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source: branches/2901_StaticSelectionMethods/HeuristicLab.ExtLibs/HeuristicLab.EPPlus/4.0.3/EPPlus-4.0.3/Packaging/DotNetZip/Zlib/Zlib.cs

Last change on this file was 12074, checked in by sraggl, 10 years ago

#2341: Added EPPlus-4.0.3 to ExtLibs

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1// Zlib.cs
2// ------------------------------------------------------------------
3//
4// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
5// All rights reserved.
6//
7// This code module is part of DotNetZip, a zipfile class library.
8//
9// ------------------------------------------------------------------
10//
11// This code is licensed under the Microsoft Public License.
12// See the file License.txt for the license details.
13// More info on: http://dotnetzip.codeplex.com
14//
15// ------------------------------------------------------------------
16//
17// Last Saved: <2011-August-03 19:52:28>
18//
19// ------------------------------------------------------------------
20//
21// This module defines classes for ZLIB compression and
22// decompression. This code is derived from the jzlib implementation of
23// zlib, but significantly modified.  The object model is not the same,
24// and many of the behaviors are new or different.  Nonetheless, in
25// keeping with the license for jzlib, the copyright to that code is
26// included below.
27//
28// ------------------------------------------------------------------
29//
30// The following notice applies to jzlib:
31//
32// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
33//
34// Redistribution and use in source and binary forms, with or without
35// modification, are permitted provided that the following conditions are met:
36//
37// 1. Redistributions of source code must retain the above copyright notice,
38// this list of conditions and the following disclaimer.
39//
40// 2. Redistributions in binary form must reproduce the above copyright
41// notice, this list of conditions and the following disclaimer in
42// the documentation and/or other materials provided with the distribution.
43//
44// 3. The names of the authors may not be used to endorse or promote products
45// derived from this software without specific prior written permission.
46//
47// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
48// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
49// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
50// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
51// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
52// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
53// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
54// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
55// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
56// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
57//
58// -----------------------------------------------------------------------
59//
60// jzlib is based on zlib-1.1.3.
61//
62// The following notice applies to zlib:
63//
64// -----------------------------------------------------------------------
65//
66// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
67//
68//   The ZLIB software is provided 'as-is', without any express or implied
69//   warranty.  In no event will the authors be held liable for any damages
70//   arising from the use of this software.
71//
72//   Permission is granted to anyone to use this software for any purpose,
73//   including commercial applications, and to alter it and redistribute it
74//   freely, subject to the following restrictions:
75//
76//   1. The origin of this software must not be misrepresented; you must not
77//      claim that you wrote the original software. If you use this software
78//      in a product, an acknowledgment in the product documentation would be
79//      appreciated but is not required.
80//   2. Altered source versions must be plainly marked as such, and must not be
81//      misrepresented as being the original software.
82//   3. This notice may not be removed or altered from any source distribution.
83//
84//   Jean-loup Gailly jloup@gzip.org
85//   Mark Adler madler@alumni.caltech.edu
86//
87// -----------------------------------------------------------------------
88
89
90
91using System;
92using Interop=System.Runtime.InteropServices;
93
94namespace OfficeOpenXml.Packaging.Ionic.Zlib
95{
96
97    /// <summary>
98    /// Describes how to flush the current deflate operation.
99    /// </summary>
100    /// <remarks>
101    /// The different FlushType values are useful when using a Deflate in a streaming application.
102    /// </remarks>
103    public enum FlushType
104    {
105        /// <summary>No flush at all.</summary>
106        None = 0,
107
108        /// <summary>Closes the current block, but doesn't flush it to
109        /// the output. Used internally only in hypothetical
110        /// scenarios.  This was supposed to be removed by Zlib, but it is
111        /// still in use in some edge cases.
112        /// </summary>
113        Partial,
114
115        /// <summary>
116        /// Use this during compression to specify that all pending output should be
117        /// flushed to the output buffer and the output should be aligned on a byte
118        /// boundary.  You might use this in a streaming communication scenario, so that
119        /// the decompressor can get all input data available so far.  When using this
120        /// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if
121        /// enough output space has been provided before the call.  Flushing will
122        /// degrade compression and so it should be used only when necessary.
123        /// </summary>
124        Sync,
125
126        /// <summary>
127        /// Use this during compression to specify that all output should be flushed, as
128        /// with <c>FlushType.Sync</c>, but also, the compression state should be reset
129        /// so that decompression can restart from this point if previous compressed
130        /// data has been damaged or if random access is desired.  Using
131        /// <c>FlushType.Full</c> too often can significantly degrade the compression.
132        /// </summary>
133        Full,
134
135        /// <summary>Signals the end of the compression/decompression stream.</summary>
136        Finish,
137    }
138
139
140    /// <summary>
141    /// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
142    /// </summary>
143    public enum CompressionLevel
144    {
145        /// <summary>
146        /// None means that the data will be simply stored, with no change at all.
147        /// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
148        /// cannot be opened with the default zip reader. Use a different CompressionLevel.
149        /// </summary>
150        None= 0,
151        /// <summary>
152        /// Same as None.
153        /// </summary>
154        Level0 = 0,
155
156        /// <summary>
157        /// The fastest but least effective compression.
158        /// </summary>
159        BestSpeed = 1,
160
161        /// <summary>
162        /// A synonym for BestSpeed.
163        /// </summary>
164        Level1 = 1,
165
166        /// <summary>
167        /// A little slower, but better, than level 1.
168        /// </summary>
169        Level2 = 2,
170
171        /// <summary>
172        /// A little slower, but better, than level 2.
173        /// </summary>
174        Level3 = 3,
175
176        /// <summary>
177        /// A little slower, but better, than level 3.
178        /// </summary>
179        Level4 = 4,
180
181        /// <summary>
182        /// A little slower than level 4, but with better compression.
183        /// </summary>
184        Level5 = 5,
185
186        /// <summary>
187        /// The default compression level, with a good balance of speed and compression efficiency.
188        /// </summary>
189        Default = 6,
190        /// <summary>
191        /// A synonym for Default.
192        /// </summary>
193        Level6 = 6,
194
195        /// <summary>
196        /// Pretty good compression!
197        /// </summary>
198        Level7 = 7,
199
200        /// <summary>
201        ///  Better compression than Level7!
202        /// </summary>
203        Level8 = 8,
204
205        /// <summary>
206        /// The "best" compression, where best means greatest reduction in size of the input data stream.
207        /// This is also the slowest compression.
208        /// </summary>
209        BestCompression = 9,
210
211        /// <summary>
212        /// A synonym for BestCompression.
213        /// </summary>
214        Level9 = 9,
215    }
216
217    /// <summary>
218    /// Describes options for how the compression algorithm is executed.  Different strategies
219    /// work better on different sorts of data.  The strategy parameter can affect the compression
220    /// ratio and the speed of compression but not the correctness of the compresssion.
221    /// </summary>
222    public enum CompressionStrategy
223    {
224        /// <summary>
225        /// The default strategy is probably the best for normal data.
226        /// </summary>
227        Default = 0,
228
229        /// <summary>
230        /// The <c>Filtered</c> strategy is intended to be used most effectively with data produced by a
231        /// filter or predictor.  By this definition, filtered data consists mostly of small
232        /// values with a somewhat random distribution.  In this case, the compression algorithm
233        /// is tuned to compress them better.  The effect of <c>Filtered</c> is to force more Huffman
234        /// coding and less string matching; it is a half-step between <c>Default</c> and <c>HuffmanOnly</c>.
235        /// </summary>
236        Filtered = 1,
237
238        /// <summary>
239        /// Using <c>HuffmanOnly</c> will force the compressor to do Huffman encoding only, with no
240        /// string matching.
241        /// </summary>
242        HuffmanOnly = 2,
243    }
244
245
246    /// <summary>
247    /// An enum to specify the direction of transcoding - whether to compress or decompress.
248    /// </summary>
249    public enum CompressionMode
250    {
251        /// <summary>
252        /// Used to specify that the stream should compress the data.
253        /// </summary>
254        Compress= 0,
255        /// <summary>
256        /// Used to specify that the stream should decompress the data.
257        /// </summary>
258        Decompress = 1,
259    }
260
261
262    /// <summary>
263    /// A general purpose exception class for exceptions in the Zlib library.
264    /// </summary>
265    [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")]
266    public class ZlibException : System.Exception
267    {
268        /// <summary>
269        /// The ZlibException class captures exception information generated
270        /// by the Zlib library.
271        /// </summary>
272        public ZlibException()
273            : base()
274        {
275        }
276
277        /// <summary>
278        /// This ctor collects a message attached to the exception.
279        /// </summary>
280        /// <param name="s">the message for the exception.</param>
281        public ZlibException(System.String s)
282            : base(s)
283        {
284        }
285    }
286
287
288    internal class SharedUtils
289    {
290        /// <summary>
291        /// Performs an unsigned bitwise right shift with the specified number
292        /// </summary>
293        /// <param name="number">Number to operate on</param>
294        /// <param name="bits">Ammount of bits to shift</param>
295        /// <returns>The resulting number from the shift operation</returns>
296        public static int URShift(int number, int bits)
297        {
298            return (int)((uint)number >> bits);
299        }
300
301#if NOT
302        /// <summary>
303        /// Performs an unsigned bitwise right shift with the specified number
304        /// </summary>
305        /// <param name="number">Number to operate on</param>
306        /// <param name="bits">Ammount of bits to shift</param>
307        /// <returns>The resulting number from the shift operation</returns>
308        public static long URShift(long number, int bits)
309        {
310            return (long) ((UInt64)number >> bits);
311        }
312#endif
313
314        /// <summary>
315        ///   Reads a number of characters from the current source TextReader and writes
316        ///   the data to the target array at the specified index.
317        /// </summary>
318        ///
319        /// <param name="sourceTextReader">The source TextReader to read from</param>
320        /// <param name="target">Contains the array of characteres read from the source TextReader.</param>
321        /// <param name="start">The starting index of the target array.</param>
322        /// <param name="count">The maximum number of characters to read from the source TextReader.</param>
323        ///
324        /// <returns>
325        ///   The number of characters read. The number will be less than or equal to
326        ///   count depending on the data available in the source TextReader. Returns -1
327        ///   if the end of the stream is reached.
328        /// </returns>
329        public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
330        {
331            // Returns 0 bytes if not enough space in target
332            if (target.Length == 0) return 0;
333
334            char[] charArray = new char[target.Length];
335            int bytesRead = sourceTextReader.Read(charArray, start, count);
336
337            // Returns -1 if EOF
338            if (bytesRead == 0) return -1;
339
340            for (int index = start; index < start + bytesRead; index++)
341                target[index] = (byte)charArray[index];
342
343            return bytesRead;
344        }
345
346
347        internal static byte[] ToByteArray(System.String sourceString)
348        {
349            return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
350        }
351
352
353        internal static char[] ToCharArray(byte[] byteArray)
354        {
355            return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
356        }
357    }
358
359    internal static class InternalConstants
360    {
361        internal static readonly int MAX_BITS     = 15;
362        internal static readonly int BL_CODES     = 19;
363        internal static readonly int D_CODES      = 30;
364        internal static readonly int LITERALS     = 256;
365        internal static readonly int LENGTH_CODES = 29;
366        internal static readonly int L_CODES      = (LITERALS + 1 + LENGTH_CODES);
367
368        // Bit length codes must not exceed MAX_BL_BITS bits
369        internal static readonly int MAX_BL_BITS  = 7;
370
371        // repeat previous bit length 3-6 times (2 bits of repeat count)
372        internal static readonly int REP_3_6      = 16;
373
374        // repeat a zero length 3-10 times  (3 bits of repeat count)
375        internal static readonly int REPZ_3_10    = 17;
376
377        // repeat a zero length 11-138 times  (7 bits of repeat count)
378        internal static readonly int REPZ_11_138  = 18;
379
380    }
381
382    internal sealed class StaticTree
383    {
384        internal static readonly short[] lengthAndLiteralsTreeCodes = new short[] {
385            12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8,
386            28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8,
387             2, 8, 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8,
388            18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8,
389            10, 8, 138, 8, 74, 8, 202, 8, 42, 8, 170, 8, 106, 8, 234, 8,
390            26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8,
391             6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8,
392            22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8,
393            14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8,
394            30, 8, 158, 8, 94, 8, 222, 8, 62, 8, 190, 8, 126, 8, 254, 8,
395             1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8,
396            17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113, 8, 241, 8,
397             9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8,
398            25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8,
399             5, 8, 133, 8, 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8,
400            21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8,
401            13, 8, 141, 8, 77, 8, 205, 8, 45, 8, 173, 8, 109, 8, 237, 8,
402            29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8,
403            19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9,
404            51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9,
405            11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9,
406            43, 9, 299, 9, 171, 9, 427, 9, 107, 9, 363, 9, 235, 9, 491, 9,
407            27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9,
408            59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379, 9, 251, 9, 507, 9,
409             7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9,
410            39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9,
411            23, 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9,
412            55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9,
413            15, 9, 271, 9, 143, 9, 399, 9, 79, 9, 335, 9, 207, 9, 463, 9,
414            47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9,
415            31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9, 223, 9, 479, 9,
416            63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9,
417             0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7,
418             8, 7, 72, 7, 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7,
419             4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7,
420             3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8, 99, 8, 227, 8
421        };
422
423        internal static readonly short[] distTreeCodes = new short[] {
424            0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5,
425            2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5,
426            1, 5, 17, 5, 9, 5, 25, 5, 5, 5, 21, 5, 13, 5, 29, 5,
427            3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 };
428
429        internal static readonly StaticTree Literals;
430        internal static readonly StaticTree Distances;
431        internal static readonly StaticTree BitLengths;
432
433        internal short[] treeCodes; // static tree or null
434        internal int[] extraBits;   // extra bits for each code or null
435        internal int extraBase;     // base index for extra_bits
436        internal int elems;         // max number of elements in the tree
437        internal int maxLength;     // max bit length for the codes
438
439        private StaticTree(short[] treeCodes, int[] extraBits, int extraBase, int elems, int maxLength)
440        {
441            this.treeCodes = treeCodes;
442            this.extraBits = extraBits;
443            this.extraBase = extraBase;
444            this.elems = elems;
445            this.maxLength = maxLength;
446        }
447        static StaticTree()
448        {
449            Literals = new StaticTree(lengthAndLiteralsTreeCodes, Tree.ExtraLengthBits, InternalConstants.LITERALS + 1, InternalConstants.L_CODES, InternalConstants.MAX_BITS);
450            Distances = new StaticTree(distTreeCodes, Tree.ExtraDistanceBits, 0, InternalConstants.D_CODES, InternalConstants.MAX_BITS);
451            BitLengths = new StaticTree(null, Tree.extra_blbits, 0, InternalConstants.BL_CODES, InternalConstants.MAX_BL_BITS);
452        }
453    }
454
455
456
457    /// <summary>
458    /// Computes an Adler-32 checksum.
459    /// </summary>
460    /// <remarks>
461    /// The Adler checksum is similar to a CRC checksum, but faster to compute, though less
462    /// reliable.  It is used in producing RFC1950 compressed streams.  The Adler checksum
463    /// is a required part of the "ZLIB" standard.  Applications will almost never need to
464    /// use this class directly.
465    /// </remarks>
466    ///
467    /// <exclude/>
468    public sealed class Adler
469    {
470        // largest prime smaller than 65536
471        private static readonly uint BASE = 65521;
472        // NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
473        private static readonly int NMAX = 5552;
474
475
476#pragma warning disable 3001
477#pragma warning disable 3002
478
479        /// <summary>
480        ///   Calculates the Adler32 checksum.
481        /// </summary>
482        /// <remarks>
483        ///   <para>
484        ///     This is used within ZLIB.  You probably don't need to use this directly.
485        ///   </para>
486        /// </remarks>
487        /// <example>
488        ///    To compute an Adler32 checksum on a byte array:
489        ///  <code>
490        ///    var adler = Adler.Adler32(0, null, 0, 0);
491        ///    adler = Adler.Adler32(adler, buffer, index, length);
492        ///  </code>
493        /// </example>
494        public static uint Adler32(uint adler, byte[] buf, int index, int len)
495        {
496            if (buf == null)
497                return 1;
498
499            uint s1 = (uint) (adler & 0xffff);
500            uint s2 = (uint) ((adler >> 16) & 0xffff);
501
502            while (len > 0)
503            {
504                int k = len < NMAX ? len : NMAX;
505                len -= k;
506                while (k >= 16)
507                {
508                    //s1 += (buf[index++] & 0xff); s2 += s1;
509                    s1 += buf[index++]; s2 += s1;
510                    s1 += buf[index++]; s2 += s1;
511                    s1 += buf[index++]; s2 += s1;
512                    s1 += buf[index++]; s2 += s1;
513                    s1 += buf[index++]; s2 += s1;
514                    s1 += buf[index++]; s2 += s1;
515                    s1 += buf[index++]; s2 += s1;
516                    s1 += buf[index++]; s2 += s1;
517                    s1 += buf[index++]; s2 += s1;
518                    s1 += buf[index++]; s2 += s1;
519                    s1 += buf[index++]; s2 += s1;
520                    s1 += buf[index++]; s2 += s1;
521                    s1 += buf[index++]; s2 += s1;
522                    s1 += buf[index++]; s2 += s1;
523                    s1 += buf[index++]; s2 += s1;
524                    s1 += buf[index++]; s2 += s1;
525                    k -= 16;
526                }
527                if (k != 0)
528                {
529                    do
530                    {
531                        s1 += buf[index++];
532                        s2 += s1;
533                    }
534                    while (--k != 0);
535                }
536                s1 %= BASE;
537                s2 %= BASE;
538            }
539            return (uint)((s2 << 16) | s1);
540        }
541#pragma warning restore 3001
542#pragma warning restore 3002
543
544    }
545
546}
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