1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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31 | [Item("Move Item Manipulator", "Performs a maximum of N move operations between groups or to new groups. An already moved item may be moved again.")]
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32 | [StorableClass]
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33 | public sealed class MoveItemManipulator : LinearLinkageManipulator {
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34 |
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35 | public IValueLookupParameter<IntValue> NParameter {
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36 | get { return (IValueLookupParameter<IntValue>)Parameters["N"]; }
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37 | }
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38 |
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39 | [StorableConstructor]
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40 | private MoveItemManipulator(bool deserializing) : base(deserializing) { }
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41 | private MoveItemManipulator(MoveItemManipulator original, Cloner cloner) : base(original, cloner) { }
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42 | public MoveItemManipulator() {
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43 | Parameters.Add(new ValueLookupParameter<IntValue>("N", "The number of items to move.", new IntValue(1)));
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44 | }
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45 | public MoveItemManipulator(int n)
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46 | : this() {
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47 | NParameter.Value = new IntValue(n);
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48 | }
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49 |
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50 | public override IDeepCloneable Clone(Cloner cloner) {
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51 | return new MoveItemManipulator(this, cloner);
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52 | }
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53 |
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54 | public static void Apply(IRandom random, LinearLinkage lle, int n) {
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55 | var grouping = lle.GetGroups().ToList();
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56 | grouping.Add(new List<int>()); // add an empty group
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57 |
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58 | for (var i = 0; i < n; i++) {
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59 | var src = random.Next(grouping.Count - 1); // only select from non-empty groups
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60 | var dest = random.Next(grouping.Count);
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61 | while (src == dest || grouping[src].Count == 1 && dest == grouping.Count - 1) {
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62 | src = random.Next(grouping.Count - 1);
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63 | dest = random.Next(grouping.Count);
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64 | }
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65 | if (dest == grouping.Count - 1) grouping.Add(new List<int>());
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66 |
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67 | var e = random.Next(grouping[src].Count);
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68 | grouping[dest].Add(grouping[src][e]);
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69 | grouping[src].RemoveAt(e);
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70 | if (grouping[src].Count == 0)
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71 | grouping.RemoveAt(src);
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72 | }
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73 |
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74 | lle.SetGroups(grouping.Where(x => x.Count > 0));
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75 | }
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76 |
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77 | protected override void Manipulate(IRandom random, LinearLinkage lle) {
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78 | var N = NParameter.ActualValue.Value;
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79 | Apply(random, lle, N);
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80 | }
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81 | }
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82 | }
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