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source: branches/2925_AutoDiffForDynamicalModels/HeuristicLab.MainForm.WindowsForms/3.3/Controls/ProgressView.cs

Last change on this file was 17246, checked in by gkronber, 5 years ago

#2925: merged r17037:17242 from trunk to branch

File size: 6.7 KB
RevLine 
[8187]1#region License Information
2/* HeuristicLab
[17246]3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[8187]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Windows.Forms;
24
25namespace HeuristicLab.MainForm.WindowsForms {
[9894]26  internal sealed partial class ProgressView : UserControl {
[9893]27    private readonly Control control;
28    public Control Control {
29      get { return control; }
[8187]30    }
31
[9893]32    private readonly IProgress content;
33    public IProgress Content {
34      get { return content; }
[9849]35    }
36
[9893]37    public ProgressView(Control control, IProgress content)
38      : base() {
[16662]39      if (control == null) throw new ArgumentNullException("control");
40      if (control.Parent == null) throw new InvalidOperationException("A Progress can only be shown on controls that have a Parent-control. Therefore, Dialogs and Forms cannot have an associated ProgressView.");
41      if (content == null) throw new ArgumentNullException("content");
[8187]42      InitializeComponent();
[9868]43
[9893]44      this.control = control;
45      this.content = content;
[16662]46
47      if (content.ProgressState != ProgressState.Finished)
[9893]48        ShowProgress();
49      RegisterContentEvents();
[8187]50    }
51
[9894]52    protected override void Dispose(bool disposing) {
53      DeregisterContentEvents();
54      HideProgress();
55
56      if (disposing && (components != null)) {
57        components.Dispose();
58      }
59      base.Dispose(disposing);
60    }
61
[9893]62    private void RegisterContentEvents() {
[16662]63      Content.ProgressStateChanged += new EventHandler(Content_ProgressStateChanged);
64      Content.MessageChanged += new EventHandler(Content_MessageChanged);
65      Content.ProgressBarModeChanged += new EventHandler(Content_ProgressBarModeChanged);
66      Content.ProgressValueChanged += new EventHandler(Content_ProgressValueChanged);
67      Content.CanBeStoppedChanged += new EventHandler(Content_CanBeStoppedChanged);
68      Content.CanBeCanceledChanged += new EventHandler(Content_CanBeCanceledChanged);
[9849]69    }
[9893]70    private void DeregisterContentEvents() {
[16662]71      Content.ProgressStateChanged -= new EventHandler(Content_ProgressStateChanged);
72      Content.MessageChanged -= new EventHandler(Content_MessageChanged);
73      Content.ProgressBarModeChanged -= new EventHandler(Content_ProgressBarModeChanged);
74      Content.ProgressValueChanged -= new EventHandler(Content_ProgressValueChanged);
75      Content.CanBeStoppedChanged -= new EventHandler(Content_CanBeStoppedChanged);
76      Content.CanBeCanceledChanged -= new EventHandler(Content_CanBeCanceledChanged);
[8187]77    }
78
[16662]79    private void Content_ProgressStateChanged(object sender, EventArgs e) {
80      UpdateProgressState();
81      UpdateButtonsState();
82    }
83
84    private void Content_MessageChanged(object sender, EventArgs e) {
85      UpdateProgressMessage();
86    }
87
88    private void Content_ProgressBarModeChanged(object sender, EventArgs e) {
89      UpdateProgressValue();
90    }
91    private void Content_ProgressValueChanged(object sender, EventArgs e) {
92      UpdateProgressValue();
93    }
94
95    private void Content_CanBeStoppedChanged(object sender, EventArgs e) {
96      UpdateButtonsState();
97    }
98    private void Content_CanBeCanceledChanged(object sender, EventArgs e) {
99      UpdateButtonsState();
100    }
101
[9893]102    private void ShowProgress() {
103      if (Control.InvokeRequired) {
104        Control.Invoke((Action)ShowProgress);
105        return;
[8187]106      }
[16662]107      if (Parent != null) return;
[9907]108
[9893]109      Left = (Control.ClientRectangle.Width / 2) - (Width / 2);
[16662]110      Top = (Control.ClientRectangle.Height / 2) - (Height / 2);
[9893]111      Anchor = AnchorStyles.None;
[8187]112
[16662]113      UpdateProgressMessage();
114      UpdateProgressValue();
115      UpdateButtonsState();
116
117      Control.SuspendRepaint();
118      Control.Enabled = false;
[9893]119      Parent = Control.Parent;
120      BringToFront();
[16662]121      Control.ResumeRepaint(true);
[9893]122      Visible = true;
[8187]123    }
124
125    private void HideProgress() {
[16662]126      if (Control.InvokeRequired) {
127        Control.Invoke((Action)HideProgress);
128        return;
[8187]129      }
[16662]130      if (Parent == null) return;
[8187]131
[16662]132      Visible = false;
133      Control.SuspendRepaint();
134      Control.Enabled = true;
135      Control.ResumeRepaint(true);
136      Parent = null;
[8187]137    }
138
[16662]139    private void UpdateProgressState() {
140      if (Control.InvokeRequired) {
141        Control.Invoke((Action)UpdateProgressState);
142        return;
143      }
144
145      if (Content.ProgressState != ProgressState.Finished)
146        ShowProgress();
147      else
148        HideProgress();
[8187]149    }
150
[16662]151    private void UpdateProgressMessage() {
152      if (Control.InvokeRequired) {
153        Control.Invoke((Action)UpdateProgressMessage);
154        return;
[9849]155      }
[8187]156
[16662]157      messageLabel.Text = content.Message;
[8187]158    }
159
[16662]160    private void UpdateProgressValue() {
161      if (InvokeRequired) {
162        Invoke((Action)UpdateProgressValue);
163        return;
164      }
[9907]165
[16662]166      switch (Content.ProgressMode) {
167        case ProgressMode.Determinate:
168          progressBar.Style = ProgressBarStyle.Continuous;
169          progressBar.Value = (int)Math.Round(progressBar.Minimum + content.ProgressValue * (progressBar.Maximum - progressBar.Minimum));
170          break;
171        case ProgressMode.Indeterminate:
172          progressBar.Style = ProgressBarStyle.Marquee;
173          progressBar.Value = 0;
174          break;
175        default:
176          throw new NotImplementedException($"Invalid Progress Mode: {content.ProgressMode}");
[9907]177      }
[8187]178    }
179
[16662]180    private void UpdateButtonsState() {
181      if (Control.InvokeRequired) {
182        Control.Invoke((Action)UpdateButtonsState);
183        return;
[8187]184      }
[16662]185
186      stopButton.Visible = Content.CanBeStopped;
187      stopButton.Enabled = Content.CanBeStopped && content.ProgressState == ProgressState.Started;
188
189      cancelButton.Visible = Content.CanBeCanceled;
190      cancelButton.Enabled = Content.CanBeCanceled && content.ProgressState == ProgressState.Started;
[8187]191    }
192
[16662]193    private void stopButton_Click(object sender, EventArgs e) {
194      Content.Stop();
[8187]195    }
196    private void cancelButton_Click(object sender, EventArgs e) {
[16662]197      Content.Cancel();
[8187]198    }
199  }
200}
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