1 | using System;
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2 | using System.Collections;
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3 | using System.Collections.Generic;
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4 |
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5 | namespace HeuristicLab.Algorithms.DataAnalysis.SymRegGrammarEnumeration.GrammarEnumeration {
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6 |
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7 | public class StoredSymbolString {
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8 | public readonly int Hash;
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9 | public readonly SymbolString SymbolString;
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10 |
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11 | public StoredSymbolString(int hash, SymbolString symbolString) {
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12 | Hash = hash;
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13 | SymbolString = symbolString;
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14 | }
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15 | }
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16 |
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17 | public enum StorageType {
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18 | PriorityQueue, Stack, Queue, RandomList
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19 | }
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20 |
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21 | class SearchDataStore : IEnumerable<SymbolString> {
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22 |
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23 | private Dictionary<int, SymbolString> storedValues; // Store hash-references and associated, actual values
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24 | private Action<int, double> storeInternal; // Store hash-references
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25 | private Func<int> fetchInternal; // Fetch hash-reference
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26 |
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27 | public SearchDataStore(StorageType storageType) {
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28 | storedValues = new Dictionary<int, SymbolString>();
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29 |
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30 | switch (storageType) {
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31 | case StorageType.PriorityQueue:
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32 | InitPriorityQueue();
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33 | break;
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34 | case StorageType.Stack:
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35 | InitStack();
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36 | break;
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37 | case StorageType.Queue:
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38 | InitQueue();
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39 | break;
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40 | case StorageType.RandomList:
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41 | InitRandomList();
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42 | break;
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43 | }
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44 |
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45 | }
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46 |
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47 | #region SearchStrategies
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48 |
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49 | private void InitPriorityQueue() {
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50 | int capacity = 10000000;
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51 | PriorityQueue<double, int> queue = new PriorityQueue<double, int>(double.MaxValue, double.MinValue, capacity);
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52 | storeInternal = (hash, prio) => queue.Insert(prio, hash);
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53 | fetchInternal = () => {
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54 | int ret = queue.PeekMinValue();
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55 | queue.RemoveMin();
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56 | return ret;
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57 | };
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58 | }
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59 |
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60 | private void InitStack() {
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61 | Stack<int> stack = new Stack<int>();
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62 |
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63 | storeInternal = (hash, prio) => stack.Push(hash);
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64 | fetchInternal = () => stack.Pop();
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65 | }
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66 |
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67 | private void InitQueue() {
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68 | Queue<int> queue = new Queue<int>();
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69 |
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70 | storeInternal = (hash, prio) => queue.Enqueue(hash);
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71 | fetchInternal = () => queue.Dequeue();
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72 | }
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73 |
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74 | private void InitRandomList() {
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75 | List<int> list = new List<int>();
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76 | System.Random rand = new System.Random(999);
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77 |
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78 | storeInternal = (hash, prio) => list.Add(hash);
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79 | fetchInternal = () => {
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80 | int indexOfHash = rand.Next(list.Count);
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81 | int result = list[indexOfHash];
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82 | list.RemoveAt(indexOfHash); // TODO: beware this is O(n), at some point in time we should fix this. Maybe change to priority queue with random key.
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83 | return result;
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84 | };
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85 | }
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86 |
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87 | #endregion
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88 |
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89 | #region Interface
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90 |
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91 | public StoredSymbolString GetNext() {
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92 | int hash = fetchInternal.Invoke();
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93 | SymbolString result = storedValues[hash];
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94 | storedValues.Remove(hash);
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95 | return new StoredSymbolString(hash, result);
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96 | }
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97 |
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98 | public void Store(int hash, double priority, SymbolString s) {
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99 | storeInternal(hash, priority);
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100 | storedValues[hash] = s;
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101 | }
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102 |
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103 | public bool Contains(int hash) {
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104 | return storedValues.ContainsKey(hash);
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105 | }
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106 |
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107 | #endregion
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108 |
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109 | #region Collection-Interface
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110 |
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111 | public int Count {
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112 | get { return storedValues.Count; }
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113 | }
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114 |
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115 | public IEnumerator<SymbolString> GetEnumerator() {
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116 | return storedValues.Values.GetEnumerator();
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117 | }
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118 |
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119 | IEnumerator IEnumerable.GetEnumerator() {
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120 | return GetEnumerator();
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121 | }
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122 |
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123 | #endregion
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124 | }
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125 | }
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