1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace HeuristicLab.Problems.ProgramSynthesis { |
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5 | using System.Collections;
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6 |
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7 | using HeuristicLab.Core;
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8 | using HeuristicLab.Random;
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9 |
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10 | /// <summary>
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11 | /// The basic data block of a Skip List
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12 | /// </summary>
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13 | class SkipListNode<T> : IDisposable
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14 | where T : IComparable {
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15 | private T value;
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16 | private SkipListNode<T> next;
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17 | private SkipListNode<T> previous;
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18 | private SkipListNode<T> above;
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19 | private SkipListNode<T> below;
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20 |
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21 | public virtual T Value
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22 | {
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23 | get { return value; }
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24 | set { this.value = value; }
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25 | }
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26 |
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27 | public virtual SkipListNode<T> Next
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28 | {
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29 | get { return next; }
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30 | set { next = value; }
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31 | }
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32 |
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33 | public virtual SkipListNode<T> Previous
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34 | {
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35 | get { return previous; }
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36 | set { previous = value; }
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37 | }
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38 |
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39 | public virtual SkipListNode<T> Above
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40 | {
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41 | get { return above; }
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42 | set { above = value; }
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43 | }
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44 |
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45 | public virtual SkipListNode<T> Below
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46 | {
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47 | get { return below; }
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48 | set { below = value; }
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49 | }
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50 |
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51 | public SkipListNode(T value) {
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52 | Value = value;
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53 | }
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54 |
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55 | public void Dispose() {
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56 | value = default(T);
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57 | next = null;
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58 | previous = null;
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59 | above = null;
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60 | previous = null;
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61 | }
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62 |
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63 | public virtual bool IsHeader() {
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64 | return GetType() == typeof(SkipListNodeHeader<T>);
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65 | }
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66 |
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67 | public virtual bool IsFooter() {
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68 | return GetType() == typeof(SkipListNodeFooter<T>);
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69 | }
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70 | }
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71 |
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72 | /// <summary>
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73 | /// Represents a Skip List node that is the header of a level
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74 | /// </summary>
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75 | class SkipListNodeHeader<T> : SkipListNode<T>
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76 | where T : IComparable {
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77 | public SkipListNodeHeader()
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78 | : base(default(T)) {
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79 | }
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80 | }
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81 |
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82 | /// <summary>
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83 | /// Represents a Skip List node that is the footer of a level
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84 | /// </summary>
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85 | class SkipListNodeFooter<T> : SkipListNode<T>
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86 | where T : IComparable {
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87 | public SkipListNodeFooter()
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88 | : base(default(T)) {
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89 | }
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90 | }
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91 |
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92 | class SkipList<T> : ICollection<T>
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93 | where T : IComparable {
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94 | internal SkipListNode<T> topLeft;
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95 | internal SkipListNode<T> bottomLeft;
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96 | internal IRandom random;
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97 | private int levels;
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98 | private int size;
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99 | private int maxLevels = int.MaxValue;
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100 |
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101 | public virtual int Levels
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102 | {
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103 | get { return levels; }
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104 | }
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105 |
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106 | public virtual int MaxLevels
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107 | {
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108 | get { return maxLevels; }
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109 | set { maxLevels = value; }
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110 | }
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111 |
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112 | public virtual int Count
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113 | {
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114 | get { return size; }
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115 | }
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116 |
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117 | public virtual bool IsReadOnly
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118 | {
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119 | get { return false; }
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120 | }
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121 |
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122 | public virtual SkipListNode<T> Head
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123 | {
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124 | get { return bottomLeft; }
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125 | }
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126 |
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127 | public SkipList(IRandom random = null) {
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128 | topLeft = getEmptyLevel(); //create an empty level
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129 | bottomLeft = topLeft;
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130 | levels = 1; //update the level count
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131 | size = 0; //no elements added
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132 | this.random = random ?? new FastRandom(); //used for adding new values
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133 | }
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134 |
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135 | /// <summary>
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136 | /// Creates an empty level with a header and footer node
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137 | /// </summary>
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138 | protected SkipListNode<T> getEmptyLevel() {
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139 | SkipListNode<T> negativeInfinity = new SkipListNodeHeader<T>();
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140 | SkipListNode<T> positiveInfinity = new SkipListNodeFooter<T>();
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141 |
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142 | negativeInfinity.Next = positiveInfinity;
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143 | positiveInfinity.Previous = negativeInfinity;
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144 |
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145 | return negativeInfinity;
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146 | }
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147 |
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148 | /// <summary>
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149 | /// Randomly determines how many levels to add
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150 | /// </summary>
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151 | protected int getRandomLevels() {
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152 | int newLevels = 0;
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153 | while (random.Next(0, 2) == 1 && newLevels < maxLevels) //1 is heads, 0 is tails
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154 | {
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155 | newLevels++;
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156 | }
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157 | return newLevels;
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158 | }
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159 |
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160 | /// <summary>
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161 | /// Removes all the empty levels leftover in the Skip List
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162 | /// </summary>
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163 | protected void clearEmptyLevels() {
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164 | if (levels > 1) //more than one level, don't want to remove bottom level
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165 | {
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166 | SkipListNode<T> currentNode = topLeft;
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167 |
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168 | while (currentNode != bottomLeft) //do not remove the bottom level
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169 | {
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170 | if (currentNode.IsHeader() && currentNode.Next.IsFooter()) {
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171 | SkipListNode<T> belowNode = currentNode.Below;
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172 |
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173 | //Remove the empty level
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174 |
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175 | //Update pointers
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176 | topLeft = currentNode.Below;
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177 |
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178 | //Remove links
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179 | currentNode.Next.Dispose();
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180 | currentNode.Dispose();
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181 |
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182 | //Update counters
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183 | levels--;
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184 |
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185 | currentNode = belowNode; //scan down
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186 | } else
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187 | break; //a single non-emtpy level means the rest of the levels are not empty
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188 | }
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189 | }
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190 | }
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191 |
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192 | /// <summary>
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193 | /// Add a value to the Skip List
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194 | /// </summary>
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195 | public virtual void Add(T value) {
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196 | int valueLevels = getRandomLevels(); //determine height of value's tower
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197 |
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198 | //Add levels to entire list if necessary
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199 | int newLevelCount = valueLevels - levels; //number of levels missing
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200 | while (newLevelCount > 0) {
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201 | //Create new level
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202 | SkipListNode<T> newLevel = getEmptyLevel();
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203 |
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204 | //Link down
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205 | newLevel.Below = topLeft;
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206 | topLeft.Above = newLevel;
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207 | topLeft = newLevel; //update reference to most top-left node
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208 |
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209 | //Update counters
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210 | newLevelCount--;
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211 | levels++;
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212 | }
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213 |
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214 | //Insert the value in the proper position, creating as many levels as was randomly determined
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215 | SkipListNode<T> currentNode = topLeft;
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216 | SkipListNode<T> lastNodeAbove = null; //keeps track of the upper-level nodes in a tower
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217 | int currentLevel = levels - 1;
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218 |
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219 | while (currentLevel >= 0 && currentNode != null) {
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220 | if (currentLevel > valueLevels) //too high on the list, nothing would be added to this level
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221 | {
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222 | currentNode = currentNode.Below; //scan down
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223 | currentLevel--; //going one level lower
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224 | continue; //skip adding to this level
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225 | }
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226 |
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227 | //Add the value to the current level
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228 |
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229 | //Find the biggest value on the current level that is less than the value to be added
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230 | while (currentNode.Next != null) {
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231 | if (!currentNode.Next.IsFooter() && currentNode.Next.Value.CompareTo(value) < 0) //smaller
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232 | currentNode = currentNode.Next; //keep scanning across
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233 | else
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234 | break; //the next node would be bigger than the value
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235 |
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236 | }
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237 |
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238 | //Insert the value right after the node found
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239 | SkipListNode<T> newNode = new SkipListNode<T>(value);
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240 | newNode.Next = currentNode.Next;
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241 | newNode.Previous = currentNode;
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242 | newNode.Next.Previous = newNode;
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243 | currentNode.Next = newNode;
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244 |
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245 | //Link down/up the tower
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246 | if (lastNodeAbove != null) //is this node part of a tower?
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247 | {
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248 | lastNodeAbove.Below = newNode;
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249 | newNode.Above = lastNodeAbove;
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250 | }
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251 | lastNodeAbove = newNode; //start/continue tower
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252 |
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253 | //Scan down
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254 | currentNode = currentNode.Below;
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255 | currentLevel--;
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256 | }
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257 |
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258 | size++; //update count
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259 | }
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260 |
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261 | /// <summary>
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262 | /// Returns the first node whose value matches the input value
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263 | /// </summary>
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264 | public virtual SkipListNode<T> Find(T value) {
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265 | SkipListNode<T> foundNode = topLeft;
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266 |
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267 | //Look for the highest-level node with an element value matching the parameter value
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268 | while (foundNode != null && foundNode.Next != null) {
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269 | if (!foundNode.Next.IsFooter() && foundNode.Next.Value.CompareTo(value) < 0) //next node's value is still smaller
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270 | foundNode = foundNode.Next; //keep scanning across
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271 | else {
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272 | if (!foundNode.Next.IsFooter() && foundNode.Next.Value.Equals(value)) //value found
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273 | {
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274 | foundNode = foundNode.Next;
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275 | break;
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276 | } else
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277 | foundNode = foundNode.Below; //element not in this level, scan down
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278 | }
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279 | }
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280 |
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281 | return foundNode;
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282 | }
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283 |
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284 | /// <summary>
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285 | /// Returns the lowest node on the first tower to match the input value
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286 | /// </summary>
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287 | public virtual SkipListNode<T> FindLowest(T value) {
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288 | SkipListNode<T> valueNode = Find(value);
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289 | return FindLowest(valueNode);
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290 | }
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291 |
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292 | /// <summary>
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293 | /// Returns the lowest node on the first tower to match the input value
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294 | /// </summary>
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295 | public virtual SkipListNode<T> FindLowest(SkipListNode<T> valueNode) {
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296 | if (valueNode == null)
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297 | return null;
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298 | else {
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299 | //Scan down to the lowest level
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300 | while (valueNode.Below != null) {
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301 | valueNode = valueNode.Below;
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302 | }
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303 | return valueNode;
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304 | }
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305 | }
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306 |
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307 | /// <summary>
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308 | /// Returns the highest node on the first tower to match the input value
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309 | /// </summary>
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310 | public virtual SkipListNode<T> FindHighest(T value) {
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311 | SkipListNode<T> valueNode = Find(value);
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312 | return FindHighest(valueNode);
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313 | }
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314 |
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315 | /// <summary>
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316 | /// Returns the highest node on the first tower to match the input value
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317 | /// </summary>
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318 | public virtual SkipListNode<T> FindHighest(SkipListNode<T> valueNode) {
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319 | if (valueNode == null)
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320 | return null;
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321 | else {
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322 | //Scan up to the highest level
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323 | while (valueNode.Above != null) {
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324 | valueNode = valueNode.Above;
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325 | }
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326 | return valueNode;
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327 | }
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328 | }
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329 |
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330 | /// <summary>
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331 | /// Returns whether a value exists in the Skip List
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332 | /// </summary>
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333 | public virtual bool Contains(T value) {
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334 | return (Find(value) != null);
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335 | }
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336 |
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337 | /// <summary>
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338 | /// Removes a value or node from the Skip List
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339 | /// </summary>
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340 | public virtual bool Remove(T value) {
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341 | SkipListNode<T> valueNode = FindHighest(value);
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342 | return Remove(valueNode);
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343 | }
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344 |
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345 | /// <summary>
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346 | /// Removes a value or node from the Skip List
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347 | /// </summary>
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348 | public virtual bool Remove(SkipListNode<T> valueNode) {
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349 | if (valueNode == null)
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350 | return false;
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351 | else {
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352 | //Make sure node is top-level node in it's tower
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353 | if (valueNode.Above != null)
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354 | valueNode = FindHighest(valueNode);
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355 |
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356 | //---Delete nodes going down the tower
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357 | SkipListNode<T> currentNodeDown = valueNode;
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358 | while (currentNodeDown != null) {
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359 | //Remove right-left links
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360 | SkipListNode<T> previousNode = currentNodeDown.Previous;
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361 | SkipListNode<T> nextNode = currentNodeDown.Next;
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362 |
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363 | //Link the previous and next nodes to each other
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364 | previousNode.Next = nextNode;
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365 | nextNode.Previous = previousNode;
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366 |
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367 | SkipListNode<T> belowNode = currentNodeDown.Below; //scan down
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368 | currentNodeDown.Dispose(); //unlink previous
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369 |
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370 | currentNodeDown = belowNode;
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371 | }
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372 |
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373 | //update counter
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374 | size--;
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375 |
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376 | //Clean up the Skip List by removing levels that are now empty
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377 | clearEmptyLevels();
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378 |
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379 | return true;
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380 | }
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381 | }
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382 |
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383 | /// <summary>
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384 | /// Removes all values in the Skip List
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385 | /// </summary>
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386 | public virtual void Clear() {
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387 | SkipListNode<T> currentNode = Head;
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388 |
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389 | while (currentNode != null) {
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390 | SkipListNode<T> nextNode = currentNode.Next; //save reference to next node
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391 |
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392 | if (!currentNode.IsHeader() && !currentNode.IsFooter()) {
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393 | Remove(currentNode);
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394 | }
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395 |
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396 | currentNode = nextNode;
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397 | }
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398 | }
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399 |
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400 | /// <summary>
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401 | /// Copies the values of the Skip List to an array
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402 | /// </summary>
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403 | public virtual void CopyTo(T[] array) {
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404 | CopyTo(array, 0);
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405 | }
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406 |
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407 | /// <summary>
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408 | /// Copies the values of the Skip List to an array
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409 | /// </summary>
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410 | public virtual void CopyTo(T[] array, int startIndex) {
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411 | IEnumerator<T> enumerator = GetEnumerator();
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412 |
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413 | for (int i = startIndex; i < array.Length; i++) {
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414 | if (enumerator.MoveNext())
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415 | array[i] = enumerator.Current;
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416 | else
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417 | break;
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418 | }
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419 | }
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420 |
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421 | /// <summary>
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422 | /// Gets the number of levels of a value in the Skip List
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423 | /// </summary>
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424 | public virtual int GetHeight(T value) {
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425 | SkipListNode<T> valueNode = FindLowest(value);
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426 | return GetHeight(valueNode);
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427 | }
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428 |
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429 | /// <summary>
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430 | /// Gets the number of levels of a value in the Skip List
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431 | /// </summary>
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432 | public virtual int GetHeight(SkipListNode<T> valueNode) {
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433 | int height = 0;
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434 | SkipListNode<T> currentNode = valueNode;
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435 |
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436 | //Move all the way down to the bottom first
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437 | while (currentNode.Below != null) {
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438 | currentNode = currentNode.Below;
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439 | }
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440 |
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441 | //ExpressionCount going back up to the top
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442 | while (currentNode != null) {
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443 | height++;
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444 | currentNode = currentNode.Above;
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445 | }
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446 |
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447 | return height;
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448 | }
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449 |
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450 | /// <summary>
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451 | /// Gets the enumerator for the Skip List
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452 | /// </summary>
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453 | public IEnumerator<T> GetEnumerator() {
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454 | return new SkipListEnumerator(this);
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455 | }
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456 |
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457 | /// <summary>
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458 | /// Gets the enumerator for the Skip List
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459 | /// </summary>
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460 | IEnumerator IEnumerable.GetEnumerator() {
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461 | return GetEnumerator();
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462 | }
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463 |
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464 | /// <summary>
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465 | /// Enumerator for a Skip List. Scans across the lowest level of a Skip List.
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466 | /// </summary>
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467 | internal class SkipListEnumerator : IEnumerator<T> {
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468 | private SkipListNode<T> current;
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469 | private SkipList<T> skipList;
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470 |
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471 | public SkipListEnumerator(SkipList<T> skipList) {
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472 | this.skipList = skipList;
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473 | }
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474 |
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475 | public T Current
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476 | {
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477 | get { return current.Value; }
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478 | }
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479 |
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480 | object IEnumerator.Current
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481 | {
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482 | get { return Current; }
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483 | }
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484 |
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485 | public void Dispose() {
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486 | current = null;
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487 | }
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488 |
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489 | public void Reset() {
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490 | current = null;
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491 | }
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492 |
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493 | public bool MoveNext() {
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494 | if (current == null)
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495 | current = skipList.Head.Next; //Head is header node, start after
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496 | else
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497 | current = current.Next;
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498 |
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499 | if (current != null && current.IsFooter())
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500 | current = null; //end of list
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501 |
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502 | return (current != null);
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503 | }
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504 | }
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505 | }
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506 | }
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