Last change
on this file since 17189 was
15771,
checked in by bburlacu, 7 years ago
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#2895: Add solution skeleton for PushGP with genealogy analysis.
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File size:
893 bytes
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Rev | Line | |
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[15017] | 1 | using System;
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| 2 |
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[15771] | 3 | namespace HeuristicLab.Problems.ProgramSynthesis { |
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[15017] | 4 | using HeuristicLab.Core;
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| 5 |
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| 6 | public static class RandomExtensions {
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| 7 | /// <summary>
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| 8 | /// Generates a random biased towards min
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| 9 | /// <see href="https://gamedev.stackexchange.com/questions/116832/random-number-in-a-range-biased-toward-the-low-end-of-the-range">Source</see>
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| 10 | /// </summary>
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| 11 | /// <param name="min">Minimum random int</param>
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| 12 | /// <param name="max">Maximum random int</param>
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| 13 | /// <param name="biasLevel">The bigger this values is, the bigger is the probability that min will be generated</param>
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| 14 | /// <param name="random">Random number generater</param>
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| 15 | /// <returns></returns>
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| 16 | public static int NextBiased(this IRandom random, int min, int max, double biasLevel) {
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| 17 | return (int)(min + (max - min) * Math.Pow(random.NextDouble(), biasLevel));
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| 18 | }
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| 19 | }
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| 20 | }
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