1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Threading.Tasks;
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6 |
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7 | namespace HeuristicLab.Problems.BinPacking3D.Geometry {
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8 | /// <summary>
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9 | /// A line is given as a point and a directing vector
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10 | /// </summary>
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11 | internal class Line3D {
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12 | public Vector3D Point;
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13 | public Vector3D Direction;
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14 |
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15 | public Line3D(Vector3D point, Vector3D direction) {
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16 | Point = point;
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17 | Direction = direction;
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18 | }
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19 | public Line3D(PackingPosition position, Vector3D direction) {
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20 | Point = new Vector3D(position);
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21 | Direction = direction;
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22 | }
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23 |
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24 | public bool Intersects(Plane3D plane) {
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25 | return plane.Intersects(this);
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26 | }
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27 |
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28 | public Vector3D Intersect(Plane3D plane) {
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29 | return plane.Intersect(this);
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30 | }
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31 |
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32 | public Vector3D Intersect(Line3D line) {
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33 | double r = 0;
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34 | double s = 0;
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35 |
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36 | if (Direction.X != 0) {
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37 | r = (line.Point.X - this.Point.X) / (double)Direction.X;
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38 | } else if (Direction.Y != 0) {
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39 | r = (line.Point.Y - this.Point.Y) / (double)Direction.Y;
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40 | } else if (Direction.Z != 0) {
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41 | r = (line.Point.Z - this.Point.Z) / (double)Direction.Z;
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42 | }
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43 |
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44 | if (line.Direction.X != 0) {
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45 | s = (this.Point.X - line.Point.X) / (double)line.Direction.X;
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46 | } else if (line.Direction.Y != 0) {
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47 | s = (this.Point.Y - line.Point.Y) / (double)line.Direction.Y;
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48 | } else if (line.Direction.Z != 0) {
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49 | s = (this.Point.Z - line.Point.Z) / (double)line.Direction.Z;
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50 | }
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51 |
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52 | var a = r * this.Direction + this.Point;
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53 | var b = s * line.Direction + line.Point;
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54 | var c = a.Equals(b);
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55 | if (s!=0 && r!=0 && a.Equals(b)) {
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56 |
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57 | return a;
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58 | }
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59 |
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60 | return null;
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61 | }
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62 | }
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63 | }
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