[8924] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[16057] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[8924] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
[10494] | 22 | using System.Linq;
|
---|
[8924] | 23 | using HeuristicLab.Core;
|
---|
[6406] | 24 | using HeuristicLab.Encodings.IntegerVectorEncoding;
|
---|
| 25 | using HeuristicLab.Encodings.PermutationEncoding;
|
---|
| 26 | using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;
|
---|
| 27 | using HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition;
|
---|
[8888] | 28 | using HeuristicLab.Tests;
|
---|
[6406] | 29 |
|
---|
[9764] | 30 | namespace HeuristicLab.Encodings.ScheduleEncoding.Tests {
|
---|
[6406] | 31 | public class TestUtils {
|
---|
| 32 | public static JSMEncoding CreateTestJSM1() {
|
---|
| 33 | JSMEncoding result = new JSMEncoding();
|
---|
| 34 | ItemList<Permutation> jsm = new ItemList<Permutation>();
|
---|
| 35 | for (int i = 0; i < 6; i++)
|
---|
| 36 | jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 0, 1, 2, 3, 4, 5 }));
|
---|
| 37 | result.JobSequenceMatrix = jsm;
|
---|
| 38 | return result;
|
---|
| 39 | }
|
---|
| 40 |
|
---|
| 41 | public static JSMEncoding CreateTestJSM2() {
|
---|
| 42 | JSMEncoding result = new JSMEncoding();
|
---|
| 43 | ItemList<Permutation> jsm = new ItemList<Permutation>();
|
---|
| 44 | for (int i = 0; i < 6; i++)
|
---|
| 45 | jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 5, 4, 3, 2, 1, 0 }));
|
---|
| 46 | result.JobSequenceMatrix = jsm;
|
---|
| 47 | return result;
|
---|
| 48 | }
|
---|
| 49 |
|
---|
| 50 |
|
---|
| 51 | public static PWREncoding CreateTestPWR1() {
|
---|
| 52 | PWREncoding result = new PWREncoding();
|
---|
| 53 | IntegerVector pwr = new IntegerVector(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 });
|
---|
| 54 | result.PermutationWithRepetition = pwr;
|
---|
| 55 | return result;
|
---|
| 56 | }
|
---|
| 57 |
|
---|
| 58 | public static PWREncoding CreateTestPWR2() {
|
---|
| 59 | PWREncoding result = new PWREncoding();
|
---|
| 60 | IntegerVector pwr = new IntegerVector(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 });
|
---|
| 61 | result.PermutationWithRepetition = pwr;
|
---|
| 62 | return result;
|
---|
| 63 | }
|
---|
[6475] | 64 |
|
---|
| 65 |
|
---|
| 66 | public static ItemList<Job> CreateJobData() {
|
---|
| 67 | Job j1 = new Job(0, 0);
|
---|
| 68 | j1.Tasks = new ItemList<Task> {
|
---|
| 69 | new Task (0, 0, j1.Index, 1),
|
---|
| 70 | new Task (1, 1, j1.Index, 2),
|
---|
| 71 | new Task (2, 2, j1.Index, 1)
|
---|
| 72 | };
|
---|
| 73 |
|
---|
| 74 | Job j2 = new Job(1, 0);
|
---|
| 75 | j2.Tasks = new ItemList<Task> {
|
---|
| 76 | new Task (3, 2, j2.Index, 2),
|
---|
| 77 | new Task (4, 1, j2.Index, 1),
|
---|
| 78 | new Task (5, 0, j2.Index, 2)
|
---|
| 79 | };
|
---|
| 80 |
|
---|
| 81 | Job j3 = new Job(2, 0);
|
---|
| 82 | j3.Tasks = new ItemList<Task> {
|
---|
| 83 | new Task (6, 0, j3.Index, 1),
|
---|
| 84 | new Task (7, 2, j3.Index, 2),
|
---|
| 85 | new Task (8, 1, j3.Index, 1)
|
---|
| 86 | };
|
---|
| 87 |
|
---|
| 88 | return new ItemList<Job> { j1, j2, j3 };
|
---|
| 89 | }
|
---|
| 90 |
|
---|
| 91 | public static Schedule CreateTestSchedule1() {
|
---|
| 92 | Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 }, null)), CreateJobData());
|
---|
| 93 | return result;
|
---|
| 94 | }
|
---|
| 95 |
|
---|
| 96 | public static Schedule CreateTestSchedule2() {
|
---|
| 97 | Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 }, null)), CreateJobData());
|
---|
| 98 | return result;
|
---|
| 99 | }
|
---|
[10494] | 100 | public static bool ScheduleEquals(Schedule actual, Schedule expected) {
|
---|
| 101 | return actual.Resources.Count == expected.Resources.Count &&
|
---|
| 102 | actual.Resources.Zip(expected.Resources, (a, e) => ResourceEquals(a, e)).All(_ => _);
|
---|
| 103 | }
|
---|
| 104 |
|
---|
| 105 | public static bool ResourceEquals(Resource actual, Resource expected) {
|
---|
| 106 | return actual.Index == expected.Index &&
|
---|
| 107 | actual.TotalDuration == expected.TotalDuration &&
|
---|
| 108 | actual.Tasks.Count == expected.Tasks.Count &&
|
---|
| 109 | actual.Tasks.Zip(expected.Tasks, (a, e) => TaskEquals(a, e)).All(_ => _);
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | public static bool TaskEquals(ScheduledTask actual, ScheduledTask expected) {
|
---|
| 113 | return
|
---|
| 114 | actual.StartTime == expected.StartTime &&
|
---|
| 115 | actual.EndTime == expected.EndTime &&
|
---|
| 116 | actual.Duration == expected.Duration &&
|
---|
| 117 | actual.ResourceNr == expected.ResourceNr &&
|
---|
| 118 | actual.JobNr == expected.JobNr &&
|
---|
| 119 | actual.TaskNr == expected.TaskNr;
|
---|
| 120 | }
|
---|
| 121 |
|
---|
| 122 | public static bool JSMEncodingEquals(JSMEncoding expected, JSMEncoding actual) {
|
---|
| 123 | if (expected.JobSequenceMatrix.Count != actual.JobSequenceMatrix.Count)
|
---|
| 124 | return false;
|
---|
| 125 | for (int i = 0; i < expected.JobSequenceMatrix.Count; i++) {
|
---|
| 126 | if (!PermutationEquals(expected.JobSequenceMatrix[i], actual.JobSequenceMatrix[i]))
|
---|
| 127 | return false;
|
---|
| 128 | }
|
---|
| 129 | return true;
|
---|
| 130 | }
|
---|
| 131 | private static bool PermutationEquals(Permutation p1, Permutation p2) {
|
---|
| 132 | if (p1.Length != p2.Length)
|
---|
| 133 | return false;
|
---|
| 134 | for (int i = 0; i < p1.Length; i++) {
|
---|
| 135 | if (p1[i] != p2[i])
|
---|
| 136 | return false;
|
---|
| 137 | }
|
---|
| 138 | return true;
|
---|
| 139 | }
|
---|
| 140 |
|
---|
| 141 | public static bool PRWEncodingEquals(PWREncoding expected, PWREncoding actual) {
|
---|
| 142 | if (expected.PermutationWithRepetition.Length != actual.PermutationWithRepetition.Length)
|
---|
| 143 | return false;
|
---|
| 144 | for (int i = 0; i < expected.PermutationWithRepetition.Length; i++) {
|
---|
| 145 | if (expected.PermutationWithRepetition[i] != actual.PermutationWithRepetition[i])
|
---|
| 146 | return false;
|
---|
| 147 | }
|
---|
| 148 | return true;
|
---|
| 149 | }
|
---|
[6406] | 150 | }
|
---|
| 151 | }
|
---|