }
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163 | return b;
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164 | }
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165 | #endregion
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166 | }
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167 | }
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