1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Common;
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28 | using HeuristicLab.Problems.BinPacking;
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29 |
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30 | namespace HeuristicLab.Problems.BinPacking3D {
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31 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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32 | [StorableClass]
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33 | public class BinPacking3D : BinPacking<PackingPosition, PackingShape, PackingItem> {
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34 |
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35 | [Storable]
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36 | public Dictionary<PackingPosition, Tuple<int, int, int>> ResidualSpace { get; protected set; }
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37 |
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38 | public BinPacking3D(PackingShape binShape)
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39 | : base(binShape) {
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40 | ResidualSpace = new Dictionary<PackingPosition, Tuple<int,int,int>>();
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41 | AddExtremePoint(binShape.Origin);
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42 | InitializeOccupationLayers();
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43 | }
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44 | [StorableConstructor]
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45 | protected BinPacking3D(bool deserializing) : base(deserializing) { }
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46 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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47 | : base(original, cloner) {
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48 | this.ResidualSpace = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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49 | foreach (var o in original.ResidualSpace)
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50 | this.ResidualSpace.Add(cloner.Clone(o.Key), Tuple.Create(o.Value.Item1, o.Value.Item2, o.Value.Item3));
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51 | }
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new BinPacking3D(this, cloner);
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54 | }
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55 |
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56 |
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57 | [StorableHook(HookType.AfterDeserialization)]
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58 | private void AfterDeserialization() {
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59 | // BackwardsCompatibility3.3
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60 | #region Backwards compatible code, remove with 3.4
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61 | if (ResidualSpace == null)
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62 | ResidualSpace = new Dictionary<PackingPosition, Tuple<int, int, int>>();
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63 | #endregion
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64 | }
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65 |
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66 | public override void PackItem(int itemID, PackingItem item, PackingPosition position) {
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67 | ResidualSpace.Remove(position);
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68 | base.PackItem(itemID, item, position);
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69 | }
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70 |
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71 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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72 | int newWidth = position.Rotated ? newItem.Depth : newItem.Width;
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73 | int newDepth = position.Rotated ? newItem.Width : newItem.Depth;
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74 |
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75 | var itemPlacement = Items.Select(x => new { Item = x.Value, Position = Positions[x.Key] }).ToList();
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76 | // Find ExtremePoints beginning from sourcepointX
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77 | var sourcePoint = new Vector3D() { X = position.X + newWidth, Y = position.Y, Z = position.Z };
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78 | if (sourcePoint.X < BinShape.Width && sourcePoint.Y < BinShape.Height && sourcePoint.Z < BinShape.Depth) {
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79 | // Projecting onto the XZ-plane
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80 | var line = new Line3D(sourcePoint, new Vector3D(0, -1, 0));
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81 | var below = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Top))
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82 | .Concat(new[] { new Plane3D(BinShape, Side.Bottom) })
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83 | .Select(x => x.Intersect(line))
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84 | .Where(x => x != null && x.Y <= sourcePoint.Y)
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85 | .MaxItems(x => x.Y).First();
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86 | var residualSpace = CalculateResidualSpace(below);
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87 | var eps = ExtremePoints.Where(x => IsInside(below, x, ResidualSpace[x]));
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88 | if (!eps.Any(x => ResidualSpace[x].Item1 >= below.X - x.X + residualSpace.Item1
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89 | && ResidualSpace[x].Item2 >= below.Y - x.Y + residualSpace.Item2
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90 | && ResidualSpace[x].Item3 >= below.Z - x.Z + residualSpace.Item3)) {
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91 | // add only if the projected point's residual space is not a sub-space
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92 | // of another extreme point's residual space
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93 | var belowPoint = new PackingPosition(position.AssignedBin, below.X, below.Y, below.Z);
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94 | AddExtremePoint(belowPoint);
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95 | }
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96 | line = new Line3D(sourcePoint, new Vector3D(0, 0, -1));
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97 | // Projecting onto the XY-plane
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98 | var back = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Front))
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99 | .Concat(new[] { new Plane3D(BinShape, Side.Back) })
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100 | .Select(x => x.Intersect(line))
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101 | .Where(x => x != null && x.Z <= sourcePoint.Z)
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102 | .MaxItems(x => x.Y).First();
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103 | residualSpace = CalculateResidualSpace(below);
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104 | eps = ExtremePoints.Where(x => IsInside(below, x, ResidualSpace[x]));
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105 | if (!eps.Any(x => ResidualSpace[x].Item1 >= below.X - x.X + residualSpace.Item1
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106 | && ResidualSpace[x].Item2 >= below.Y - x.Y + residualSpace.Item2
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107 | && ResidualSpace[x].Item3 >= below.Z - x.Z + residualSpace.Item3)) {
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108 | // add only if the projected point's residual space is not a sub-space
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109 | // of another extreme point's residual space
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110 | var backPoint = new PackingPosition(position.AssignedBin, back.X, back.Y, back.Z);
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111 | AddExtremePoint(backPoint);
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112 | }
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113 | }
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114 |
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115 | //Find ExtremePoints beginning from sourcepointY
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116 | sourcePoint = new Vector3D(position.X, position.Y + newItem.Height, position.Z);
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117 | if (sourcePoint.X < BinShape.Width && sourcePoint.Y < BinShape.Height && sourcePoint.Z < BinShape.Depth) {
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118 | // Projecting onto the YZ-plane
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119 | var line = new Line3D(sourcePoint, new Vector3D(-1, 0, 0));
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120 | var left = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Right))
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121 | .Concat(new[] { new Plane3D(BinShape, Side.Left) })
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122 | .Select(x => x.Intersect(line))
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123 | .Where(x => x != null && x.X <= sourcePoint.X)
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124 | .MaxItems(x => x.Y).First();
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125 | var residualSpace = CalculateResidualSpace(left);
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126 | var eps = ExtremePoints.Where(x => IsInside(left, x, ResidualSpace[x]));
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127 | if (!eps.Any(x => ResidualSpace[x].Item1 >= left.X - x.X + residualSpace.Item1
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128 | && ResidualSpace[x].Item2 >= left.Y - x.Y + residualSpace.Item2
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129 | && ResidualSpace[x].Item3 >= left.Z - x.Z + residualSpace.Item3)) {
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130 | // add only if the projected point's residual space is not a sub-space
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131 | // of another extreme point's residual space
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132 | var leftPoint = new PackingPosition(position.AssignedBin, left.X, left.Y, left.Z);
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133 | AddExtremePoint(leftPoint);
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134 | }
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135 | line = new Line3D(sourcePoint, new Vector3D(0, 0, -1));
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136 | // Projecting onto the XY-plane
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137 | var back = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Front))
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138 | .Concat(new[] { new Plane3D(BinShape, Side.Back) })
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139 | .Select(x => x.Intersect(line))
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140 | .Where(x => x != null && x.Z <= sourcePoint.Z)
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141 | .MaxItems(x => x.Y).First();
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142 | residualSpace = CalculateResidualSpace(left);
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143 | eps = ExtremePoints.Where(x => IsInside(left, x, ResidualSpace[x]));
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144 | if (!eps.Any(x => ResidualSpace[x].Item1 >= left.X - x.X + residualSpace.Item1
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145 | && ResidualSpace[x].Item2 >= left.Y - x.Y + residualSpace.Item2
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146 | && ResidualSpace[x].Item3 >= left.Z - x.Z + residualSpace.Item3)) {
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147 | // add only if the projected point's residual space is not a sub-space
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148 | // of another extreme point's residual space
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149 | var backPoint = new PackingPosition(position.AssignedBin, back.X, back.Y, back.Z);
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150 | AddExtremePoint(backPoint);
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151 | }
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152 | }
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153 |
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154 | //Find ExtremePoints beginning from sourcepointZ
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155 | sourcePoint = new Vector3D(position.X, position.Y, position.Z + newDepth);
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156 | if (sourcePoint.X < BinShape.Width && sourcePoint.Y < BinShape.Height && sourcePoint.Z < BinShape.Depth) {
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157 | // Projecting onto the YZ-plane
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158 | var line = new Line3D(sourcePoint, new Vector3D(-1, 0, 0));
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159 | var left = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Right))
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160 | .Concat(new[] { new Plane3D(BinShape, Side.Left) })
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161 | .Select(x => x.Intersect(line))
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162 | .Where(x => x != null && x.X <= sourcePoint.X)
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163 | .MaxItems(x => x.Y).First();
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164 | var residualSpace = CalculateResidualSpace(left);
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165 | var eps = ExtremePoints.Where(x => IsInside(left, x, ResidualSpace[x]));
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166 | if (!eps.Any(x => ResidualSpace[x].Item1 >= left.X - x.X + residualSpace.Item1
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167 | && ResidualSpace[x].Item2 >= left.Y - x.Y + residualSpace.Item2
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168 | && ResidualSpace[x].Item3 >= left.Z - x.Z + residualSpace.Item3)) {
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169 | // add only if the projected point's residual space is not a sub-space
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170 | // of another extreme point's residual space
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171 | var leftPoint = new PackingPosition(position.AssignedBin, left.X, left.Y, left.Z);
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172 | AddExtremePoint(leftPoint);
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173 | }
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174 | // Projecting onto the XZ-plane
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175 | line = new Line3D(sourcePoint, new Vector3D(0, -1, 0));
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176 | var below = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Top))
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177 | .Concat(new[] { new Plane3D(BinShape, Side.Bottom) })
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178 | .Select(x => x.Intersect(line))
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179 | .Where(x => x != null && x.Y <= sourcePoint.Y)
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180 | .MaxItems(x => x.Y).First();
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181 | residualSpace = CalculateResidualSpace(below);
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182 | eps = ExtremePoints.Where(x => IsInside(below, x, ResidualSpace[x]));
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183 | if (!eps.Any(x => ResidualSpace[x].Item1 >= below.X - x.X + residualSpace.Item1
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184 | && ResidualSpace[x].Item2 >= below.Y - x.Y + residualSpace.Item2
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185 | && ResidualSpace[x].Item3 >= below.Z - x.Z + residualSpace.Item3)) {
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186 | // add only if the projected point's residual space is not a sub-space
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187 | // of another extreme point's residual space
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188 | var belowPoint = new PackingPosition(position.AssignedBin, below.X, below.Y, below.Z);
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189 | AddExtremePoint(belowPoint);
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190 | }
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191 | }
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192 | }
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193 |
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194 | private bool IsBelow(PackingPosition lowerPos, PackingItem lowerItem, Vector3D upper) {
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195 | return lowerPos.X <= upper.X && lowerPos.X + lowerItem.Width > upper.X
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196 | && lowerPos.Z <= upper.Z && lowerPos.Z + lowerItem.Depth > upper.Z
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197 | && lowerPos.Y + lowerItem.Height < upper.Y;
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198 | }
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199 |
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200 | private bool IsLeft(PackingPosition leftPos, PackingItem leftItem, Vector3D right) {
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201 | return leftPos.Y <= right.Y && leftPos.Y + leftItem.Height > right.Y
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202 | && leftPos.Z <= right.Z && leftPos.Z + leftItem.Depth > right.Z
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203 | && leftPos.X + leftItem.Width < right.X;
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204 | }
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205 |
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206 | private bool IsBack(PackingPosition backPos, PackingItem backItem, Vector3D front) {
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207 | return backPos.Y <= front.Y && backPos.Y + backItem.Height > front.Y
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208 | && backPos.X <= front.X && backPos.X + backItem.Width > front.X
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209 | && backPos.Z + backItem.Depth < front.Z;
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210 | }
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211 |
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212 | private bool AddExtremePoint(PackingPosition current) {
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213 | if (ExtremePoints.Add(current)) {
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214 | ResidualSpace.Add(current, CalculateResidualSpace(current));
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215 | return true;
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216 | }
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217 | return false;
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218 | }
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219 |
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220 | private Tuple<int, int, int> CalculateResidualSpace(Vector3D pos) {
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221 | return Tuple.Create(BinShape.Width - pos.X, BinShape.Height - pos.Y, BinShape.Depth - pos.Z);
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222 | }
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223 |
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224 | private Tuple<int, int, int> CalculateResidualSpace(PackingPosition pos) {
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225 | return Tuple.Create(BinShape.Width - pos.X, BinShape.Height - pos.Y, BinShape.Depth - pos.Z);
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226 | }
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227 |
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228 | private bool IsInside(Vector3D point, PackingPosition pos, PackingItem item) {
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229 | return point.X >= pos.X && point.X < pos.X + (pos.Rotated ? item.Depth : item.Width)
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230 | && point.Y >= pos.Y && point.Y < pos.Y + item.Height
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231 | && point.Z >= pos.Z && point.Z < pos.Z + (pos.Rotated ? item.Width : item.Depth);
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232 | }
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233 |
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234 | private bool IsInside(Vector3D point, Vector3D pos, PackingItem item) {
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235 | return point.X >= pos.X && point.X < pos.X + item.Width
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236 | && point.Y >= pos.Y && point.Y < pos.Y + item.Height
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237 | && point.Z >= pos.Z && point.Z < pos.Z + item.Depth;
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238 | }
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239 |
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240 | private bool IsInside(Vector3D point, PackingPosition pos, Tuple<int, int, int> rs) {
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241 | return point.X >= pos.X && point.X < pos.X + rs.Item1
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242 | && point.Y >= pos.Y && point.Y < pos.Y + rs.Item2
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243 | && point.Z >= pos.Z && point.Z < pos.Z + rs.Item3;
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244 | }
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245 |
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246 | private bool IsInside(Vector3D point, Vector3D pos, Tuple<int, int, int> rs) {
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247 | return point.X >= pos.X && point.X < pos.X + rs.Item1
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248 | && point.Y >= pos.Y && point.Y < pos.Y + rs.Item2
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249 | && point.Z >= pos.Z && point.Z < pos.Z + rs.Item3;
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250 | }
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251 |
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252 | public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) {
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253 | PackingItem newItem = new PackingItem(
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254 | rotated ? item.Depth : item.Width,
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255 | item.Height,
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256 | rotated ? item.Width : item.Depth,
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257 | item.TargetBin, item.Weight, item.Material);
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258 |
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259 | var ep = ExtremePoints.Where(x => IsPositionFeasible(newItem, x, stackingConstraints))
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260 | .OrderBy(x => x.X + x.Y + x.Z) // order by manhattan distance to try those closest to origin first
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261 | .FirstOrDefault();
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262 | if (ep != null) {
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263 | var result = new PackingPosition(ep.AssignedBin, ep.X, ep.Y, ep.Z, rotated);
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264 | return result;
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265 | }
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266 | return null;
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267 | }
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268 |
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269 | public override bool IsPositionFeasible(PackingItem item, PackingPosition position, bool stackingConstraints) {
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270 | var feasible = base.IsPositionFeasible(item, position, stackingConstraints);
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271 | return feasible
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272 | && IsSupportedByAtLeastOnePoint(item, position)
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273 | && (!stackingConstraints || (IsStaticStable(item, position) && IsWeightSupported(item, position)));
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274 | }
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275 |
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276 | public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated, bool stackingConstraints) {
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277 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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278 | PackingPosition currentPosition = new PackingPosition(0,
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279 | BinShape.Width - (rotated ? item.Depth : item.Width),
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280 | BinShape.Height - item.Height,
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281 | BinShape.Depth - (rotated ? item.Width : item.Depth), rotated);
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282 | //Slide the item as far as possible to the bottom
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283 | while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)
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284 | || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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285 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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286 | //Slide the item as far as possible to the left
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287 | while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)
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288 | || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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289 | //Slide the item as far as possible to the back
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290 | while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) {
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291 | currentPosition = PackingPosition.MoveBack(currentPosition);
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292 | }
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293 | if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints))
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294 | currentPosition = PackingPosition.MoveLeft(currentPosition);
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295 | }
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296 | if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints))
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297 | currentPosition = PackingPosition.MoveDown(currentPosition);
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298 | }
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299 |
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300 | return IsPositionFeasible(item, currentPosition, stackingConstraints) ? currentPosition : null;
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301 | }
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302 |
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303 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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304 | var temp = new List<int>(sequence);
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305 | for (int i = 0; i < temp.Count; i++) {
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306 | var item = items[temp[i]];
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307 | var position = FindPositionBySliding(item, false, stackingConstraints);
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308 | if (position != null) {
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309 | PackItem(temp[i], item, position);
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310 | sequence.Remove(temp[i]);
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311 | }
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312 | }
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313 | }
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314 | public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> items, Dictionary<int, bool> rotationArray, bool stackingConstraints) {
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315 | var temp = new List<int>(sequence);
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316 | for (int i = 0; i < temp.Count; i++) {
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317 | var item = items[temp[i]];
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318 | var position = FindPositionBySliding(item, rotationArray[i], stackingConstraints);
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319 | if (position != null) {
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320 | PackItem(temp[i], item, position);
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321 | sequence.Remove(temp[i]);
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322 | }
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323 | }
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324 | }
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325 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints) {
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326 | var temp = new List<int>(sequence);
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327 | foreach (int itemID in temp) {
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328 | var item = items[itemID];
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329 | var positionFound = FindExtremePointForItem(item, false, stackingConstraints);
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330 | if (positionFound != null) {
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331 | PackItem(itemID, item, positionFound);
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332 | if (Items.Count > 1)
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333 | UpdateResidualSpace(item, positionFound);
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334 | sequence.Remove(itemID);
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335 | }
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336 | }
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337 | }
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338 | public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> items, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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339 | var temp = new List<int>(sequence);
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340 | foreach (int itemID in temp) {
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341 | var item = items[itemID];
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342 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints);
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343 | if (positionFound != null) {
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344 | PackItem(itemID, item, positionFound);
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345 | sequence.Remove(itemID);
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346 | }
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347 | }
|
---|
348 | }
|
---|
349 | public override int ShortestPossibleSideFromPoint(PackingPosition position) {
|
---|
350 |
|
---|
351 | int shortestSide = int.MaxValue;
|
---|
352 | int width = BinShape.Width;
|
---|
353 | int height = BinShape.Height;
|
---|
354 | int depth = BinShape.Depth;
|
---|
355 |
|
---|
356 | if (position.X >= width || position.Y >= height || position.Z >= depth)
|
---|
357 | return shortestSide;
|
---|
358 |
|
---|
359 | PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z);
|
---|
360 | while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); }
|
---|
361 | if (current.X - position.X < shortestSide)
|
---|
362 | shortestSide = current.X - position.X;
|
---|
363 |
|
---|
364 |
|
---|
365 | current = new PackingPosition(0, position.X, position.Y, position.Z);
|
---|
366 | while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); }
|
---|
367 | if (current.Y - position.Y < shortestSide)
|
---|
368 | shortestSide = current.Y - position.Y;
|
---|
369 |
|
---|
370 |
|
---|
371 | current = new PackingPosition(0, position.X, position.Y, position.Z);
|
---|
372 | while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); }
|
---|
373 | if (current.Z - position.Z < shortestSide)
|
---|
374 | shortestSide = current.Z - position.Z;
|
---|
375 |
|
---|
376 | return shortestSide;
|
---|
377 | }
|
---|
378 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
|
---|
379 | //Static stability is given, if item is placed on the ground
|
---|
380 | if (position.Y == 0)
|
---|
381 | return true;
|
---|
382 |
|
---|
383 | if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z))
|
---|
384 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z))
|
---|
385 | && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1))
|
---|
386 | && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1)))
|
---|
387 | return true;
|
---|
388 |
|
---|
389 | return false;
|
---|
390 | }
|
---|
391 |
|
---|
392 |
|
---|
393 | public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) {
|
---|
394 | if (position.Y == 0)
|
---|
395 | return true;
|
---|
396 |
|
---|
397 | int y = position.Y - 1;
|
---|
398 | for (int x = position.X; x < position.X + item.Width; x++)
|
---|
399 | for (int z = position.Z; z < position.Z + item.Depth; z++)
|
---|
400 | if (IsPointOccupied(new PackingPosition(0, x, y, z)))
|
---|
401 | return true;
|
---|
402 |
|
---|
403 | return false;
|
---|
404 | }
|
---|
405 | public bool IsWeightSupported(PackingItem item, PackingPosition ep) {
|
---|
406 | if (ep.Y == 0)
|
---|
407 | return true;
|
---|
408 |
|
---|
409 | if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item)
|
---|
410 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item)
|
---|
411 | && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)
|
---|
412 | && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item))
|
---|
413 | return true;
|
---|
414 |
|
---|
415 | return false;
|
---|
416 | }
|
---|
417 |
|
---|
418 | protected override void InitializeOccupationLayers() {
|
---|
419 | for (int i = 0; i * 10 <= BinShape.Depth; i += 1) {
|
---|
420 | OccupationLayers[i] = new List<int>();
|
---|
421 | }
|
---|
422 | }
|
---|
423 | protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) {
|
---|
424 | int z1 = position.Z / 10;
|
---|
425 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
|
---|
426 |
|
---|
427 | for (int i = z1; i <= z2; i++)
|
---|
428 | OccupationLayers[i].Add(itemID);
|
---|
429 | }
|
---|
430 | protected override List<int> GetLayerItemIDs(PackingPosition position) {
|
---|
431 | return OccupationLayers[position.Z / 10];
|
---|
432 | }
|
---|
433 | protected override List<int> GetLayerItemIDs(PackingItem item, PackingPosition position) {
|
---|
434 | List<int> result = new List<int>();
|
---|
435 | int z1 = position.Z / 10;
|
---|
436 | int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10;
|
---|
437 |
|
---|
438 | for (int i = z1; i <= z2; i++)
|
---|
439 | result.AddRange(OccupationLayers[i]);
|
---|
440 | return result;
|
---|
441 | }
|
---|
442 |
|
---|
443 | public void UpdateResidualSpace(PackingItem item, PackingPosition pos) {
|
---|
444 | foreach (var ep in ExtremePoints) {
|
---|
445 | if (ep.Z >= pos.Z && ep.Z <= pos.Z + item.Depth) {
|
---|
446 | if (ep.X <= pos.X && ep.Y > pos.Y && ep.Y < pos.Y + item.Height) {
|
---|
447 | var diff = pos.X - ep.X;
|
---|
448 | var newRSX = ResidualSpace[ep].Item1 < diff ? ResidualSpace[ep].Item1 : diff;
|
---|
449 | ResidualSpace[ep] = Tuple.Create(newRSX, ResidualSpace[ep].Item2, ResidualSpace[ep].Item3);
|
---|
450 | }
|
---|
451 | if (ep.Y <= pos.Y && ep.X > pos.X && ep.X < pos.X + item.Width) {
|
---|
452 | var diff = pos.Y - ep.Y;
|
---|
453 | var newRSY = ResidualSpace[ep].Item2 < diff ? ResidualSpace[ep].Item2 : diff;
|
---|
454 | ResidualSpace[ep] = Tuple.Create(ResidualSpace[ep].Item1, newRSY, ResidualSpace[ep].Item3);
|
---|
455 | }
|
---|
456 | }
|
---|
457 | if (ep.Z <= pos.Z &&
|
---|
458 | ep.Y > pos.Y && ep.Y < pos.Y + item.Height &&
|
---|
459 | ep.X > pos.X && ep.X < pos.X + item.Width) {
|
---|
460 | var diff = pos.Z - ep.Z;
|
---|
461 | var newRSZ = ResidualSpace[ep].Item3 < diff ? ResidualSpace[ep].Item3 : diff;
|
---|
462 | ResidualSpace[ep] = Tuple.Create(ResidualSpace[ep].Item1, ResidualSpace[ep].Item2, newRSZ);
|
---|
463 | }
|
---|
464 | }
|
---|
465 | return;
|
---|
466 | }
|
---|
467 |
|
---|
468 | private class Vector3D {
|
---|
469 | public int X;
|
---|
470 | public int Y;
|
---|
471 | public int Z;
|
---|
472 | public Vector3D() { }
|
---|
473 | public Vector3D(int x, int y, int z) {
|
---|
474 | X = x;
|
---|
475 | Y = y;
|
---|
476 | Z = z;
|
---|
477 | }
|
---|
478 | public Vector3D(PackingPosition pos) {
|
---|
479 | X = pos.X;
|
---|
480 | Y = pos.Y;
|
---|
481 | Z = pos.Z;
|
---|
482 | }
|
---|
483 | public static Vector3D AlongX(Vector3D pos, PackingItem item) {
|
---|
484 | return new Vector3D(
|
---|
485 | pos.X + item.Width,
|
---|
486 | pos.Y,
|
---|
487 | pos.Z
|
---|
488 | );
|
---|
489 | }
|
---|
490 | public static Vector3D AlongY(Vector3D pos, PackingItem item) {
|
---|
491 | return new Vector3D(
|
---|
492 | pos.X,
|
---|
493 | pos.Y + item.Height,
|
---|
494 | pos.Z
|
---|
495 | );
|
---|
496 | }
|
---|
497 | public static Vector3D AlongZ(Vector3D pos, PackingItem item) {
|
---|
498 | return new Vector3D(
|
---|
499 | pos.X,
|
---|
500 | pos.Y,
|
---|
501 | pos.Z + item.Depth
|
---|
502 | );
|
---|
503 | }
|
---|
504 | public static Vector3D AlongX(PackingPosition pos, PackingItem item) {
|
---|
505 | return new Vector3D(
|
---|
506 | pos.X + item.Width,
|
---|
507 | pos.Y,
|
---|
508 | pos.Z
|
---|
509 | );
|
---|
510 | }
|
---|
511 | public static Vector3D AlongY(PackingPosition pos, PackingItem item) {
|
---|
512 | return new Vector3D(
|
---|
513 | pos.X,
|
---|
514 | pos.Y + item.Height,
|
---|
515 | pos.Z
|
---|
516 | );
|
---|
517 | }
|
---|
518 | public static Vector3D AlongZ(PackingPosition pos, PackingItem item) {
|
---|
519 | return new Vector3D(
|
---|
520 | pos.X,
|
---|
521 | pos.Y,
|
---|
522 | pos.Z + item.Depth
|
---|
523 | );
|
---|
524 | }
|
---|
525 |
|
---|
526 | public Vector3D Cross(Vector3D b) {
|
---|
527 | return new Vector3D(
|
---|
528 | Y * b.Z - Z * b.Y,
|
---|
529 | -X * b.Z + Z * b.X,
|
---|
530 | X * b.Y - Y * b.X
|
---|
531 | );
|
---|
532 | }
|
---|
533 | public static int operator *(Vector3D a, Vector3D b) {
|
---|
534 | return a.X * b.X + a.Y * b.Y + a.Z * b.Z;
|
---|
535 | }
|
---|
536 | public static Vector3D operator *(int a, Vector3D b) {
|
---|
537 | return new Vector3D(a * b.X, a * b.Y, a * b.Z);
|
---|
538 | }
|
---|
539 | public static Vector3D operator *(Vector3D a, int b) {
|
---|
540 | return new Vector3D(a.X * b, a.Y * b, a.Z * b);
|
---|
541 | }
|
---|
542 | public static Vector3D operator +(Vector3D a, Vector3D b) {
|
---|
543 | return new Vector3D(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
|
---|
544 | }
|
---|
545 | public static Vector3D operator -(Vector3D a, Vector3D b) {
|
---|
546 | return new Vector3D(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
|
---|
547 | }
|
---|
548 | }
|
---|
549 |
|
---|
550 | // A line is given as a point and a directing vector
|
---|
551 | private class Line3D {
|
---|
552 | public Vector3D Point;
|
---|
553 | public Vector3D Direction;
|
---|
554 |
|
---|
555 | public Line3D(Vector3D point, Vector3D direction) {
|
---|
556 | Point = point;
|
---|
557 | Direction = direction;
|
---|
558 | }
|
---|
559 |
|
---|
560 | public bool Intersects(Plane3D plane) {
|
---|
561 | return plane.Intersects(this);
|
---|
562 | }
|
---|
563 |
|
---|
564 | public Vector3D Intersect(Plane3D plane) {
|
---|
565 | return plane.Intersect(this);
|
---|
566 | }
|
---|
567 | }
|
---|
568 |
|
---|
569 | private enum Side { Top, Left, Bottom, Right, Front, Back }
|
---|
570 | // A plane is given as a point and two directing vectors
|
---|
571 | private class Plane3D {
|
---|
572 | public Vector3D Point { get; private set; }
|
---|
573 | public Vector3D Direction1 { get; private set; }
|
---|
574 | public Vector3D Direction2 { get; private set; }
|
---|
575 | public Vector3D Normal { get; private set; }
|
---|
576 | private int rhs;
|
---|
577 |
|
---|
578 | public Plane3D(PackingShape bin, Side side) {
|
---|
579 | switch (side) {
|
---|
580 | case Side.Top: // ZX plane
|
---|
581 | Point = new Vector3D(0, bin.Height, 0);
|
---|
582 | Direction1 = new Vector3D(0, 0, bin.Depth);
|
---|
583 | Direction2 = new Vector3D(bin.Width, 0, 0);
|
---|
584 | break;
|
---|
585 | case Side.Left: // ZY plane
|
---|
586 | Point = new Vector3D(0, 0, 0);
|
---|
587 | Direction1 = new Vector3D(0, 0, bin.Depth);
|
---|
588 | Direction2 = new Vector3D(0, bin.Height, 0);
|
---|
589 | break;
|
---|
590 | case Side.Bottom: // XZ plane
|
---|
591 | Point = new Vector3D(0, 0, 0);
|
---|
592 | Direction1 = new Vector3D(bin.Width, 0, 0);
|
---|
593 | Direction2 = new Vector3D(0, 0, bin.Depth);
|
---|
594 | break;
|
---|
595 | case Side.Right: // YZ plane
|
---|
596 | Point = new Vector3D(bin.Width, 0, 0);
|
---|
597 | Direction1 = new Vector3D(0, bin.Height, 0);
|
---|
598 | Direction2 = new Vector3D(0, 0, bin.Depth);
|
---|
599 | break;
|
---|
600 | case Side.Front: // XY plane
|
---|
601 | Point = new Vector3D(0, 0, bin.Depth);
|
---|
602 | Direction1 = new Vector3D(bin.Width, 0, 0);
|
---|
603 | Direction2 = new Vector3D(0, bin.Height, 0);
|
---|
604 | break;
|
---|
605 | case Side.Back: // YX plane
|
---|
606 | Point = new Vector3D(0, 0, 0);
|
---|
607 | Direction1 = new Vector3D(0, bin.Height, 0);
|
---|
608 | Direction2 = new Vector3D(bin.Width, 0, 0);
|
---|
609 | break;
|
---|
610 | }
|
---|
611 | Normal = Direction1.Cross(Direction2);
|
---|
612 | rhs = 0;
|
---|
613 | }
|
---|
614 |
|
---|
615 | public Plane3D(PackingPosition pos, PackingItem item, Side side) {
|
---|
616 | // the directing vectors are chosen such that Normal always points outside the packing item
|
---|
617 | switch (side) {
|
---|
618 | case Side.Top: // ZX plane
|
---|
619 | Point = new Vector3D(pos.X, pos.Y + item.Height, pos.Z);
|
---|
620 | Direction1 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth);
|
---|
621 | Direction2 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0);
|
---|
622 | break;
|
---|
623 | case Side.Left: // ZY plane
|
---|
624 | Point = new Vector3D(pos.X, pos.Y, pos.Z);
|
---|
625 | Direction1 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth);
|
---|
626 | Direction2 = new Vector3D(0, item.Height, 0);
|
---|
627 | break;
|
---|
628 | case Side.Bottom: // XZ plane
|
---|
629 | Point = new Vector3D(pos.X, pos.Y, pos.Z);
|
---|
630 | Direction1 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0);
|
---|
631 | Direction2 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth);
|
---|
632 | break;
|
---|
633 | case Side.Right: // YZ plane
|
---|
634 | Point = new Vector3D(pos.X + (pos.Rotated ? item.Depth : item.Width), pos.Y, pos.Z);
|
---|
635 | Direction1 = new Vector3D(0, item.Height, 0);
|
---|
636 | Direction2 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth);
|
---|
637 | break;
|
---|
638 | case Side.Front: // XY plane
|
---|
639 | Point = new Vector3D(pos.X, pos.Y, pos.Z + (pos.Rotated ? item.Width : item.Depth));
|
---|
640 | Direction1 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0);
|
---|
641 | Direction2 = new Vector3D(0, item.Height, 0);
|
---|
642 | break;
|
---|
643 | case Side.Back: // YX plane
|
---|
644 | Point = new Vector3D(pos.X, pos.Y, pos.Z);
|
---|
645 | Direction1 = new Vector3D(0, item.Height, 0);
|
---|
646 | Direction2 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0);
|
---|
647 | break;
|
---|
648 | }
|
---|
649 | Normal = Direction1.Cross(Direction2);
|
---|
650 | rhs = Normal.X * Point.X + Normal.Y * Point.Y + Normal.Z * Point.Z;
|
---|
651 | }
|
---|
652 |
|
---|
653 | public bool IsElementOf(Vector3D vector) {
|
---|
654 | return Normal.X * vector.X + Normal.Y * vector.Y + Normal.Z * vector.Z == rhs;
|
---|
655 | }
|
---|
656 |
|
---|
657 | public bool Intersects(Line3D line) {
|
---|
658 | return Intersect(line) != null;
|
---|
659 | }
|
---|
660 |
|
---|
661 | public Vector3D Intersect(Line3D line) {
|
---|
662 | var denom = Normal * line.Direction;
|
---|
663 | if (denom == 0) {
|
---|
664 | // dir is perpendicular to the normal vector of the plane
|
---|
665 | // this means they intersect if p1 is element of the plane
|
---|
666 | // also the plane does not stretch infinitely, but is bound
|
---|
667 | // to the parallelogram spanned by the point and the two
|
---|
668 | // directing vectors
|
---|
669 | if (IsElementOf(line.Point) && IsWithinDirectionalVectors(line.Point))
|
---|
670 | return line.Point;
|
---|
671 | else return null;
|
---|
672 | }
|
---|
673 | var intersect = line.Point + ((Normal * (Point - line.Point)) / denom) * line.Direction;
|
---|
674 | if (IsWithinDirectionalVectors(intersect)) return intersect;
|
---|
675 | return null;
|
---|
676 | }
|
---|
677 |
|
---|
678 | public bool IsWithinDirectionalVectors(Vector3D point) {
|
---|
679 | return point.X >= Point.X && (point.X <= Point.X + Direction1.X || point.X <= Point.X + Direction2.X)
|
---|
680 | && point.Y >= Point.Y && (point.Y <= Point.Y + Direction1.Y || point.Y <= Point.Y + Direction2.Y)
|
---|
681 | && point.Z >= Point.Z && (point.Z <= Point.Z + Direction1.Z || point.Z <= Point.Z + Direction2.Z);
|
---|
682 | }
|
---|
683 | }
|
---|
684 | }
|
---|
685 | } |
---|