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source: branches/2892_LR-prediction-intervals/HeuristicLab.Clients.Access.Administration/3.3/Views/RoleView.Designer.cs @ 16388

Last change on this file since 16388 was 15583, checked in by swagner, 7 years ago

#2640: Updated year of copyrights in license headers

File size: 3.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.Clients.Access.Administration {
23  partial class RoleView {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Component Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.label2 = new System.Windows.Forms.Label();
48      this.roleNameTextBox = new System.Windows.Forms.TextBox();
49      this.SuspendLayout();
50      //
51      // label2
52      //
53      this.label2.AutoSize = true;
54      this.label2.Location = new System.Drawing.Point(3, 6);
55      this.label2.Name = "label2";
56      this.label2.Size = new System.Drawing.Size(63, 13);
57      this.label2.TabIndex = 1;
58      this.label2.Text = "Role Name:";
59      //
60      // roleNameTextBox
61      //
62      this.roleNameTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
63                  | System.Windows.Forms.AnchorStyles.Right)));
64      this.roleNameTextBox.Location = new System.Drawing.Point(75, 3);
65      this.roleNameTextBox.Name = "roleNameTextBox";
66      this.roleNameTextBox.Size = new System.Drawing.Size(289, 20);
67      this.roleNameTextBox.TabIndex = 3;
68      this.roleNameTextBox.TextChanged += new System.EventHandler(this.roleNameTextBox_TextChanged);
69      //
70      // RoleView
71      //
72      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
73      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
74      this.Controls.Add(this.roleNameTextBox);
75      this.Controls.Add(this.label2);
76      this.Name = "RoleView";
77      this.Size = new System.Drawing.Size(364, 27);
78      this.ResumeLayout(false);
79      this.PerformLayout();
80
81    }
82
83    #endregion
84
85    private System.Windows.Forms.Label label2;
86    private System.Windows.Forms.TextBox roleNameTextBox;
87  }
88}
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