1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 |
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23 | using HeuristicLab.Core;
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24 | using System;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Problems.BinPacking.Random {
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29 | /*
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30 | * C# port of the implementation of the srand48 random generator.
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31 | * First implemented in test3dbpp.c by S. Martello, D. Pisinger, D. Vigo, E. den Boef, J. Korst (2003)
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32 | */
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33 | [Item("SRand", "A pseudo random number generator which creates uniformly distributed random numbers.")]
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34 | [StorableClass]
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35 | public sealed class SRand48 : Item, IRandom {
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36 | private object locker = new object();
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37 |
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38 | [Storable]
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39 | private bool init = false;
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40 | [Storable]
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41 | private uint _h48;
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42 | [Storable]
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43 | private uint _l48;
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44 |
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45 |
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46 | /// <summary>
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47 | /// Used by HeuristicLab.Persistence to initialize new instances during deserialization.
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48 | /// </summary>
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49 | /// <param name="deserializing">true, if the constructor is called during deserialization.</param>
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50 | [StorableConstructor]
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51 | private SRand48(bool deserializing) : base(deserializing) { }
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52 |
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53 | /// <summary>
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54 | /// Initializes a new instance from an existing one (copy constructor).
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55 | /// </summary>
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56 | /// <param name="original">The original <see cref="SRand48"/> instance which is used to initialize the new instance.</param>
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57 | /// <param name="cloner">A <see cref="Cloner"/> which is used to track all already cloned objects in order to avoid cycles.</param>
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58 | private SRand48(SRand48 original, Cloner cloner)
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59 | : base(original, cloner) {
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60 | _h48 = original._h48;
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61 | _l48 = original._l48;
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62 | init = original.init;
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63 | }
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64 |
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65 |
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66 | /// <summary>
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67 | /// Initializes a new instance of <see cref="SRand48"/>.
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68 | /// </summary>
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69 | public SRand48() {
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70 | if (!init) {
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71 | Seed((uint)DateTime.Now.Ticks);
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72 | init = true;
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73 | }
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74 | }
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75 |
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76 | /// <summary>
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77 | /// Initializes a new instance of <see cref="SRand48"/>
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78 | /// with the given seed <paramref name="seed"/>.
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79 | /// </summary>
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80 | /// <param name="seed">The seed with which to initialize the random number generator.</param>
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81 | public SRand48(uint seed) {
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82 | if (!init) {
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83 | Seed(seed);
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84 | init = true;
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85 | }
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86 | }
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87 |
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88 | /// <summary>
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89 | /// Clones the current instance (deep clone).
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90 | /// </summary>
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91 | /// <param name="cloner">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
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92 | /// <returns>The cloned object as <see cref="SRand48"/>.</returns>
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93 | public override IDeepCloneable Clone(Cloner cloner) {
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94 | return new SRand48(this, cloner);
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95 | }
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96 |
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97 | /// <summary>
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98 | /// Gets a new random number.
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99 | /// </summary>
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100 | /// <returns>A new int random number.</returns>
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101 | public int Next() {
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102 | lock (locker) {
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103 | return (int)LRand48x();
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104 | }
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105 | }
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106 |
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107 | /// <summary>
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108 | /// Gets a new random number being smaller than the given <paramref name="maxVal"/>.
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109 | /// </summary>
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110 | /// <exception cref="ArgumentException">Thrown when the given maximum value is
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111 | /// smaller or equal to zero.</exception>
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112 | /// <param name="maxVal">The maximum value of the generated random number.</param>
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113 | /// <returns>A new int random number.</returns>
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114 | public int Next(int maxVal) {
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115 | lock (locker) {
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116 | if (maxVal <= 0)
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117 | throw new ArgumentException("The interval [0, " + maxVal + ") is empty");
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118 | return (int)(LRand48x() % maxVal);
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119 | }
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120 | }
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121 |
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122 | /// <summary>
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123 | /// Gets a new random number being in the given interval <paramref name="minVal"/> and
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124 | /// <paramref name="maxVal"/>.
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125 | /// </summary>
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126 | /// <param name="minVal">The minimum value of the generated random number.</param>
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127 | /// <param name="maxVal">The maximum value of the generated random number.</param>
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128 | /// <returns>A new int random number.</returns>
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129 | public int Next(int minVal, int maxVal) {
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130 | lock (locker) {
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131 | if (maxVal <= minVal)
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132 | throw new ArgumentException("The interval [" + minVal + ", " + maxVal + ") is empty");
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133 | return Next(maxVal - minVal + 1) + minVal;
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134 | }
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135 | }
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136 |
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137 | /// <summary>
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138 | /// Gets a new double random variable.
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139 | /// </summary>
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140 | /// <returns></returns>
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141 | public double NextDouble() {
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142 | lock (locker) {
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143 | return ((double)Next()) * (1.0 / 4294967296.0);
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144 | }
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145 | }
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146 |
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147 | /// <summary>
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148 | /// Resets the current random number generator.
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149 | /// </summary>
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150 | public void Reset() {
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151 | lock (locker) {
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152 | Seed((uint)DateTime.Now.Ticks);
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153 | }
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154 | }
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155 |
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156 | /// <summary>
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157 | /// Resets the current random number generator with the given seed <paramref name="s"/>.
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158 | /// </summary>
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159 | /// <param name="seed">The seed with which to reset the current instance.</param>
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160 | public void Reset(int seed) {
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161 | lock (locker) {
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162 | Seed((uint)seed);
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163 | }
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164 | }
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165 |
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166 | /// <summary>
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167 | /// Initializes current instance with random seed.
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168 | /// </summary>
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169 | /// <param name="seed">A starting seed.</param>
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170 | private void Seed(uint seed) {
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171 | _h48 = seed;
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172 | _l48 = 0x330E;
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173 | }
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174 |
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175 | private int LRand48x() {
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176 | _h48 = (_h48 * 0xDEECE66D) + (_l48 * 0x5DEEC);
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177 | _l48 = _l48 * 0xE66D + 0xB;
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178 | _h48 = _h48 + (_l48 >> 16);
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179 | _l48 = _l48 & 0xFFFF;
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180 | return (int)(_h48 >> 1);
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181 | }
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182 |
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183 | }
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184 | }
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