1 | using HeuristicLab.Common;
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2 | using HeuristicLab.Problems.BinPacking3D.Geometry;
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3 | using System;
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4 | using System.Collections.Generic;
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5 | using System.Linq;
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6 | using System.Text;
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7 | using System.Threading.Tasks;
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8 |
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9 | namespace HeuristicLab.Problems.BinPacking3D.ExtremePointCreation {
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10 | /// <summary>
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11 | /// This extreme point creation class uses the line projection based method for creating extreme points.
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12 | /// </summary>
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13 | public class LineProjectionBasedEPCreator : ExtremePointCreator {
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14 |
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15 |
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16 |
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17 |
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18 | public override void UpdateExtremePoints(BinPacking3D binPacking, PackingItem item, PackingPosition position) {
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19 | // Before any extreme point for an item can be created, each residual space must be resized if the new item is in the residual space.
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20 | // If the residual spaces were not updated, it could be that an extreme point won't be generated because it lies in a residual space which
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21 | // size isn't correct anymore.
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22 | RecalculateResidualSpaces(binPacking, item, position);
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23 |
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24 | GenerateNewExtremePointsForNewItem(binPacking, item, position);
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25 |
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26 | foreach (var ep in GetEpsOnLeft(binPacking, item, position)) {
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27 | AddExtremePoint(binPacking, ep);
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28 | }
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29 |
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30 | foreach (var ep in GetEpsBelow(binPacking, item, position)) {
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31 | AddExtremePoint(binPacking, ep);
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32 | }
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33 |
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34 | foreach (var ep in GetEpsBehind(binPacking, item, position)) {
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35 | AddExtremePoint(binPacking, ep);
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36 | }
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37 | }
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38 |
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39 | /// <summary>
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40 | /// Returns true, if the given poisition and the related residual space is within the residual space of the given extreme point
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41 | /// </summary>
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42 | /// <param name="pos">New Position</param>
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43 | /// <param name="rsPos"></param>
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44 | /// <param name="ep"></param>
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45 | /// <param name="rsEp"></param>
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46 | /// <returns></returns>
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47 | protected override bool IsWithinResidualSpaceOfAnotherExtremePoint(Vector3D pos, Tuple<int, int, int> rsPos, PackingPosition ep, Tuple<int, int, int> rsEp) {
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48 | bool x = pos.X >= ep.X && rsPos.Item1 + pos.X <= rsEp.Item1 + ep.X;
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49 | bool y = (pos.Y >= ep.Y && pos.Y == 0 || pos.Y > ep.Y && pos.Y > 0) && rsPos.Item2 + pos.Y <= rsEp.Item2 + ep.Y;
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50 | bool z = pos.Z >= ep.Z && rsPos.Item3 + pos.Z <= rsEp.Item3 + ep.Z;
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51 | return x && y && z;
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52 | }
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53 |
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54 | public override void UpdateResidualSpace(BinPacking3D binPacking, PackingItem item, PackingPosition position) {
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55 | foreach (var ep in binPacking.ExtremePoints.ToList()) {
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56 | var rs = binPacking.ResidualSpace[ep];
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57 | var depth = position.Rotated ? item.Width : item.Depth;
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58 | var width = position.Rotated ? item.Depth : item.Width;
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59 | var changed = false;
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60 | if (ep.Z >= position.Z && ep.Z < position.Z + depth) {
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61 | if (ep.X <= position.X && ep.Y >= position.Y && ep.Y < position.Y + item.Height) {
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62 | var diff = position.X - ep.X;
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63 | var newRSX = Math.Min(rs.Item1, diff);
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64 | rs = Tuple.Create(newRSX, rs.Item2, rs.Item3);
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65 | changed = true;
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66 | }
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67 | if (ep.Y <= position.Y && ep.X >= position.X && ep.X < position.X + width) {
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68 | var diff = position.Y - ep.Y;
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69 | var newRSY = Math.Min(rs.Item2, diff);
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70 | rs = Tuple.Create(rs.Item1, newRSY, rs.Item3);
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71 | changed = true;
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72 | }
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73 | }
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74 |
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75 | if (ep.Z <= position.Z &&
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76 | ep.Y >= position.Y && ep.Y < position.Y + item.Height &&
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77 | ep.X >= position.X && ep.X < position.X + width) {
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78 | var diff = position.Z - ep.Z;
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79 | var newRSZ = Math.Min(rs.Item3, diff);
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80 | rs = Tuple.Create(rs.Item1, rs.Item2, newRSZ);
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81 | changed = true;
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82 | }
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83 |
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84 | if (changed) {
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85 | if (IsNonZero(rs) && !IsWithinResidualSpaceOfAnotherExtremePoint(binPacking, new Vector3D(ep), rs)) {
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86 | binPacking.ResidualSpace[ep] = rs;
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87 | } else {
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88 | binPacking.ExtremePoints.Remove(ep);
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89 | binPacking.ResidualSpace.Remove(ep);
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90 | }
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91 | }
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92 | }
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93 | return;
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94 | }
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95 |
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96 | protected override bool AddExtremePoint(BinPacking3D binPacking, PackingPosition position) {
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97 | if (binPacking.ExtremePoints.Add(position)) {
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98 | var rs = CalculateResidualSpace(binPacking, new Vector3D(position));
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99 | binPacking.ResidualSpace.Add(position, rs);
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100 | // Check if the existing extreme points are shadowed by the new point
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101 | // This is, their residual space fit entirely into the residual space of the new point
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102 | foreach (var ep in binPacking.ExtremePoints.Where(x => x != position && new Vector3D(x).IsInside(position, rs)).ToList()) {
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103 | if (IsWithinResidualSpaceOfAnotherExtremePoint(new Vector3D(ep), binPacking.ResidualSpace[ep], position, rs)) {
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104 | binPacking.ExtremePoints.Remove(ep);
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105 | binPacking.ResidualSpace.Remove(ep);
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106 | }
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107 | }
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108 | return true;
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109 | }
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110 | return false;
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111 | }
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112 |
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113 | /// <summary>
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114 | /// Returns true if an item is in the residual space of a given extrem point
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115 | /// </summary>
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116 | /// <param name="rs">KeyValuePair with the position of the extreme point and the size of the residual space</param>
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117 | /// <param name="item">Given Item</param>
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118 | /// <param name="position">Given position</param>
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119 | /// <returns></returns>
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120 | private bool ItemIsInRs(KeyValuePair<PackingPosition, Tuple<int, int, int>> rs, PackingItem item, PackingPosition position) {
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121 | return GetVertices(item, position).Where(pos => pos.IsInside(rs.Key, rs.Value)).Any();
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122 | }
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123 |
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124 | /// <summary>
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125 | /// Recalculates the residual spaces if needed.
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126 | /// It checks if an item is in an residual space and if so the residual space will be recalculated
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127 | /// </summary>
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128 | /// <param name="binPacking"></param>
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129 | /// <param name="item"></param>
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130 | /// <param name="position"></param>
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131 | private void RecalculateResidualSpaces(BinPacking3D binPacking, PackingItem item, PackingPosition position) {
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132 | var recalculatedSpaces = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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133 | foreach (var rs in binPacking.ResidualSpace) {
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134 | int width = rs.Value.Item1;
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135 | int height = rs.Value.Item2;
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136 | int depth = rs.Value.Item3;
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137 |
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138 | if (ItemIsInRs(rs, item, position)) {
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139 | if (rs.Key.X + rs.Value.Item1 > position.X) {
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140 | width = position.X - rs.Key.X;
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141 | } else if (rs.Key.Y + rs.Value.Item2 > position.Y) {
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142 | height = position.Y - rs.Key.Y;
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143 | } else if (rs.Key.Z + rs.Value.Item3 > position.Z) {
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144 | depth = position.Z - rs.Key.Z;
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145 | }
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146 | }
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147 |
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148 | var newRs = new Tuple<int, int, int>(width, height, depth);
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149 | if (IsNonZero(newRs)) {
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150 | recalculatedSpaces.Add(rs.Key, newRs);
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151 | } else {
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152 | recalculatedSpaces.Add(rs.Key, rs.Value);
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153 | }
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154 | }
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155 | binPacking.ResidualSpace = recalculatedSpaces;
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156 | }
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157 |
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158 | /// <summary>
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159 | /// Returns the extremepoints on the left side of an given item
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160 | /// </summary>
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161 | /// <param name="item"></param>
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162 | /// <param name="position"></param>
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163 | /// <returns></returns>
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164 | private IList<PackingPosition> GetEpsOnLeft(BinPacking3D binPacking, PackingItem item, PackingPosition position) {
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165 | IList<PackingPosition> eps = new List<PackingPosition>();
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166 | IEnumerable<Tuple<PackingPosition, PackingItem>> items = GetItemsOnLeft(binPacking, position);
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167 | var edges = GetProjectionEdgesOnLeft(item, position);
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168 |
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169 | foreach (var i in items) {
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170 | foreach (var edge in edges) {
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171 | var newEps = IntersectionsForItem(edge, GetEdgesOnRight(i.Item2, i.Item1));
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172 | foreach (var ep in newEps) {
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173 | try {
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174 | if (ep.X < binPacking.BinShape.Width && ep.Y < binPacking.BinShape.Height && ep.Z < binPacking.BinShape.Depth) {
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175 | var point = ProjectLeft(binPacking, ep);
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176 | var residualSpace = CalculateResidualSpace(binPacking, point);
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177 | if (IsNonZero(residualSpace)) {
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178 | eps.Add(new PackingPosition(position.AssignedBin, point.X, point.Y, point.Z));
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179 | }
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180 | }
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181 | } catch {
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182 | var s = ep;
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183 | }
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184 | }
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185 | }
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186 | }
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187 | return eps;
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188 | }
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189 |
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190 | /// <summary>
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191 | /// Returns the extremepoints below of an given item
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192 | /// </summary>
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193 | /// <param name="item"></param>
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194 | /// <param name="position"></param>
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195 | /// <returns></returns>
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196 | private IList<PackingPosition> GetEpsBelow(BinPacking3D binPacking, PackingItem item, PackingPosition position) {
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197 | IList<PackingPosition> eps = new List<PackingPosition>();
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198 | IEnumerable<Tuple<PackingPosition, PackingItem>> items = GetItemsBelow(binPacking, position);
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199 | var edges = GetProjectionEdgesBelow(item, position);
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200 |
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201 | foreach (var i in items) {
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202 | foreach (var edge in edges) {
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203 | var newEps = IntersectionsForItem(edge, GetEdgesOnTop(i.Item2, i.Item1));
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204 | foreach (var ep in newEps) {
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205 | try {
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206 | var point = ProjectDown(binPacking, ep);
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207 | var residualSpace = CalculateResidualSpace(binPacking, point);
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208 | if (IsNonZero(residualSpace)) {
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209 | eps.Add(new PackingPosition(position.AssignedBin, point.X, point.Y, point.Z));
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210 | }
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211 | } catch {
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212 | var s = ep;
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213 | }
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214 | }
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215 | }
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216 | }
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217 | return eps;
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218 | }
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219 |
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220 | /// <summary>
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221 | /// Returns the extremepoints on the left side of an given item
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222 | /// </summary>
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223 | /// <param name="item"></param>
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224 | /// <param name="position"></param>
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225 | /// <returns></returns>
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226 | private IList<PackingPosition> GetEpsBehind(BinPacking3D binPacking, PackingItem item, PackingPosition position) {
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227 | IList<PackingPosition> eps = new List<PackingPosition>();
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228 | IEnumerable<Tuple<PackingPosition, PackingItem>> items = GetItemsBehind(binPacking, position);
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229 | var edges = GetProjectionEdgesBehind(item, position);
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230 |
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231 | foreach (var i in items) {
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232 | foreach (var edge in edges) {
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233 | var newEps = IntersectionsForItem(edge, GetEdgesInFront(i.Item2, i.Item1));
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234 | foreach (var ep in newEps) {
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235 | try {
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236 | var point = ProjectBackward(binPacking, ep);
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237 | var residualSpace = CalculateResidualSpace(binPacking, point);
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238 | if (IsNonZero(residualSpace)) {
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239 | eps.Add(new PackingPosition(position.AssignedBin, point.X, point.Y, point.Z));
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240 | }
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241 | } catch {
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242 | var s = ep;
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243 | }
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244 | }
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245 | }
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246 | }
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247 | return eps;
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248 | }
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249 |
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250 | #region Methods for getting the edges for items
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251 |
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252 | /// <summary>
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253 | /// Returns an array of packing position which represents the vertices of an item.
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254 | /// The position of a vertex in the array is mapped to an item as followed:
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255 | /// 4----------5
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256 | /// /| /|
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257 | /// / | / |
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258 | /// / 0-------/--1
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259 | /// 6--/-------7 /
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260 | /// | / | /
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261 | /// |/ |/
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262 | /// 2----------3
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263 | ///
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264 | /// 0 = (0,0,0)
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265 | /// </summary>
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266 | /// <param name="item"></param>
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267 | /// <param name="position"></param>
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268 | /// <returns></returns>
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269 | private Vector3D[] GetVertices(PackingItem item, PackingPosition position) {
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270 | int width = position.Rotated ? item.Depth : item.Width;
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271 | int depth = position.Rotated ? item.Width : item.Depth;
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272 | return new Vector3D[] {
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273 | new Vector3D(position.X + 0, position.Y + 0, position.Z + 0), // (0,0,0)
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274 | new Vector3D(position.X + width, position.Y + 0, position.Z + 0), // (x,0,0)
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275 | new Vector3D(position.X + 0, position.Y + 0, position.Z + depth), // (0,0,z)
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276 | new Vector3D(position.X + width, position.Y + 0, position.Z + depth), // (x,0,z)
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277 |
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278 | new Vector3D(position.X + 0, position.Y + item.Height, position.Z + 0), // (0,y,0)
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279 | new Vector3D(position.X + width, position.Y + item.Height, position.Z + 0), // (x,y,0)
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280 | new Vector3D(position.X + 0, position.Y + item.Height, position.Z + depth), // (0,y,z)
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281 | new Vector3D(position.X + width, position.Y + item.Height, position.Z + depth), //(x,y,z)
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282 | };
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283 | }
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284 |
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285 | private Edge3D[] GetProjectionEdgesOnLeft(PackingItem item, PackingPosition position) {
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286 | Vector3D[] points = GetVertices(item, position);
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287 |
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288 | return new Edge3D[] {
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289 | new Edge3D(points[2], points[6]),
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290 | new Edge3D(points[6], points[4])
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291 | };
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292 | }
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293 |
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294 | private Edge3D[] GetProjectionEdgesBelow(PackingItem item, PackingPosition position) {
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295 | Vector3D[] points = GetVertices(item, position);
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296 |
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297 | return new Edge3D[] {
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298 | new Edge3D(points[2], points[3]),
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299 | new Edge3D(points[3], points[1])
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300 | };
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301 | }
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302 |
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303 | private Edge3D[] GetProjectionEdgesBehind(PackingItem item, PackingPosition position) {
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304 | Vector3D[] points = GetVertices(item, position);
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305 |
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306 | return new Edge3D[] {
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307 | new Edge3D(points[1], points[5]),
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308 | new Edge3D(points[5], points[4])
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309 | };
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310 | }
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311 |
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312 | /// <summary>
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313 | /// Returns an array of edges which contains all edges of the rigth side of an given item.
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314 | /// </summary>
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315 | /// <param name="item"></param>
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316 | /// <param name="position"></param>
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317 | /// <returns></returns>
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318 | private Edge3D[] GetEdgesOnRight(PackingItem item, PackingPosition position) {
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319 | Vector3D[] points = GetVertices(item, position);
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320 |
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321 | return new Edge3D[] {
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322 | new Edge3D(points[1], points[5]),
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323 | new Edge3D(points[5], points[7]),
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324 | new Edge3D(points[7], points[3]),
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325 | new Edge3D(points[3], points[1])
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326 | };
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327 | }
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328 |
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329 | /// <summary>
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330 | /// Returns an array of edges which contains all edges on the top of an given item.
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331 | /// </summary>
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332 | /// <param name="item"></param>
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333 | /// <param name="position"></param>
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334 | /// <returns></returns>
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335 | private Edge3D[] GetEdgesOnTop(PackingItem item, PackingPosition position) {
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336 | Vector3D[] points = GetVertices(item, position);
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337 |
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338 | return new Edge3D[] {
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339 | new Edge3D(points[4], points[5]),
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340 | new Edge3D(points[5], points[7]),
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341 | new Edge3D(points[7], points[6]),
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342 | new Edge3D(points[6], points[4])
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343 | };
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344 | }
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345 |
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346 | /// <summary>
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347 | /// Returns an array of edges which contains all edges in front of an given item.
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348 | /// </summary>
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349 | /// <param name="item"></param>
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350 | /// <param name="position"></param>
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351 | /// <returns></returns>
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352 | private Edge3D[] GetEdgesInFront(PackingItem item, PackingPosition position) {
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353 | Vector3D[] points = GetVertices(item, position);
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354 |
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355 | return new Edge3D[] {
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356 | new Edge3D(points[2], points[3]),
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357 | new Edge3D(points[3], points[7]),
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358 | new Edge3D(points[7], points[6]),
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359 | new Edge3D(points[6], points[2])
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360 | };
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361 | }
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362 |
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363 | #endregion
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364 |
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365 |
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366 | #region Intersections
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367 |
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368 | /// <summary>
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369 | /// Returns a list of extreme points.
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370 | /// </summary>
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371 | /// <param name="item"></param>
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372 | /// <param name="position"></param>
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373 | /// <param name="projectedEdge3D"></param>
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374 | /// <returns></returns>
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375 | private IEnumerable<Vector3D> IntersectionsForItem(Edge3D projectedEdge, Edge3D[] edges) {
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376 | IList<Vector3D> eps = new List<Vector3D>();
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377 | foreach (var edge in edges) {
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378 | var ep = edge.Intersects(projectedEdge);
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379 | if (ep != null) {
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380 | eps.Add(ep);
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381 | }
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382 | }
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383 | return eps as IEnumerable<Vector3D>;
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384 | }
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385 |
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386 |
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387 | #endregion
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388 |
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389 | }
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390 | }
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