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source: branches/2895_PushGP_GenealogyAnalysis/HeuristicLab.Problems.ProgramSynthesis/Push/Manipulator/UniformMutation.cs @ 16003

Last change on this file since 16003 was 15771, checked in by bburlacu, 7 years ago

#2895: Add solution skeleton for PushGP with genealogy analysis.

File size: 8.2 KB
Line 
1using HeuristicLab.Common;
2using HeuristicLab.Core;
3using HeuristicLab.Data;
4using HeuristicLab.Operators;
5using HeuristicLab.Optimization;
6using HeuristicLab.Parameters;
7using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
8
9namespace HeuristicLab.Problems.ProgramSynthesis {
10  /// <summary>
11  /// Uniformly distributed change of a single position of an integer vector.
12  /// </summary>
13  [Item("UniformMutation", " Uniformly distributed change of a single position of an plush vector.")]
14  [StorableClass]
15  public class UniformMutation : InstrumentedOperator, IPlushManipulator, IStochasticOperator {
16
17    public UniformMutation() {
18      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
19      Parameters.Add(new LookupParameter<PlushVector>("PlushVector", "The vector which should be manipulated."));
20      Parameters.Add(new ValueLookupParameter<IReadOnlyExpressionsConfiguration>("Instructions", "The enabled instructions"));
21      Parameters.Add(new ValueLookupParameter<IReadOnlyErcOptions>("ErcOptions", "ERC options"));
22      Parameters.Add(new ValueLookupParameter<PercentValue>("InInstructionProbability", "The probability of IN Instructions"));
23
24      Parameters.Add(new FixedValueParameter<PercentValue>("InstructionMutationProbability", "The probability instructions get mutated", new PercentValue(0.8)));
25      Parameters.Add(new FixedValueParameter<PercentValue>("InstructionMutationRate", "The probability an instruction gets mutated", new PercentValue(0.01)));
26      Parameters.Add(new FixedValueParameter<PercentValue>("InstructionConstantTweakRate", "When mutating an instruction, this parameter specifies if mutation is related to the current type (e.g. INTEGER, FLOAT) or not. ", new PercentValue(0)));
27      Parameters.Add(new FixedValueParameter<PercentValue>("CloseMutationProbability", "The probability close gets mutated", new PercentValue(0.2)));
28      Parameters.Add(new FixedValueParameter<PercentValue>("CloseIncrementRate", "When mutating individual, the increment rate specifies if close should be increased or decreased by 1.", new PercentValue(0.1)));
29    }
30
31    public UniformMutation(bool deserializing) : base(deserializing) {
32    }
33
34    public UniformMutation(UniformMutation origin, Cloner cloner) : base(origin, cloner) {
35    }
36
37    public IValueParameter<PercentValue> InstructionMutationProbabilityParameter {
38      get { return (IValueParameter<PercentValue>)Parameters["InstructionMutationProbability"]; }
39    }
40
41    public double InstructionMutationProbability {
42      get { return InstructionMutationProbabilityParameter.Value.Value; }
43      set { InstructionMutationProbabilityParameter.Value.Value = value; }
44    }
45
46    public IValueParameter<PercentValue> InstructionMutationRateParameter {
47      get { return (IValueParameter<PercentValue>)Parameters["InstructionMutationRate"]; }
48    }
49
50    public double InstructionMutationRate {
51      get { return InstructionMutationRateParameter.Value.Value; }
52      set { InstructionMutationRateParameter.Value.Value = value; }
53    }
54
55    public IValueParameter<PercentValue> InstructionConstantTweakRateParameter {
56      get { return (IValueParameter<PercentValue>)Parameters["InstructionConstantTweakRate"]; }
57    }
58
59    public double InstructionConstantTweakRate {
60      get { return InstructionConstantTweakRateParameter.Value.Value; }
61      set { InstructionConstantTweakRateParameter.Value.Value = value; }
62    }
63
64    public IValueParameter<PercentValue> CloseMutationProbabilityParameter {
65      get { return (IValueParameter<PercentValue>)Parameters["CloseMutationProbability"]; }
66    }
67
68    public double CloseMutationProbability {
69      get { return CloseMutationProbabilityParameter.Value.Value; }
70      set { CloseMutationProbabilityParameter.Value.Value = value; }
71    }
72
73    public IValueParameter<PercentValue> CloseIncrementRateParameter {
74      get { return (IValueParameter<PercentValue>)Parameters["CloseIncrementRate"]; }
75    }
76
77    public double CloseIncrementRate {
78      get { return CloseIncrementRateParameter.Value.Value; }
79      set { CloseIncrementRateParameter.Value.Value = value; }
80    }
81
82    public override bool CanChangeName {
83      get { return false; }
84    }
85    public ILookupParameter<IRandom> RandomParameter {
86      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
87    }
88    public ILookupParameter<PlushVector> PlushVectorParameter {
89      get { return (ILookupParameter<PlushVector>)Parameters["PlushVector"]; }
90    }
91    public IValueLookupParameter<IReadOnlyExpressionsConfiguration> InstructionsParameter {
92      get { return (IValueLookupParameter<IReadOnlyExpressionsConfiguration>)Parameters["Instructions"]; }
93    }
94    public IValueLookupParameter<IReadOnlyErcOptions> ErcOptionsParameter {
95      get { return (IValueLookupParameter<IReadOnlyErcOptions>)Parameters["ErcOptions"]; }
96    }
97    public IValueLookupParameter<PercentValue> InInstructionProbabilityParameter {
98      get { return (IValueLookupParameter<PercentValue>)Parameters["InInstructionProbability"]; }
99    }
100
101    public override IDeepCloneable Clone(Cloner cloner) {
102      return new UniformMutation(this, cloner);
103    }
104
105    public sealed override IOperation InstrumentedApply() {
106      Manipulate(
107        RandomParameter.ActualValue,
108        PlushVectorParameter.ActualValue,
109        ErcOptionsParameter.ActualValue,
110        InstructionsParameter.ActualValue,
111        InInstructionProbabilityParameter.ActualValue.Value,
112        CloseMutationProbability,
113        CloseIncrementRate,
114        InstructionMutationProbability,
115        InstructionMutationRate,
116        InstructionConstantTweakRate);
117      return base.InstrumentedApply();
118    }
119
120    private static void Manipulate(
121      IRandom random,
122      PlushVector plushVector,
123      IReadOnlyErcOptions ercOptions,
124      IReadOnlyExpressionsConfiguration instructions,
125      double inInstructionProbability,
126      double closeMutationProbability,
127      double closeIncrementRate,
128      double instructionMutationProbability,
129      double instructionMutationRate,
130      double constantTweakRate
131      ) {
132
133      var x = random.NextDouble();
134
135      // instruction manipulation
136      if (x < instructionMutationProbability) {
137        if (instructionMutationRate == 0) return;
138        for (var i = 0; i < plushVector.Entries.Count; i++) {
139          MutateInstruction(random, ercOptions, instructions, inInstructionProbability, instructionMutationRate, constantTweakRate, plushVector[i]);
140        }
141
142        plushVector.UpdatePushProgram();
143        return;
144      }
145
146      // close manipulation
147      if (x < instructionMutationProbability + closeMutationProbability) {
148        if (closeIncrementRate == 0) return;
149        for (var i = 0; i < plushVector.Entries.Count; i++) {
150          MutateClose(random, closeIncrementRate, plushVector[i]);
151        }
152
153        plushVector.UpdatePushProgram();
154        return;
155      }
156    }
157
158    private static void MutateClose(IRandom random, double closeIncrementRate, PlushEntry entry) {
159      entry.Close += random.NextDouble() < closeIncrementRate ? 1 : -1;
160
161      if (entry.Close < 0)
162        entry.Close = 0;
163    }
164
165    private static void MutateInstruction(
166      IRandom random,
167      IReadOnlyErcOptions ercOptions,
168      IReadOnlyExpressionsConfiguration instructions,
169      double inInstructionProbability,
170      double instructionMutationRate,
171      double constantTweakRate,
172      PlushEntry entry) {
173
174      if (random.NextDouble() >= instructionMutationRate)
175        return;
176
177      var entryType = entry.Instruction.GetType();
178
179      if (constantTweakRate > 0 && random.NextDouble() < constantTweakRate &&
180          entryType.IsSubclass(typeof(PushExpression<>))) {
181        var attribute = ExpressionTable.TypeToAttributeTable[entryType];
182        entry.Instruction = CodeGeneratorUtils.CreateRandomErcExpression(attribute.StackType, random, ercOptions);
183        return;
184      }
185
186      entry.Instruction = CodeGeneratorUtils.GetRandomExpression(
187        random,
188        ercOptions,
189        instructions,
190        inInstructionProbability);
191    }
192  }
193}
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