1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Optimization.Operators;
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26 | using HEAL.Attic;
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27 |
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28 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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29 | [Item("Euclidean Similarity Calculator for RealVector", "Calculates the solution similarity based on the Euclidean distance and a transformation into (0;1] between two real vectors.")]
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30 | [StorableType("535B4987-9EB4-48AB-8189-FA5100F01ADF")]
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31 | public sealed class EuclideanSimilarityCalculator : SingleObjectiveSolutionSimilarityCalculator {
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32 | protected override bool IsCommutative {
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33 | get { return true; }
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34 | }
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35 |
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36 | [Storable]
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37 | private double scaling;
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38 | /// <summary>
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39 | /// The higher the scaling, the higher the similarity score for solutions of larger Euclidean distance.
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40 | /// A value of 1 means no scaling is applied. The function for squashing the numbers into (0;1] is
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41 | /// 1 / (1 + x / scaling) where x is the Euclidean distance.
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42 | /// </summary>
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43 | public double Scaling {
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44 | get { return scaling; }
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45 | set { scaling = value; }
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46 | }
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47 |
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48 | [StorableConstructor]
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49 | private EuclideanSimilarityCalculator(StorableConstructorFlag _) : base(_) { }
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50 | private EuclideanSimilarityCalculator(EuclideanSimilarityCalculator original, Cloner cloner)
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51 | : base(original, cloner) {
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52 | scaling = original.scaling;
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53 | }
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54 | public EuclideanSimilarityCalculator() {
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55 | scaling = 1;
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56 | }
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57 |
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58 | public override IDeepCloneable Clone(Cloner cloner) {
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59 | return new EuclideanSimilarityCalculator(this, cloner);
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60 | }
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61 |
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62 | public static double CalculateSimilarity(RealVector left, RealVector right, double scaling = 1.0) {
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63 | if (left == null || right == null)
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64 | throw new ArgumentException("Cannot calculate similarity because one or both of the provided solutions is null.");
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65 | if (left.Length != right.Length)
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66 | throw new ArgumentException("Cannot calculate similarity because the provided solutions have different lengths.");
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67 | if (left.Length == 0)
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68 | throw new ArgumentException("Cannot calculate similarity because solutions are of length 0.");
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69 | if (scaling <= 0)
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70 | throw new ArgumentException("Cannot choose a 0 or negative scaling value.");
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71 | if (ReferenceEquals(left, right)) return 1.0;
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72 |
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73 | var distance = 0.0;
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74 | for (int i = 0; i < left.Length; i++)
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75 | distance += (left[i] - right[i]) * (left[i] - right[i]);
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76 | return 1.0 / (1.0 + Math.Sqrt(distance) / scaling);
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77 |
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78 | }
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79 |
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80 | public override double CalculateSolutionSimilarity(IScope leftSolution, IScope rightSolution) {
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81 | var left = leftSolution.Variables[SolutionVariableName].Value as RealVector;
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82 | var right = rightSolution.Variables[SolutionVariableName].Value as RealVector;
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83 |
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84 | return CalculateSimilarity(left, right, Scaling);
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85 | }
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86 | }
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87 | }
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