1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.IO;
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24 | using System.Windows.Forms;
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25 | using HeuristicLab.Core.Views;
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26 | using HeuristicLab.MainForm;
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27 | using HeuristicLab.Problems.GeneticProgramming.Robocode;
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28 |
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29 | namespace HeuristicLab.Problems.GeneticProgramming.Views.Robocode {
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30 | [View("Robocode Tank Code View")]
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31 | [Content(typeof(Solution), IsDefaultView = true)]
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32 | public partial class SolutionCodeView : ItemView {
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33 | private const string programName = "BestSolution";
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34 |
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35 | public new Solution Content {
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36 | get { return (Solution)base.Content; }
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37 | set { base.Content = value; }
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38 | }
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39 |
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40 | public SolutionCodeView()
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41 | : base() {
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42 | InitializeComponent();
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43 | }
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44 |
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45 | protected override void OnContentChanged() {
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46 | base.OnContentChanged();
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47 | programCode.Text = Content == null ? string.Empty : Interpreter.InterpretProgramTree(Content.Tree.Root, programName);
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48 | }
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49 |
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50 | private void btnSave_Click(object sender, EventArgs e) {
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51 | saveFileDialog.FileName = programName;
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52 | var result = saveFileDialog.ShowDialog(this);
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53 | if (result == DialogResult.OK)
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54 | File.WriteAllText(saveFileDialog.FileName, programCode.Text);
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55 | }
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56 |
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57 | private void btnRunInRobocode_Click(object sender, EventArgs e) {
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58 | using (var battleRunnerDlg = new BattleRunnerDialog(Content)) {
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59 | var result = battleRunnerDlg.ShowDialog(this);
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60 | if (result == DialogResult.OK) {
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61 | var enemies = battleRunnerDlg.Enemies;
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62 | string path = enemies.RobocodePath;
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63 | int nrOfRounds = battleRunnerDlg.NrOfRounds;
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64 | Interpreter.EvaluateTankProgram(Content.Tree, path, enemies, programName, true, nrOfRounds);
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65 | }
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66 | }
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67 | }
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68 | }
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69 | }
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