1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.PermutationEncoding;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Problems.BinPacking3D.ExtremePointCreation;
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27 | using HeuristicLab.Problems.BinPacking3D.ExtremePointPruning;
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28 | using System;
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29 | using System.Collections.Generic;
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30 | using System.Linq;
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31 | using System.Text;
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32 | using System.Threading.Tasks;
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33 |
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34 | namespace HeuristicLab.Problems.BinPacking3D.Packer {
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35 | internal class BinPackerFirstFit : BinPacker {
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36 | #region Constructors for HEAL
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37 | [StorableConstructor]
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38 | protected BinPackerFirstFit(bool deserializing) : base(deserializing) { }
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39 |
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40 | protected BinPackerFirstFit(BinPackerFirstFit original, Cloner cloner)
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41 | : base(original, cloner) {
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42 | }
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43 |
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44 | public override IDeepCloneable Clone(Cloner cloner) {
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45 | return new BinPackerFirstFit(this, cloner);
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46 | }
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47 | #endregion
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48 |
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49 | public BinPackerFirstFit() : base() { }
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50 |
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51 | /// <summary>
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52 | /// Packs the items of the object by using a first fit algorithm into an amount of bins and returns them.
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53 | /// </summary>
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54 | /// <returns>Returns a collection of bin packing 3d objects. Each object represents a bin and the packed items</returns>
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55 | public override IList<BinPacking3D> PackItems(Permutation sortedItems, PackingShape binShape, IList<PackingItem> items, ExtremePointCreationMethod epCreationMethod, ExtremePointPruningMethod epPruningMethod, bool useStackingConstraints) {
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56 | IList<BinPacking3D> packingList = new List<BinPacking3D>();
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57 | IList<int> remainingIds = new List<int>(sortedItems);
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58 |
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59 | while (remainingIds.Count > 0) {
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60 | BinPacking3D packingBin = new BinPacking3D(binShape);
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61 | PackRemainingItems(ref remainingIds, ref packingBin, items, epCreationMethod, useStackingConstraints);
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62 | packingList.Add(packingBin);
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63 | }
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64 |
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65 | ExtremePointPruningFactory.CreatePruning().PruneExtremePoints(epPruningMethod, packingList);
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66 | return packingList;
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67 | }
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68 |
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69 | /// <summary>
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70 | /// Tries to pack the remainig items into a given BinPacking3D object. Each item could be packed into the BinPacking3D object will be removed from the list of remaining ids
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71 | /// </summary>
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72 | /// <param name="remainingIds">List of remaining ids. After the method has been executed the list has to have less items</param>
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73 | /// <param name="packingBin">This object will be filled with some of the given items</param>
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74 | /// <param name="items">List of packing items. Some of the items will be assigned to the BinPacking3D object</param>
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75 | /// <param name="epCreationMethod"></param>
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76 | /// <param name="useStackingConstraints"></param>
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77 | protected void PackRemainingItems(ref IList<int> remainingIds, ref BinPacking3D packingBin, IList<PackingItem> items, ExtremePointCreationMethod epCreationMethod, bool useStackingConstraints) {
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78 | IExtremePointCreator extremePointCreator = ExtremePointCreatorFactory.CreateExtremePointCreator(epCreationMethod, useStackingConstraints);
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79 | foreach (var itemId in new List<int>(remainingIds)) {
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80 | PackingPosition position = FindPackingPositionForItem(packingBin, items[itemId], useStackingConstraints);
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81 | // if a valid packing position could be found, the current item can be added to the given bin
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82 | if (position != null) {
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83 | PackItem(packingBin, itemId, items[itemId], position, extremePointCreator, useStackingConstraints);
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84 | remainingIds.Remove(itemId);
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85 | }
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86 | }
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87 | }
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88 | }
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89 | }
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