1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Common;
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28 | using HeuristicLab.Problems.BinPacking;
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29 |
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30 | namespace HeuristicLab.Problems.BinPacking3D {
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31 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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32 | [StorableClass]
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33 | public class BinPacking3D : BinPacking<PackingPosition, PackingShape, PackingItem> {
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34 |
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35 | [Storable]
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36 | public Dictionary<PackingPosition, Tuple<int, int, int>> ResidualSpace { get; protected set; }
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37 |
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38 | public BinPacking3D(PackingShape binShape)
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39 | : base(binShape) {
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40 | ResidualSpace = new Dictionary<PackingPosition, Tuple<int,int,int>>();
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41 | AddExtremePoint(binShape.Origin);
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42 | InitializeOccupationLayers();
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43 | }
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44 | [StorableConstructor]
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45 | protected BinPacking3D(bool deserializing) : base(deserializing) { }
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46 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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47 | : base(original, cloner) {
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48 | this.ResidualSpace = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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49 | foreach (var o in original.ResidualSpace)
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50 | this.ResidualSpace.Add(cloner.Clone(o.Key), Tuple.Create(o.Value.Item1, o.Value.Item2, o.Value.Item3));
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51 | }
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new BinPacking3D(this, cloner);
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54 | }
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55 |
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56 |
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57 | [StorableHook(HookType.AfterDeserialization)]
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58 | private void AfterDeserialization() {
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59 | // BackwardsCompatibility3.3
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60 | #region Backwards compatible code, remove with 3.4
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61 | if (ResidualSpace == null)
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62 | ResidualSpace = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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63 | #endregion
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64 | }
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65 |
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66 | public override void PackItem(int itemID, PackingItem item, PackingPosition position) {// base call is deliberately omitted, because UpdateResidualSpace needs to be fitted in before
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67 | // base call is deliberately omitted, because UpdateResidualSpace needs to be fitted in before
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68 | Items[itemID] = item;
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69 | Positions[itemID] = position;
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70 | ExtremePoints.Remove(position);
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71 | ResidualSpace.Remove(position);
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72 | UpdateResidualSpace(item, position);
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73 | foreach (int id in Items.Select(x => x.Key))
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74 | GenerateNewExtremePointsForNewItem(Items[id], Positions[id]);
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75 |
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76 | AddNewItemToOccupationLayers(itemID, item, position);
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77 | }
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78 |
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79 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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80 | int newWidth = position.Rotated ? newItem.Depth : newItem.Width;
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81 | int newDepth = position.Rotated ? newItem.Width : newItem.Depth;
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82 |
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83 | //Find ExtremePoints beginning from sourcepointX
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84 | var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y, position.Z);
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85 | if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height && sourcePointX.Z < BinShape.Depth) {
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86 | //Traversing down the y-axis
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87 | PackingPosition current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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88 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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89 | current = PackingPosition.MoveDown(current);
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90 | }
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91 | AddExtremePoint((PackingPosition)current.Clone());
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92 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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93 | current = PackingPosition.MoveLeft(current);
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94 | }
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95 | AddExtremePoint(current);
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96 |
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97 | //Traversing down the z-axis
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98 | current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z);
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99 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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100 | current = PackingPosition.MoveBack(current);
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101 | }
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102 | AddExtremePoint((PackingPosition)current.Clone());
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103 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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104 | current = PackingPosition.MoveDown(current);
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105 | }
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106 | AddExtremePoint(current);
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107 | }
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108 |
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109 | //Find ExtremePoints beginning from sourcepointY
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110 | var sourcePointY = new PackingPosition(0, position.X, position.Y + newItem.Height, position.Z);
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111 | if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height && sourcePointY.Z < BinShape.Depth) {
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112 | //Traversing down the x-axis
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113 | PackingPosition current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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114 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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115 | current = PackingPosition.MoveLeft(current);
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116 | }
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117 | AddExtremePoint((PackingPosition)current.Clone());
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118 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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119 | current = PackingPosition.MoveDown(current);
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120 | }
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121 | AddExtremePoint(current);
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122 |
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123 | //Traversing down the z-axis
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124 | current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z);
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125 | while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) {
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126 | current = PackingPosition.MoveBack(current);
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127 | }
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128 | AddExtremePoint((PackingPosition)current.Clone());
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129 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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130 | current = PackingPosition.MoveDown(current);
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131 | }
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132 | AddExtremePoint(current);
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133 | }
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134 |
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135 | //Find ExtremePoints beginning from sourcepointZ
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136 | var sourcePointZ = new PackingPosition(0, position.X, position.Y, position.Z + newDepth);
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137 | if (sourcePointZ.X < BinShape.Width && sourcePointZ.Y < BinShape.Height && sourcePointZ.Z < BinShape.Depth) {
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138 | //Traversing down the x-axis
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139 | PackingPosition current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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140 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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141 | current = PackingPosition.MoveLeft(current);
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142 | }
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143 | AddExtremePoint((PackingPosition)current.Clone());
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144 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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145 | current = PackingPosition.MoveDown(current);
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146 | }
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147 | AddExtremePoint(current);
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148 |
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149 | //Traversing down the y-axis
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150 | current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z);
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151 | while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) {
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152 | current = PackingPosition.MoveDown(current);
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153 | }
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154 | AddExtremePoint((PackingPosition)current.Clone());
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155 | while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) {
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156 | current = PackingPosition.MoveLeft(current);
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157 | }
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158 | AddExtremePoint(current);
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159 | }
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160 | }
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161 |
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162 | private void AddExtremePoint(PackingPosition current) {
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163 | if (ExtremePoints.Add(current)) {
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164 | var tuple = Tuple.Create(BinShape.Width - current.X, BinShape.Height - current.Y, BinShape.Depth - current.Z);
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165 | ResidualSpace.Add(current, tuple);
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166 | }
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167 | }
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168 |
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169 | public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) {
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170 | PackingItem newItem = new PackingItem(
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171 | rotated ? item.Depth : item.Width,
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172 | item.Height,
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173 | rotated ? item.Width : item.Depth,
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174 | item.TargetBin, item.Weight, item.Material);
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175 |
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176 | var ep = ExtremePoints.Where(x => IsPositionFeasible(newItem, x, stackingConstraints)).FirstOrDefault();
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177 | if (ep != null) {
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178 | var result = new PackingPosition(ep.AssignedBin, ep.X, ep.Y, ep.Z, rotated);
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179 | return result;
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180 | }
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181 | return null;
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182 | }
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183 |
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184 | public override bool IsPositionFeasible(PackingItem item, PackingPosition position, bool stackingConstraints) {
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185 | var feasible = base.IsPositionFeasible(item, position, stackingConstraints);
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186 | return feasible
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187 | && IsSupportedByAtLeastOnePoint(item, position)
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188 | && (!stackingConstraints || (IsStaticStable(item, position) && IsWeightSupported(item, position)));
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189 | }
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190 |
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191 | public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated, bool stackingConstraints) {
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192 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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193 | PackingPosition currentPosition = new PackingPosition(0,
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194 | BinShape.Width - (rotated ? item.Depth : item.Width),
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195 | BinShape.Height - item.Height,
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196 | BinShape.Depth - (rotated ? item.Width : item.Depth), rotated);
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197 | //Slide the item as far as possible to the bottom
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198 | while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)
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199 | || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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200 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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201 | //Slide the item as far as possible to the left
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202 | while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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203 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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204 | //Slide the item as far as possible to the back
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205 | while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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206 | currentPosition = PackingPosition.MoveBack(currentPosition);
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207 | }
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208 | if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints))
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209 | currentPosition = PackingPosition.MoveLeft(currentPosition);
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210 | }
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211 | if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints))
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212 | currentPosition = PackingPosition.MoveDown(currentPosition);
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213 | }
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214 |
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215 | return IsPositionFeasible(item, currentPosition, stackingConstraints) ? currentPosition : null;
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216 | }
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217 |
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218 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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219 | var temp = new List<int>(sequence);
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220 | for (int i = 0; i < temp.Count; i++) {
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221 | var item = items[temp[i]];
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222 | var position = FindPositionBySliding(item, false, stackingConstraints);
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223 | if (position != null) {
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224 | PackItem(temp[i], item, position);
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225 | sequence.Remove(temp[i]);
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226 | }
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227 | }
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228 | }
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229 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, Dictionary<int, bool> rotationArray, bool stackingConstraints) {
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230 | var temp = new List<int>(sequence);
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231 | for (int i = 0; i < temp.Count; i++) {
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232 | var item = items[temp[i]];
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233 | var position = FindPositionBySliding(item, rotationArray[i], stackingConstraints);
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234 | if (position != null) {
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235 | PackItem(temp[i], item, position);
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236 | sequence.Remove(temp[i]);
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237 | }
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238 | }
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239 | }
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240 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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241 | var temp = new List<int>(sequence);
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242 | foreach (int itemID in temp) {
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243 | var item = items[itemID];
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244 | var positionFound = FindExtremePointForItem(item, false, stackingConstraints);
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245 | if (positionFound != null) {
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246 | PackItem(itemID, item, positionFound);
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247 | sequence.Remove(itemID);
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248 | }
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249 | }
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250 | }
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251 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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252 | var temp = new List<int>(sequence);
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253 | foreach (int itemID in temp) {
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254 | var item = items[itemID];
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255 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints);
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256 | if (positionFound != null) {
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257 | PackItem(itemID, item, positionFound);
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258 | sequence.Remove(itemID);
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259 | }
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260 | }
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261 | }
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262 | public override int ShortestPossibleSideFromPoint(PackingPosition position) {
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263 |
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264 | int shortestSide = int.MaxValue;
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265 | int width = BinShape.Width;
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266 | int height = BinShape.Height;
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267 | int depth = BinShape.Depth;
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268 |
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269 | if (position.X >= width || position.Y >= height || position.Z >= depth)
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270 | return shortestSide;
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271 |
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272 | PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z);
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273 | while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); }
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274 | if (current.X - position.X < shortestSide)
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275 | shortestSide = current.X - position.X;
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276 |
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277 |
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278 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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279 | while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); }
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280 | if (current.Y - position.Y < shortestSide)
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281 | shortestSide = current.Y - position.Y;
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282 |
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283 |
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284 | current = new PackingPosition(0, position.X, position.Y, position.Z);
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285 | while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); }
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286 | if (current.Z - position.Z < shortestSide)
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287 | shortestSide = current.Z - position.Z;
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288 |
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289 | return shortestSide;
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290 | }
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291 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
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292 | //Static stability is given, if item is placed on the ground
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293 | if (position.Y == 0)
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294 | return true;
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295 |
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296 | if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z))
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297 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z))
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298 | && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1))
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299 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1)))
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300 | return true;
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301 |
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302 | return false;
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303 | }
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304 |
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305 |
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306 | public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) {
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307 | if (position.Y == 0)
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308 | return true;
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309 |
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310 | int y = position.Y - 1;
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311 | for (int x = position.X; x < position.X + item.Width; x++)
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312 | for (int z = position.Z; z < position.Z + item.Depth; z++)
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313 | if (IsPointOccupied(new PackingPosition(0, x, y, z)))
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314 | return true;
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315 |
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316 | return false;
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317 | }
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318 | public bool IsWeightSupported(PackingItem item, PackingPosition ep) {
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319 | if (ep.Y == 0)
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320 | return true;
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321 |
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322 | if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item)
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323 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item)
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324 | && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)
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325 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item))
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326 | return true;
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327 |
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328 | return false;
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329 | }
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330 |
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331 | protected override void InitializeOccupationLayers() {
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332 | for (int i = 0; i * 10 <= BinShape.Depth; i += 1) {
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333 | OccupationLayers[i] = new List<int>();
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334 | }
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335 | }
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336 | protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) {
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337 | int z1 = position.Z / 10;
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338 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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339 |
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340 | for (int i = z1; i <= z2; i++)
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341 | OccupationLayers[i].Add(itemID);
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342 | }
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343 | protected override List<int> GetLayerItemIDs(PackingPosition position) {
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344 | return OccupationLayers[position.Z / 10];
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345 | }
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346 | protected override List<int> GetLayerItemIDs(PackingItem item, PackingPosition position) {
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347 | List<int> result = new List<int>();
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348 | int z1 = position.Z / 10;
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349 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
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350 |
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351 | for (int i = z1; i <= z2; i++)
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352 | result.AddRange(OccupationLayers[i]);
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353 | return result;
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354 | }
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355 |
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356 | public void UpdateResidualSpace(PackingItem item, PackingPosition pos) {
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357 | foreach (var ep in ExtremePoints) {
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358 | var rs = ResidualSpace[ep];
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359 | var depth = pos.Rotated ? item.Width : item.Depth;
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360 | var width = pos.Rotated ? item.Depth : item.Width;
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361 | if (ep.Z >= pos.Z && ep.Z < pos.Z + depth) {
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362 | if (ep.X <= pos.X && ep.Y >= pos.Y && ep.Y < pos.Y + item.Height) {
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363 | var diff = pos.X - ep.X;
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364 | var newRSX = Math.Min(rs.Item1, diff);
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365 | ResidualSpace[ep] = Tuple.Create(newRSX, rs.Item2, rs.Item3);
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366 | }
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367 | if (ep.Y <= pos.Y && ep.X >= pos.X && ep.X < pos.X + width) {
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368 | var diff = pos.Y - ep.Y;
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369 | var newRSY = Math.Min(rs.Item2, diff);
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370 | ResidualSpace[ep] = Tuple.Create(rs.Item1, newRSY, rs.Item3);
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371 | }
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372 | }
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373 | if (ep.Z <= pos.Z &&
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374 | ep.Y >= pos.Y && ep.Y < pos.Y + item.Height &&
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375 | ep.X >= pos.X && ep.X < pos.X + width) {
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376 | var diff = pos.Z - ep.Z;
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377 | var newRSZ = Math.Min(rs.Item3, diff);
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378 | ResidualSpace[ep] = Tuple.Create(rs.Item1, rs.Item2, newRSZ);
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379 | }
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380 | }
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381 | return;
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382 | }
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383 | }
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384 | } |
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