1 | using System;
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2 | using HeuristicLab.Common; |
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3 | |
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4 | namespace HeuristicLab.Problems.ProgramSynthesis { |
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5 | public static class Simplifier {
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6 | private static readonly TreeNode<Expression> NoopNode =
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7 | new TreeNode<Expression>(ExpressionTable.GetStatelessExpression<ExecNoopExpression>());
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8 |
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9 | public static PushProgram Simplify(PushProgram program, IReadOnlyPushConfiguration config, Func<PushProgram, double> evaluator, bool improveIfPossible = false) {
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10 | var bestResult = evaluator(program);
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11 | var tree = program.ToTree();
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12 | var optimizedTree = RemoveUnnecessaryExpressions(tree, tree, ref bestResult, evaluator, improveIfPossible);
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13 | var tmp = RemoveUnnecessaryExpressions(optimizedTree, optimizedTree, ref bestResult, evaluator, improveIfPossible);
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14 |
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15 | while (tmp.Count < optimizedTree.Count) {
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16 | optimizedTree = tmp;
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17 | }
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18 |
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19 | var optimizedProgram = optimizedTree.ToPushProgramWithoutNoopExpressions();
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20 | optimizedProgram = SimplifySubPrograms(optimizedProgram);
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21 |
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22 | return optimizedProgram;
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23 | }
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24 |
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25 | public static PushProgram SimplifySubPrograms(PushProgram program) {
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26 | var tree = program.ToTree();
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27 | var optimizedTree = SimplifySubPrograms(tree);
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28 | var optimizedPrgram = optimizedTree.ToPushProgram();
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29 |
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30 | return optimizedPrgram;
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31 | }
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32 |
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33 | private static TreeNode<Expression> SimplifySubPrograms(TreeNode<Expression> program) {
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34 | while (program.Children.Count == 1)
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35 | program = program.Children[0];
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36 |
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37 | for (var i = 0; i < program.Children.Count; i++) {
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38 | var child = program.Children[i];
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39 | program.ReplaceNode(i, SimplifySubPrograms(child));
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40 | }
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41 |
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42 | return program;
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43 | }
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44 |
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45 | private static TreeNode<Expression> RemoveUnnecessaryExpressions(TreeNode<Expression> program, TreeNode<Expression> node, ref double bestResult, Func<PushProgram, double> evaluator, bool improveIfPossible = false) {
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46 | for (var i = 0; i < node.Children.Count; i++) {
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47 | var child = node.Children[i];
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48 | node.ReplaceNode(i, NoopNode);
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49 |
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50 | var currentProgram = program.ToPushProgram();
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51 | var currentResult = evaluator(currentProgram);
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52 |
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53 | if ((improveIfPossible && currentResult <= bestResult) ||
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54 | (!improveIfPossible && currentResult.IsAlmost(bestResult))) {
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55 | bestResult = currentResult;
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56 | } else if (child.Value.IsProgram) {
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57 | node.ReplaceNode(i, child);
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58 | var subProgram = RemoveUnnecessaryExpressions(program, child, ref bestResult, evaluator);
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59 | node.ReplaceNode(i, subProgram);
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60 | } else {
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61 | node.ReplaceNode(i, child);
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62 | }
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63 | }
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64 |
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65 | return node;
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66 | }
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67 | }
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68 | }
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