1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using HeuristicLab.Common;
|
---|
24 | using HeuristicLab.Core;
|
---|
25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
26 | using HeuristicLab.PluginInfrastructure;
|
---|
27 |
|
---|
28 | namespace HeuristicLab.Encodings.RealVectorEncoding {
|
---|
29 | [Item("Totally Connected Particle Updater", "Updates the particle's position using (among other things) the global best position. Use together with the empty topology initialzer. Point = Point + Velocity*Inertia + (PersonalBestPoint-Point)*Phi_P*r_p + (BestPoint-Point)*Phi_G*r_g")]
|
---|
30 | [StorableClass]
|
---|
31 | [NonDiscoverableType]
|
---|
32 | [Obsolete("Use SPSO2011ParticleUpdater")]
|
---|
33 | internal sealed class RealVectorTotallyConnectedParticleUpdater : RealVectorParticleUpdater {
|
---|
34 |
|
---|
35 | #region Construction & Cloning
|
---|
36 | [StorableConstructor]
|
---|
37 | private RealVectorTotallyConnectedParticleUpdater(bool deserializing) : base(deserializing) { }
|
---|
38 | private RealVectorTotallyConnectedParticleUpdater(RealVectorTotallyConnectedParticleUpdater original, Cloner cloner) : base(original, cloner) { }
|
---|
39 | public RealVectorTotallyConnectedParticleUpdater() : base() { }
|
---|
40 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
41 | return new RealVectorTotallyConnectedParticleUpdater(this, cloner);
|
---|
42 | }
|
---|
43 | #endregion
|
---|
44 |
|
---|
45 | public override IOperation Apply() {
|
---|
46 | double inertia = Inertia.Value;
|
---|
47 | double personalBestAttraction = PersonalBestAttraction.Value;
|
---|
48 | double neighborBestAttraction = NeighborBestAttraction.Value;
|
---|
49 |
|
---|
50 | RealVector velocity = new RealVector(Velocity.Length);
|
---|
51 | RealVector position = new RealVector(RealVector.Length);
|
---|
52 | double r_p = Random.NextDouble();
|
---|
53 | double r_g = Random.NextDouble();
|
---|
54 |
|
---|
55 | for (int i = 0; i < velocity.Length; i++) {
|
---|
56 | velocity[i] =
|
---|
57 | Velocity[i] * inertia +
|
---|
58 | (PersonalBest[i] - RealVector[i]) * personalBestAttraction * r_p +
|
---|
59 | (BestPoint[i] - RealVector[i]) * neighborBestAttraction * r_g;
|
---|
60 | }
|
---|
61 |
|
---|
62 | MoveParticle(velocity, position);
|
---|
63 |
|
---|
64 | return base.Apply();
|
---|
65 | }
|
---|
66 | }
|
---|
67 | }
|
---|