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source: branches/2893_BNLR/HeuristicLab.Problems.BinPacking/3.3/3D/PermutationEncoding/ExtremePointPermutationDecoderBase.cs @ 18066

Last change on this file since 18066 was 15583, checked in by swagner, 7 years ago

#2640: Updated year of copyrights in license headers

File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21 
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Problems.BinPacking3D {
29  [Item("Extreme-point Permutation Decoder (3d) Base", "Base class for decoders")]
30  [StorableClass]
31  public abstract class ExtremePointPermutationDecoderBase : Item, IDecoder<Permutation> {
32
33    [StorableConstructor]
34    protected ExtremePointPermutationDecoderBase(bool deserializing) : base(deserializing) { }
35    protected ExtremePointPermutationDecoderBase(ExtremePointPermutationDecoderBase original, Cloner cloner)
36      : base(original, cloner) {
37    }
38    public ExtremePointPermutationDecoderBase() : base() { }
39
40    public abstract Solution Decode(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints);
41  }
42}
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