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source: branches/2893_BNLR/HeuristicLab.Problems.BinPacking/3.3/3D/PermutationEncoding/ExtremePointPermutationDecoder.cs @ 18066

Last change on this file since 18066 was 15583, checked in by swagner, 7 years ago

#2640: Updated year of copyrights in license headers

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using HeuristicLab.Common;
26using System.Collections.Generic;
27using HeuristicLab.Encodings.PermutationEncoding;
28using System.Linq;
29
30
31namespace HeuristicLab.Problems.BinPacking3D {
32  [Item("Extreme-point Permutation Decoder (3d)", "Decodes the permutation and creates a packing solution candidate")]
33  [StorableClass]
34  public class ExtremePointPermutationDecoder : ExtremePointPermutationDecoderBase {
35
36    [StorableConstructor]
37    protected ExtremePointPermutationDecoder(bool deserializing) : base(deserializing) { }
38    protected ExtremePointPermutationDecoder(ExtremePointPermutationDecoder original, Cloner cloner)
39      : base(original, cloner) {
40    }
41    public ExtremePointPermutationDecoder() : base() { }
42    public override IDeepCloneable Clone(Cloner cloner) {
43      return new ExtremePointPermutationDecoder(this, cloner);
44    }
45
46    public override Solution Decode(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
47      return Apply(permutation, binShape, items, useStackingConstraints);
48    }
49
50    public static Solution Apply(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
51      Solution result = new Solution(binShape, useExtremePoints: true, stackingConstraints: useStackingConstraints);
52      IList<int> remainingIDs = new List<int>(permutation);
53      while (remainingIDs.Count > 0) {
54        var bp = new BinPacking3D(binShape);
55        bp.ExtremePointBasedPacking(ref remainingIDs, items, stackingConstraints: useStackingConstraints);
56        result.Bins.Add(bp);
57      }
58      result.UpdateBinPackings();
59      return result;
60    }
61  }
62}
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