1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Encodings.PermutationEncoding;
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28 | using HeuristicLab.Optimization;
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29 | using HeuristicLab.Parameters;
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30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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31 | using HeuristicLab.Problems.Instances;
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32 |
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33 |
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34 | namespace HeuristicLab.Problems.PermutationProblems {
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35 | [Item("Permutation Flowshop Scheduling Problem (PFSP)", "Represents a Permutation Flowshop Scheduling Problem")]
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36 | [Creatable(CreatableAttribute.Categories.CombinatorialProblems)]
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37 | [StorableClass]
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38 | public sealed class PermutationFlowshopSchedulingProblem : SingleObjectiveBasicProblem<PermutationEncoding>, IProblemInstanceConsumer<FSSPData>, IProblemInstanceExporter<FSSPData> {
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39 | #region Fields
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40 | private static readonly FSSPData DefaultInstance = new FSSPData() {
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41 | Name = "Permutation Flowshop Scheduling Problem (PFSP)",
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42 | Description = "The default instance of the PFSP problem in HeuristicLab",
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43 | Jobs = 4,
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44 | Machines = 4,
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45 | //BestKnownQuality = 328,
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46 | ProcessingTimes = new double[,] {
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47 | {5 ,3, 6 ,6 },
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48 | {2 ,4, 8 ,4},
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49 | {4 ,2, 7 ,4},
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50 | {5 ,3, 8 ,6}
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51 | }
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52 | };
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53 | public event EventHandler BestKnownSolutionChanged;
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54 | #endregion
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55 |
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56 | #region Getter/Setter
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57 | public OptionalValueParameter<Permutation> BestKnownSolutionParameter
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58 | {
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59 | get { return (OptionalValueParameter<Permutation>)Parameters["BestKnownSolution"]; }
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60 | }
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61 | public OptionalValueParameter<DoubleMatrix> JobMatrixParameter
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62 | {
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63 | get { return (OptionalValueParameter<DoubleMatrix>)Parameters["JobMatrix"]; }
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64 | }
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65 | public Permutation BestKnownSolution
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66 | {
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67 | get { return BestKnownSolutionParameter.Value; }
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68 | set
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69 | {
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70 | BestKnownSolutionParameter.Value = value;
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71 | if (BestKnownSolutionChanged != null) { OnBestKnownSolutionChanged(); }
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72 | }
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73 | }
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74 | public DoubleMatrix JobMatrix
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75 | {
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76 | get { return JobMatrixParameter.Value; }
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77 | set { JobMatrixParameter.Value = value; }
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78 | }
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79 |
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80 | public override bool Maximization { get { return false; } }
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81 | #endregion
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82 |
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83 | #region Ctor
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84 | [StorableConstructor]
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85 | private PermutationFlowshopSchedulingProblem(bool deserializing) : base(deserializing) { }
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86 | private PermutationFlowshopSchedulingProblem(PermutationFlowshopSchedulingProblem original, Cloner cloner) : base(original, cloner) { }
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87 | public PermutationFlowshopSchedulingProblem() {
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88 | Parameters.Add(new OptionalValueParameter<Permutation>("BestKnownSolution", "The best known solution of this FSSP instance."));
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89 | Parameters.Add(new OptionalValueParameter<DoubleMatrix>("JobMatrix", "The matrix which contains the jobs,machines and duration."));
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90 |
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91 | Load(DefaultInstance);
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92 | EvaluatorParameter.GetsCollected = false;
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93 | EvaluatorParameter.Hidden = true;
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94 |
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95 | Evaluator.QualityParameter.ActualName = "Makespan";
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96 | }
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97 | #endregion
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98 |
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99 | #region Methods
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100 | public override IDeepCloneable Clone(Cloner cloner) {
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101 | return new PermutationFlowshopSchedulingProblem(this, cloner);
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102 | }
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103 |
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104 | public void Load(FSSPData data) {
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105 | if (data.BestKnownQuality.HasValue) {
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106 | BestKnownQuality = data.BestKnownQuality.Value;
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107 | }
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108 | Name = data.Name;
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109 | Description = data.Description;
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110 | JobMatrix = new DoubleMatrix(data.ProcessingTimes);
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111 | Encoding.Length = JobMatrix.Columns;
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112 |
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113 | if (data.BestKnownSchedule != null) {
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114 | int[] permut = data.BestKnownSchedule;
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115 | //Clean up if the first index = 1
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116 | if (!permut.Contains(0)) { permut = permut.Select(v => v - 1).ToArray(); }
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117 |
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118 | BestKnownSolution = new Permutation(PermutationTypes.Absolute, data.BestKnownSchedule);
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119 | BestKnownQuality = Evaluate(permut, JobMatrix);
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120 | }
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121 | }
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122 | public FSSPData Export() {
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123 | var result = new FSSPData {
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124 | Name = Name,
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125 | Description = Description,
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126 | ProcessingTimes = new double[JobMatrix.Rows, JobMatrix.Columns]
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127 | };
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128 |
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129 | result.BestKnownQuality = BestKnownQuality;
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130 |
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131 | if (JobMatrix != null) {
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132 | result.Jobs = JobMatrix.Rows;
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133 | result.Machines = JobMatrix.Columns;
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134 | }
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135 |
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136 | for (int i = 0; i < JobMatrix.Rows; i++) {
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137 | for (int j = 0; j < JobMatrix.Columns; j++) {
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138 | result.ProcessingTimes[i, j] = JobMatrix[i, j];
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139 | }
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140 | }
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141 |
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142 | result.BestKnownSchedule = BestKnownSolution != null ? (BestKnownSolution as IntArray).ToArray() : null;
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143 |
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144 | return result;
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145 | }
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146 |
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147 | public override double Evaluate(Individual individual, IRandom random) {
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148 | return Evaluate(individual.Permutation().ToArray(), JobMatrix);
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149 | }
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150 | #endregion
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151 |
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152 | #region Helper Methods
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153 | private void OnBestKnownSolutionChanged() {
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154 | BestKnownSolutionChanged?.Invoke(this, EventArgs.Empty);
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155 | }
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156 |
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157 | /// <summary>
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158 | /// Calculates the makespan (cMax), meaning the total time from start till the last job on the last machine is done
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159 | /// </summary>
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160 | /// <param name="permutation"></param>
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161 | /// <param name="matrix"></param>
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162 | /// <returns></returns>
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163 | private double Evaluate(int[] permutation, DoubleMatrix matrix) {
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164 | DoubleMatrix calculatedTime = new DoubleMatrix(matrix.Rows, matrix.Columns);
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165 | double runtimePrev;
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166 |
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167 | double runtimePrevMachine;
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168 | double runtimePrevJobOnThisMachine;
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169 |
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170 | for (var machineIdx = 0; machineIdx < matrix.Rows; machineIdx++) {
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171 | for (var jobIdx = 0; jobIdx < matrix.Columns; jobIdx++) {
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172 | runtimePrev = 0;
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173 |
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174 | if (jobIdx == 0 && machineIdx == 0) { //Nothing to calculate
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175 | } else if (machineIdx == 0) {
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176 | runtimePrev = calculatedTime[machineIdx, jobIdx - 1];
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177 | } else if (jobIdx == 0) {
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178 | runtimePrev = calculatedTime[machineIdx - 1, jobIdx];
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179 | } else {
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180 | runtimePrevMachine = calculatedTime[machineIdx - 1, jobIdx];
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181 | runtimePrevJobOnThisMachine = calculatedTime[machineIdx, jobIdx - 1];
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182 | runtimePrev = runtimePrevMachine > runtimePrevJobOnThisMachine ? runtimePrevMachine : runtimePrevJobOnThisMachine;
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183 | }
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184 | calculatedTime[machineIdx, jobIdx] = matrix[machineIdx, permutation[jobIdx]] + runtimePrev;
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185 | }
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186 | }
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187 | return calculatedTime[calculatedTime.Rows - 1, calculatedTime.Columns - 1];
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188 | }
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189 | #endregion
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190 | }
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191 | }
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