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1 | using System;
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2 |
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3 | namespace SimSharp {
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4 | public class EventQueueNode {
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5 | /// <summary>
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6 | /// The Priority to insert this node at. Must be set BEFORE adding a node to the queue.
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7 | /// </summary>
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8 | public DateTime PrimaryPriority { get; set; }
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9 |
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10 | /// <summary>
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11 | /// An integer priority that will be used to distinguish nodes with the same
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12 | /// <see cref="PrimaryPriority"/> and before the <see cref="InsertionIndex"/> is used.
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13 | /// Must be set BEFORE adding a node to the queue.
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14 | /// </summary>
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15 | /// <remarks>
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16 | /// A lower value means higher priority, thus int.MinValue has highest priority.
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17 | /// </remarks>
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18 | public int SecondaryPriority { get; set; }
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19 |
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20 | /// <summary>
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21 | /// The event that is associated with this node.
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22 | /// </summary>
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23 | public Event Event { get; set; }
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24 |
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25 | /// <summary>
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26 | /// <b>Used by the priority queue - do not edit this value.</b>
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27 | /// Represents the order the node was inserted in
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28 | /// </summary>
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29 | /// <remarks>
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30 | /// This is unique among all inserted nodes and thus represents the third and final priority.
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31 | /// </remarks>
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32 | public long InsertionIndex { get; set; }
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33 |
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34 | /// <summary>
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35 | /// <b>Used by the priority queue - do not edit this value.</b>
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36 | /// Represents the current position in the queue
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37 | /// </summary>
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38 | public int QueueIndex { get; set; }
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39 | }
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40 | }
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