1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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25 | using HEAL.Attic;
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26 |
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27 | namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
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28 | [StorableType("DC5FF90A-AD5A-4A56-8A9B-F117D2B842AD")]
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29 | [Item("Robocode Grammar", "The grammar for the Robocode GP problem.")]
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30 | public class Grammar : SymbolicExpressionGrammar {
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31 | private const string EventsName = "Events";
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32 | private const string ExpressionsName = "Expressions";
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33 | private const string ControlStatementsName = "Control Statements";
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34 | private const string RobocodeFunctionsName = "Robocode Functions";
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35 | private const string RobocodeActionsName = "Robocode Actions";
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36 | private const string RelationalOperatorsName = "Relational Operators";
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37 | private const string LogicalOperators = "Logical Operators";
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38 | private const string NumericalOperatorsName = "Numerical Operators";
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39 |
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40 | [StorableConstructor]
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41 | protected Grammar(StorableConstructorFlag _) : base(_) { }
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42 | protected Grammar(Grammar original, Cloner cloner) : base(original, cloner) { }
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43 |
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44 | public Grammar()
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45 | : base("Robocode Grammar", "The grammar for the Robocode GP problem.") {
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46 | Initialize();
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47 | }
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48 |
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49 | public override IDeepCloneable Clone(Cloner cloner) {
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50 | return new Grammar(this, cloner);
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51 | }
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52 |
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53 | // initialize set of allowed symbols and define
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54 | // the allowed combinations of symbols
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55 | private void Initialize() {
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56 | #region Symbols
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57 | var block = new SimpleSymbol("Block", "A group of statements", 1, byte.MaxValue);
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58 | var stat = new SimpleSymbol("Statement", "A statement.", 1, 1);
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59 | var ifThenElseStat = new SimpleSymbol("IfThenElseStat", "An if statement.", 2, 3);
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60 | var whileStat = new SimpleSymbol("WhileStat", "A while statement.", 2, 2);
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61 | whileStat.Enabled = false;
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62 |
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63 | var boolExpr = new SimpleSymbol("BooleanExpression", "A Boolean expression.", 1, 1);
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64 | var numericalExpr = new SimpleSymbol("NumericalExpression", "A numerical expression.", 1, 1);
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65 |
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66 | var equal = new SimpleSymbol("Equal", "Equal comparator.", 2, 2);
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67 | var lessThan = new SimpleSymbol("LessThan", "LessThan comparator.", 2, 2);
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68 | var lessThanOrEqual = new SimpleSymbol("LessThanOrEqual", "LessThanOrEqual comparator.", 2, 2);
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69 | var greaterThan = new SimpleSymbol("GreaterThan", "GreaterThan comparator.", 2, 2);
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70 | var greaterThanOrEqual = new SimpleSymbol("GreaterThanOrEqual", "GreaterThanOrEqual comparator.", 2, 2);
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71 |
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72 | var conjunction = new SimpleSymbol("ConditionalAnd", "Conjunction comparator.", 2, byte.MaxValue);
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73 | var disjunction = new SimpleSymbol("ConditionalOr", "Disjunction comparator.", 2, byte.MaxValue);
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74 | var negation = new SimpleSymbol("Negation", "A negation.", 1, 1);
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75 |
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76 | var addition = new SimpleSymbol("Addition", "Addition operator.", 2, byte.MaxValue);
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77 | var subtraction = new SimpleSymbol("Subtraction", "Subtraction operator.", 2, byte.MaxValue);
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78 | var multiplication = new SimpleSymbol("Multiplication", "Multiplication operator.", 2, byte.MaxValue);
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79 | var division = new SimpleSymbol("Division", "Division operator.", 2, byte.MaxValue);
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80 | var modulus = new SimpleSymbol("Modulus", "Modulus operator.", 2, byte.MaxValue);
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81 |
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82 | var number = new Number();
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83 | var logicalVal = new BooleanValue();
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84 |
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85 | var ahead = new SimpleSymbol("Ahead", "Immediately moves your robot ahead (forward) by distance measured in pixels.", 1, 1);
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86 | var back = new SimpleSymbol("Back", "Immediately moves your robot backward by distance measured in pixels.", 1, 1);
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87 | var fire = new SimpleSymbol("Fire", "Immediately fires a bullet.", 1, 1);
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88 | var shotPower = new ShotPower();
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89 |
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90 | var getEnergy = new SimpleSymbol("GetEnergy", "Returns the robot's current energy.", 0, 0);
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91 | var getHeading = new SimpleSymbol("GetHeading", "Returns the direction that the robot's body is facing, in degrees.", 0, 0);
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92 | var getGunHeading = new SimpleSymbol("GetGunHeading", "Returns the direction that the robot's gun is facing, in degrees.", 0, 0);
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93 | var getRadarHeading = new SimpleSymbol("GetRadarHeading", "Returns the direction that the robot's radar is facing, in degrees.", 0, 0);
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94 | var getX = new SimpleSymbol("GetX", "Returns the X position of the robot. (0,0) is at the bottom left of the battlefield.", 0, 0);
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95 | var getY = new SimpleSymbol("GetY", "Returns the Y position of the robot. (0,0) is at the bottom left of the battlefield.", 0, 0);
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96 |
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97 | var turnLeft = new SimpleSymbol("TurnLeft", "Immediately turns the robot's body to the left by degrees.", 1, 1);
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98 | var turnRight = new SimpleSymbol("TurnRight", "Immediately turns the robot's body to the right by degrees.", 1, 1);
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99 | var turnGunLeft = new SimpleSymbol("TurnGunLeft", "Immediately turns the robot's gun to the left by degrees.", 1, 1);
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100 | var turnGunRight = new SimpleSymbol("TurnGunRight", "Immediately turns the robot's gun to the right by degrees.", 1, 1);
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101 | var turnRadarLeft = new SimpleSymbol("TurnRadarLeft", "Immediately turns the robot's radar to the left by degrees.", 1, 1);
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102 | var turnRadarRight = new SimpleSymbol("TurnRadarRight", "Immediately turns the robot's radar to the right by degrees.", 1, 1);
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103 |
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104 | var onBulletHit = new SimpleSymbol("OnBulletHit", "This method is called when one of your bullets hits another robot.", 2, 10);
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105 | var onBulletMissed = new SimpleSymbol("OnBulletMissed", "This method is called when one of your bullets misses, i.e. hits a wall.", 2, 10);
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106 | var onHitByBullet = new SimpleSymbol("OnHitByBullet", "This method is called when your robot is hit by a bullet.", 2, 10);
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107 | var onHitRobot = new SimpleSymbol("OnHitRobot", "This method is called when your robot collides with another robot.", 2, 10);
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108 | var onHitWall = new SimpleSymbol("OnHitWall", "This method is called when your robot collides with a wall.", 2, 10);
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109 | var onScannedRobot = new SimpleSymbol("OnScannedRobot", "This method is called when your robot sees another robot, i.e. when the robot's radar scan \"hits\" another robot.", 2, 10);
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110 |
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111 | var run = new SimpleSymbol("Run", "The main method in every robot.", 1, 10);
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112 | var tank = new SimpleSymbol("Tank", "The root of a Robocode Tank program.", 2, 7);
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113 |
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114 | var doNothing = new SimpleSymbol("DoNothing", "Do nothing this turn, meaning that the robot will skip its turn.", 0, 0);
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115 | var emptyEvent = new SimpleSymbol("EmptyEvent", "This is a placeholder for an empty event.", 0, 0);
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116 | #endregion
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117 |
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118 | #region Symbol Collections
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119 | var controlSymbols = new ISymbol[] { ifThenElseStat, whileStat };
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120 | var actionSymbols = new ISymbol[] {
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121 | ahead, back, fire, turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight
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122 | };
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123 | var functionSymbols = new ISymbol[] {
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124 | getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
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125 | };
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126 |
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127 | var events = new GroupSymbol(EventsName, new ISymbol[] { run, onScannedRobot, onBulletHit, onBulletMissed, onHitByBullet, onHitRobot, onHitWall });
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128 | var controlStatements = new GroupSymbol(ControlStatementsName, controlSymbols);
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129 | var expressions = new GroupSymbol(ExpressionsName, new ISymbol[] { boolExpr, numericalExpr });
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130 | var robocodeFunctions = new GroupSymbol(RobocodeFunctionsName, functionSymbols);
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131 | var robocodeActions = new GroupSymbol(RobocodeActionsName, actionSymbols);
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132 | var relationalOperators = new GroupSymbol(RelationalOperatorsName, new ISymbol[] { equal, lessThan, lessThanOrEqual, greaterThan, greaterThanOrEqual });
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133 | var logicalOperators = new GroupSymbol(LogicalOperators, new ISymbol[] { conjunction, disjunction, negation });
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134 | var numericalOperators = new GroupSymbol(NumericalOperatorsName, new ISymbol[] { addition, subtraction, multiplication, division, modulus });
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135 | #endregion
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136 |
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137 | #region Adding Symbols
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138 | AddSymbol(tank);
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139 | AddSymbol(stat);
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140 | AddSymbol(block);
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141 | AddSymbol(shotPower);
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142 | AddSymbol(number);
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143 | AddSymbol(logicalVal);
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144 | AddSymbol(events);
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145 | AddSymbol(expressions);
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146 | AddSymbol(controlStatements);
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147 | AddSymbol(robocodeFunctions);
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148 | AddSymbol(robocodeActions);
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149 | AddSymbol(relationalOperators);
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150 | AddSymbol(logicalOperators);
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151 | AddSymbol(numericalOperators);
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152 | AddSymbol(emptyEvent);
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153 | AddSymbol(doNothing);
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154 | #endregion
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155 |
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156 | #region Grammar Definition
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157 | // StartSymbol
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158 | AddAllowedChildSymbol(StartSymbol, tank);
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159 |
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160 | // Tank
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161 | AddAllowedChildSymbol(tank, run, 0);
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162 | AddAllowedChildSymbol(tank, onScannedRobot, 1);
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163 | AddAllowedChildSymbol(tank, onBulletHit, 2);
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164 | AddAllowedChildSymbol(tank, onBulletMissed, 3);
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165 | AddAllowedChildSymbol(tank, onHitByBullet, 4);
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166 | AddAllowedChildSymbol(tank, onHitRobot, 5);
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167 | AddAllowedChildSymbol(tank, onHitWall, 6);
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168 |
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169 | // Events
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170 | AddAllowedChildSymbol(events, stat);
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171 |
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172 | // Block
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173 | AddAllowedChildSymbol(block, stat);
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174 |
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175 | // Stat
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176 | AddAllowedChildSymbol(stat, stat);
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177 | AddAllowedChildSymbol(stat, block);
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178 | AddAllowedChildSymbol(stat, controlStatements);
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179 | AddAllowedChildSymbol(stat, robocodeFunctions);
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180 | AddAllowedChildSymbol(stat, robocodeActions);
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181 | AddAllowedChildSymbol(stat, emptyEvent);
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182 | AddAllowedChildSymbol(stat, doNothing);
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183 |
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184 | // IfStat
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185 | AddAllowedChildSymbol(ifThenElseStat, boolExpr, 0);
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186 | AddAllowedChildSymbol(ifThenElseStat, stat, 1);
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187 | AddAllowedChildSymbol(ifThenElseStat, emptyEvent, 1);
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188 | AddAllowedChildSymbol(ifThenElseStat, doNothing, 1);
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189 | AddAllowedChildSymbol(ifThenElseStat, stat, 2);
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190 | AddAllowedChildSymbol(ifThenElseStat, emptyEvent, 2);
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191 | AddAllowedChildSymbol(ifThenElseStat, doNothing, 2);
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192 |
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193 | // WhileStat
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194 | AddAllowedChildSymbol(whileStat, boolExpr, 0);
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195 | AddAllowedChildSymbol(whileStat, stat, 1);
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196 | AddAllowedChildSymbol(whileStat, emptyEvent, 1);
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197 | AddAllowedChildSymbol(whileStat, doNothing, 1);
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198 |
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199 | // Numerical Expressions
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200 | AddAllowedChildSymbol(numericalExpr, number);
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201 | AddAllowedChildSymbol(numericalExpr, robocodeFunctions);
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202 | AddAllowedChildSymbol(numericalExpr, numericalOperators);
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203 | AddAllowedChildSymbol(numericalOperators, number);
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204 | AddAllowedChildSymbol(numericalOperators, robocodeFunctions);
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205 | AddAllowedChildSymbol(numericalOperators, numericalOperators);
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206 |
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207 | // Logical Expressions
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208 | AddAllowedChildSymbol(boolExpr, logicalVal);
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209 | AddAllowedChildSymbol(boolExpr, logicalOperators);
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210 | AddAllowedChildSymbol(logicalOperators, logicalVal);
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211 | AddAllowedChildSymbol(logicalOperators, logicalOperators);
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212 | AddAllowedChildSymbol(logicalOperators, relationalOperators);
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213 | AddAllowedChildSymbol(relationalOperators, numericalExpr);
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214 |
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215 | // Functions and Actions
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216 | AddAllowedChildSymbol(robocodeFunctions, numericalExpr);
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217 | foreach (var a in robocodeActions.Symbols) {
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218 | if (a.Name == fire.Name) AddAllowedChildSymbol(a, shotPower);
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219 | else AddAllowedChildSymbol(a, numericalExpr);
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220 | }
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221 | #endregion
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222 | }
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223 | }
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224 | } |
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