1 | using HeuristicLab.Problems.BinPacking3D.Geometry;
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2 | using System;
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3 | using System.Collections.Generic;
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4 | using System.Linq;
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5 | using System.Text;
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6 | using System.Threading.Tasks;
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7 |
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8 | namespace HeuristicLab.Problems.BinPacking3D.ResidualSpaceCalculation {
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9 | internal class ResidualSpaceCalculator : IResidualSpaceCalculator {
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10 |
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11 | internal ResidualSpaceCalculator() {}
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12 |
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13 | public IEnumerable<ResidualSpace> CalculateResidualSpaces(BinPacking3D binPacking, Vector3D point) {
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14 | IList<ResidualSpace> residualSpaces = new List<ResidualSpace>();
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15 | var rs1 = CalculateXZY(binPacking, point);
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16 | var rs2 = CalculateZYX(binPacking, point);
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17 | var rs3 = CalculateYXZ(binPacking, point);
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18 |
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19 | if (!rs1.IsZero()) {
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20 | residualSpaces.Add(rs1);
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21 | }
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22 |
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23 | if (!rs2.IsZero() && !residualSpaces.Any(rs => rs.Equals(rs2))) {
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24 | residualSpaces.Add(rs2);
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25 | }
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26 | if (!rs3.IsZero() && !residualSpaces.Any(rs => rs.Equals(rs3))) {
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27 | residualSpaces.Add(rs3);
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28 | }
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29 | return residualSpaces;
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30 | }
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31 |
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32 | /// <summary>
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33 | /// Calculates a resiual space by expanding to the limits of the axis in the following order:
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34 | /// 1. x
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35 | /// 2. z
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36 | /// 3. y
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37 | /// </summary>
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38 | /// <param name="binPacking"></param>
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39 | /// <param name="point"></param>
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40 | /// <returns></returns>
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41 | private ResidualSpace CalculateXZY(BinPacking3D binPacking, Vector3D point) {
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42 | ResidualSpace rs = new ResidualSpace(binPacking, point);
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43 |
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44 | LimitResidualSpaceOnRight(binPacking, point, rs);
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45 | LimitResidualSpaceInFront(binPacking, point, rs);
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46 | LimitResidualSpaceAbove(binPacking, point, rs);
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47 | return rs;
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48 | }
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49 |
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50 | /// <summary>
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51 | /// Calculates a resiual space by expanding to the limits of the axis in the following order:
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52 | /// 1. z
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53 | /// 2. y
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54 | /// 3. x
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55 | /// </summary>
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56 | /// <param name="binPacking"></param>
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57 | /// <param name="point"></param>
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58 | /// <returns></returns>
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59 | private ResidualSpace CalculateZYX(BinPacking3D binPacking, Vector3D point) {
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60 | ResidualSpace rs = new ResidualSpace(binPacking, point);
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61 |
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62 | LimitResidualSpaceInFront(binPacking, point, rs);
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63 | LimitResidualSpaceAbove(binPacking, point, rs);
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64 | LimitResidualSpaceOnRight(binPacking, point, rs);
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65 | return rs;
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66 | }
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67 |
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68 | /// <summary>
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69 | /// Calculates a resiual space by expanding to the limits of the axis in the following order:
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70 | /// 1. y
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71 | /// 2. x
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72 | /// 3. z
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73 | /// </summary>
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74 | /// <param name="binPacking"></param>
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75 | /// <param name="point"></param>
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76 | /// <returns></returns>
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77 | private ResidualSpace CalculateYXZ(BinPacking3D binPacking, Vector3D point) {
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78 | ResidualSpace rs = new ResidualSpace(binPacking, point);
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79 |
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80 | LimitResidualSpaceAbove(binPacking, point, rs);
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81 | LimitResidualSpaceOnRight(binPacking, point, rs);
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82 | LimitResidualSpaceInFront(binPacking, point, rs);
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83 | return rs;
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84 | }
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85 |
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86 | /// <summary>
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87 | /// Returnst true if a given residual space and item overlaps at the x-axis
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88 | /// </summary>
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89 | /// <param name="point"></param>
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90 | /// <param name="residualSpace"></param>
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91 | /// <param name="position"></param>
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92 | /// <param name="item"></param>
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93 | /// <returns></returns>
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94 | private bool OverlapsX(Vector3D point, ResidualSpace residualSpace, PackingPosition position, PackingItem item) {
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95 | if (point.X > position.X && point.X >= position.X + item.Width) {
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96 | return false;
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97 | }
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98 |
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99 | if (point.X <= position.X && position.X >= point.X + residualSpace.Width) {
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100 | return false;
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101 | }
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102 | return true;
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103 | }
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104 |
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105 | /// <summary>
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106 | /// Returnst true if a given residual space and item overlaps at the y-axis
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107 | /// </summary>
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108 | /// <param name="point"></param>
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109 | /// <param name="residualSpace"></param>
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110 | /// <param name="position"></param>
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111 | /// <param name="item"></param>
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112 | private bool OverlapsY(Vector3D point, ResidualSpace residualSpace, PackingPosition position, PackingItem item) {
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113 | if (point.Y > position.Y && point.Y >= position.Y + item.Height) {
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114 | return false;
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115 | }
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116 |
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117 | if (point.Y <= position.Y && position.Y >= point.Y + residualSpace.Height) {
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118 | return false;
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119 | }
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120 | return true;
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121 | }
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122 |
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123 | /// <summary>
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124 | /// Returnst true if a given residual space and item overlaps at the z-axis
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125 | /// </summary>
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126 | /// <param name="point"></param>
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127 | /// <param name="residualSpace"></param>
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128 | /// <param name="position"></param>
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129 | /// <param name="item"></param>
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130 | private bool OverlapsZ(Vector3D point, ResidualSpace residualSpace, PackingPosition position, PackingItem item) {
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131 | if (point.Z > position.Z && point.Z >= position.Z + item.Depth) {
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132 | return false;
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133 | }
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134 |
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135 | if (point.Z <= position.Z && position.Z >= point.Z + residualSpace.Depth) {
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136 | return false;
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137 | }
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138 | return true;
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139 | }
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140 |
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141 | private bool OverlapsOnRight(Vector3D point, ResidualSpace residualSpace, PackingPosition position, PackingItem item) {
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142 | // if point.x >= position.x => the residual space is being located on the left side!
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143 | if (point.X >= position.X) {
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144 | return false;
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145 | }
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146 | var y = OverlapsY(point, residualSpace, position, item);
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147 | var z = OverlapsZ(point, residualSpace, position, item);
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148 | return y && z;
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149 | }
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150 |
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151 | private bool OverlapsInFront(Vector3D point, ResidualSpace residualSpace, PackingPosition position, PackingItem item) {
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152 | if (point.Z >= position.Z) {
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153 | return false;
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154 | }
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155 | var x = OverlapsX(point, residualSpace, position, item);
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156 | var y = OverlapsY(point, residualSpace, position, item);
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157 |
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158 | return x && y;
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159 | }
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160 |
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161 |
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162 | private bool OverlapsAbove(Vector3D point, ResidualSpace residualSpace, PackingPosition position, PackingItem item ) {
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163 | if (point.Y >= position.Y) {
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164 | return false;
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165 | }
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166 | var x = OverlapsX(point, residualSpace, position, item);
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167 | var z = OverlapsZ(point, residualSpace, position, item);
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168 |
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169 | return x && z;
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170 | }
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171 |
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172 | /// <summary>
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173 | /// Recalculates the width of a given residual space.
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174 | /// The new width is being limited by any item right of the residual space or the dimension of the bin shape.
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175 | /// If the new width is zero, the whole residual space is being set to zero.
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176 | /// </summary>
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177 | /// <param name="binPacking"></param>
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178 | /// <param name="point"></param>
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179 | /// <param name="residualSpace"></param>
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180 | private void LimitResidualSpaceOnRight(BinPacking3D binPacking, Vector3D point, ResidualSpace residualSpace) {
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181 | if (residualSpace.IsZero()) {
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182 | return;
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183 | }
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184 |
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185 | var items = binPacking.Items.Select(item => new { Dimension = item.Value, Position = binPacking.Positions[item.Key] })
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186 | .Where(item => OverlapsOnRight(point, residualSpace, item.Position, item.Dimension));
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187 | if (items.Count() > 0) {
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188 | foreach (var item in items) {
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189 | int newWidth = item.Position.X - point.X;
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190 | if (newWidth <= 0) {
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191 | residualSpace.SetZero();
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192 | return;
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193 | } else if (residualSpace.Width > newWidth) {
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194 | residualSpace.Width = newWidth;
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195 | }
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196 | }
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197 | }
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198 | }
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199 |
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200 | /// <summary>
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201 | /// Recalculates the depth of a given residual space.
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202 | /// The new depth is being limited by any item in front of the residual space or the dimension of the bin shape.
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203 | /// If the new depth is zero, the whole residual space is being set to zero.
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204 | /// </summary>
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205 | /// <param name="binPacking"></param>
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206 | /// <param name="point"></param>
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207 | /// <param name="residualSpace"></param>
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208 | private void LimitResidualSpaceInFront(BinPacking3D binPacking, Vector3D point, ResidualSpace residualSpace) {
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209 | if (residualSpace.IsZero()) {
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210 | return;
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211 | }
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212 |
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213 | var items = binPacking.Items.Select(item => new { Dimension = item.Value, Position = binPacking.Positions[item.Key] })
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214 | .Where(item => OverlapsInFront(point, residualSpace, item.Position, item.Dimension));
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215 | if (items.Count() > 0) {
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216 | foreach (var item in items) {
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217 | int newDepth = item.Position.Z - point.Z;
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218 | if (newDepth <= 0) {
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219 | residualSpace.SetZero();
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220 | return;
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221 | } else if (residualSpace.Depth > newDepth) {
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222 | residualSpace.Depth = newDepth;
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223 | }
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224 | }
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225 | }
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226 | }
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227 |
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228 | /// <summary>
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229 | /// Recalculates the height of a given residual space.
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230 | /// The new height is being limited by any item above the residual space or the dimension of the bin shape.
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231 | /// If the new height is zero, the whole residual space is being set to zero.
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232 | /// </summary>
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233 | /// <param name="binPacking"></param>
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234 | /// <param name="point"></param>
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235 | /// <param name="residualSpace"></param>
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236 | private void LimitResidualSpaceAbove(BinPacking3D binPacking, Vector3D point, ResidualSpace residualSpace) {
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237 | if (residualSpace.IsZero()) {
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238 | return;
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239 | }
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240 |
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241 | var items = binPacking.Items.Select(item => new { Dimension = item.Value, Position = binPacking.Positions[item.Key] })
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242 | .Where(item => OverlapsAbove(point, residualSpace, item.Position, item.Dimension));
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243 | if (items.Count() > 0) {
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244 | foreach (var item in items) {
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245 | int newHeight = item.Position.Y - point.Y;
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246 | if (newHeight <= 0) {
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247 | residualSpace.SetZero();
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248 | return;
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249 | } else if (residualSpace.Height > newHeight) {
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250 | residualSpace.Height = newHeight;
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251 | }
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252 | }
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253 | }
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254 | }
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255 | }
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256 | }
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