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source: branches/2895_PushGP_GenealogyAnalysis/HeuristicLab.Problems.ProgramSynthesis/Push/Extensions/RandomExtensions.cs @ 17189

Last change on this file since 17189 was 15771, checked in by bburlacu, 7 years ago

#2895: Add solution skeleton for PushGP with genealogy analysis.

File size: 893 bytes
Line 
1using System;
2
3namespace HeuristicLab.Problems.ProgramSynthesis {
4  using HeuristicLab.Core;
5
6  public static class RandomExtensions {
7    /// <summary>
8    /// Generates a random biased towards min
9    /// <see href="https://gamedev.stackexchange.com/questions/116832/random-number-in-a-range-biased-toward-the-low-end-of-the-range">Source</see>
10    /// </summary>
11    /// <param name="min">Minimum random int</param>
12    /// <param name="max">Maximum random int</param>
13    /// <param name="biasLevel">The bigger this values is, the bigger is the probability that min will be generated</param>
14    /// <param name="random">Random number generater</param>
15    /// <returns></returns>
16    public static int NextBiased(this IRandom random, int min, int max, double biasLevel) {
17      return (int)(min + (max - min) * Math.Pow(random.NextDouble(), biasLevel));
18    }
19  }
20}
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