[14162] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[15617] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[14162] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[15230] | 22 | using System;
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[14162] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Common;
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| 28 | using HeuristicLab.Problems.BinPacking;
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[15454] | 29 | using HeuristicLab.Problems.BinPacking3D.Geometry;
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[15488] | 30 | using HeuristicLab.Collections;
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[15731] | 31 | using HeuristicLab.Problems.BinPacking3D.Graph;
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[14162] | 32 |
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| 33 | namespace HeuristicLab.Problems.BinPacking3D {
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| 34 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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| 35 | [StorableClass]
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| 36 | public class BinPacking3D : BinPacking<PackingPosition, PackingShape, PackingItem> {
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[15646] | 37 |
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[15241] | 38 | [Storable]
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[15554] | 39 | public IDictionary<PackingPosition, IEnumerable<ResidualSpace>> ExtremePoints { get; protected set; }
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[15770] | 40 |
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[15731] | 41 | [Storable]
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| 42 | public IDirectedGraph WeightDistirbution { get; protected set; }
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| 43 |
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[14162] | 44 | public BinPacking3D(PackingShape binShape)
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| 45 | : base(binShape) {
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[15554] | 46 | ExtremePoints = new SortedList<PackingPosition, IEnumerable<ResidualSpace>>();
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[15731] | 47 | ExtremePoints.Add(binShape.Origin, new List<ResidualSpace>() { ResidualSpace.Create(binShape.Width, binShape.Height, binShape.Depth) });
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[15646] | 48 |
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[15731] | 49 | WeightDistirbution = new DirectedGraph();
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[15520] | 50 | }
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[15488] | 51 |
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[14162] | 52 | [StorableConstructor]
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| 53 | protected BinPacking3D(bool deserializing) : base(deserializing) { }
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[15520] | 54 |
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[14162] | 55 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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| 56 | : base(original, cloner) {
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[15554] | 57 | this.ExtremePoints = new SortedList<PackingPosition, IEnumerable<ResidualSpace>>();
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| 58 | foreach (var extremePoint in original.ExtremePoints) {
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| 59 | var residualSpaces = new List<ResidualSpace>();
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| 60 | foreach (var residualSpace in extremePoint.Value) {
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| 61 | residualSpaces.Add(cloner.Clone(residualSpace));
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| 62 | }
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| 63 | ExtremePoints.Add(cloner.Clone(extremePoint.Key), residualSpaces);
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[15731] | 64 | }
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| 65 |
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[15770] | 66 | WeightDistirbution = original.WeightDistirbution.Clone() as IDirectedGraph;
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[14162] | 67 | }
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[15520] | 68 |
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[14162] | 69 | public override IDeepCloneable Clone(Cloner cloner) {
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| 70 | return new BinPacking3D(this, cloner);
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| 71 | }
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| 72 |
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[15241] | 73 |
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[15646] | 74 |
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[15471] | 75 | /// <summary>
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| 76 | /// Puts a given item into the bin packing at the given position.
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| 77 | /// </summary>
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| 78 | /// <param name="itemID">Offset in the internal item array</param>
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| 79 | /// <param name="item">Item</param>
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| 80 | /// <param name="position">Position of the item in the bin packing</param>
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[15462] | 81 | public override void PackItem(int itemID, PackingItem item, PackingPosition position) {
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[15454] | 82 | Items[itemID] = item;
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| 83 | Positions[itemID] = position;
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| 84 | ExtremePoints.Remove(position);
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[15731] | 85 |
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| 86 | AddToGraph(itemID, item, position);
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[15454] | 87 | }
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| 88 |
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[15731] | 89 |
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[15770] | 90 | #region Graph for the calculating the weight distirbution
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| 91 | /// <summary>
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| 92 | /// The given item is added to the graph as the source vertex.
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| 93 | /// Its items below are the target vertices.
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| 94 | /// </summary>
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| 95 | /// <param name="itemId"></param>
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| 96 | /// <param name="item"></param>
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| 97 | /// <param name="position"></param>
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[15731] | 98 | private void AddToGraph(int itemId, PackingItem item, PackingPosition position) {
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| 99 | var sourceVertex = new VertexWithItemId(itemId);
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| 100 | WeightDistirbution.AddVertex(sourceVertex);
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| 101 |
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| 102 | var itemsBelow = GetItemsUnderAnItem(position, item);
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| 103 | foreach (var itemBelow in itemsBelow) {
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| 104 | var targetVertex = GetVertexForItemBelow(itemBelow);
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| 105 | if (targetVertex == null) {
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| 106 | continue;
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| 107 | }
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| 108 |
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| 109 | double overlay = CalculateOverlay(itemBelow, Tuple.Create<PackingPosition, PackingItem>(position, item));
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| 110 | double area = (item.Width * item.Depth);
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| 111 | var arc = new Arc(sourceVertex, targetVertex) {
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| 112 | Weight = overlay / area
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| 113 | };
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| 114 | WeightDistirbution.AddArc(arc);
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| 115 | }
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| 116 | }
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| 117 |
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| 118 | /// <summary>
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| 119 | /// Returns a vertex related to the given tuple of an item and packing position.
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| 120 | /// If there is no related vertex the method returns null.
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| 121 | /// </summary>
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| 122 | /// <param name="itemBelow"></param>
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| 123 | /// <returns></returns>
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| 124 | private IVertex GetVertexForItemBelow(Tuple<PackingPosition, PackingItem> itemBelow) {
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| 125 | var filteredItems = Items.Where(x => x.Value == itemBelow.Item2);
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| 126 | if (filteredItems.Count() <= 0) {
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| 127 | return null;
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| 128 | }
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| 129 | var itemIdBelow = filteredItems.First().Key;
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| 130 |
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| 131 | var targetVertex = WeightDistirbution.Vertices.Where(x => {
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| 132 | if (x is VertexWithItemId) {
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| 133 | return ((VertexWithItemId)x).ItemId == itemIdBelow;
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| 134 | }
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| 135 | return false;
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| 136 | }).FirstOrDefault();
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| 137 |
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| 138 | return targetVertex;
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| 139 | }
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| 140 |
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| 141 |
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| 142 | #endregion
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| 143 |
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| 144 | #region Calculation of the stacked weight
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| 145 | public double GetStackedWeightForItemId(int itemId) {
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| 146 | return GetStackedWeightForItemIdRec(itemId);
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| 147 | }
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| 148 |
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| 149 | private double GetStackedWeightForItemIdRec(int itemId) {
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| 150 | var arcs = WeightDistirbution.Arcs.Where(x => ((VertexWithItemId)x.Target).ItemId == itemId);
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| 151 | var stackedWeight = 0.0;
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| 152 | foreach (var arc in arcs) {
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| 153 | var sourceItemId = ((VertexWithItemId)arc.Source).ItemId;
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| 154 | var sourceItem = Items[sourceItemId];
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| 155 | stackedWeight += (GetStackedWeightForItemIdRec(sourceItemId) + sourceItem.Weight) * arc.Weight;
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| 156 | }
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| 157 |
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| 158 | return stackedWeight;
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| 159 | }
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| 160 |
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| 161 | #endregion
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| 162 |
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[15646] | 163 | #region MassPoint
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| 164 |
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[15462] | 165 | /// <summary>
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[15646] | 166 | /// This property contains the value of the mass point for the current bin packing.
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[15462] | 167 | /// </summary>
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[15646] | 168 | public Tuple<double, double, double> MassPoint { get { return CalculateMassPoint(); } }
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[15473] | 169 |
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[15646] | 170 | private Tuple<double, double, double> CalculateMassPoint() {
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| 171 | var packingMassPoint = new { X = 0.0, Y = 0.0, Z = 0.0 };
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| 172 | var totalWeight = 0.0;
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| 173 | foreach (var item in Items) {
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| 174 | var position = Positions[item.Key];
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| 175 | var w = item.Value.Width;
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| 176 | var h = item.Value.Height;
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| 177 | var d = item.Value.Depth;
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[15473] | 178 |
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[15646] | 179 | var massPoint = new { X = position.X + w / 2.0, Y = position.Y + h / 2.0, Z = position.Z + d / 2.0 };
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| 180 | var weight = Math.Max(item.Value.Weight, 1);
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| 181 | if (packingMassPoint == null) {
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| 182 | packingMassPoint = massPoint;
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| 183 | totalWeight += weight;
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| 184 | } else {
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| 185 | var newTotalWeight = totalWeight + weight;
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| 186 | packingMassPoint = new {
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| 187 | X = (massPoint.X * weight + packingMassPoint.X * totalWeight) / newTotalWeight,
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| 188 | Y = (massPoint.Y * weight + packingMassPoint.Y * totalWeight) / newTotalWeight,
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| 189 | Z = (massPoint.Z * weight + packingMassPoint.Z * totalWeight) / newTotalWeight
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| 190 | };
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| 191 | totalWeight = newTotalWeight;
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| 192 | }
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| 193 | }
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[15705] | 194 |
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[15646] | 195 | return Tuple.Create<double, double, double>(packingMassPoint.X, packingMassPoint.Y, packingMassPoint.Z);
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| 196 | }
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| 197 | #endregion
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| 198 |
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[15488] | 199 | #region Position feasability
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[15462] | 200 |
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[15454] | 201 | /// <summary>
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| 202 | /// In this case feasability is defined as following:
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[15488] | 203 | /// 1. the point is supported by something;
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| 204 | /// 2. the item does not collide with another already packed item
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[15454] | 205 | /// </summary>
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| 206 | /// <param name="item"></param>
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| 207 | /// <param name="position"></param>
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| 208 | /// <param name="stackingConstraints"></param>
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| 209 | /// <returns></returns>
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| 210 | public override bool IsPositionFeasible(PackingItem item, PackingPosition position, bool stackingConstraints) {
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[15646] | 211 | return ItemCanBePlaced(item, position) && CheckStackingConstraints(item, position, stackingConstraints);
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[15454] | 212 | }
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| 213 |
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[15646] | 214 |
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| 215 |
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[15454] | 216 | /// <summary>
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| 217 | /// Returns true if a given item can be placed in the current bin
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| 218 | /// </summary>
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| 219 | /// <param name="givenItem"></param>
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| 220 | /// <param name="givenItemPosition"></param>
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| 221 | /// <returns></returns>
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| 222 | private bool ItemCanBePlaced(PackingItem givenItem, PackingPosition givenItemPosition) {
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| 223 | // Check if the boundings of the bin would injured
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[15646] | 224 | if (givenItemPosition.X + givenItem.Width > BinShape.Width ||
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[15454] | 225 | givenItemPosition.Y + givenItem.Height > BinShape.Height ||
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[15646] | 226 | givenItemPosition.Z + givenItem.Depth > BinShape.Depth) {
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[15454] | 227 | return false;
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| 228 | }
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| 229 |
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| 230 | //if the given item collides with any other item, it can not be placed
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| 231 | foreach (var item in Items) {
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| 232 | if (ItemsCollides(new Tuple<PackingPosition, PackingItem>(Positions[item.Key], item.Value),
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| 233 | new Tuple<PackingPosition, PackingItem>(givenItemPosition, givenItem))) {
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| 234 | return false;
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| 235 | }
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| 236 | }
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[15462] | 237 | return true;
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[15454] | 238 | }
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| 239 |
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| 240 | /// <summary>
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| 241 | /// Checks if two given items in a space collides
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| 242 | /// </summary>
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| 243 | /// <param name="t1"></param>
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| 244 | /// <param name="t2"></param>
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| 245 | /// <returns></returns>
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[15462] | 246 | private bool ItemsCollides(Tuple<PackingPosition, PackingItem> t1, Tuple<PackingPosition, PackingItem> t2) {
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[15454] | 247 | var position1 = t1.Item1;
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| 248 | var item1 = t1.Item2;
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| 249 | var position2 = t2.Item1;
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| 250 | var item2 = t2.Item2;
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| 251 | var cx = (position2.X == position1.X) || (position2.X < position1.X && position2.X + item2.Width > position1.X) || (position2.X > position1.X && position1.X + item1.Width > position2.X);
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| 252 | var cy = (position2.Y == position1.Y) || (position2.Y < position1.Y && position2.Y + item2.Height > position1.Y) || (position2.Y > position1.Y && position1.Y + item1.Height > position2.Y);
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| 253 | var cz = (position2.Z == position1.Z) || (position2.Z < position1.Z && position2.Z + item2.Depth > position1.Z) || (position2.Z > position1.Z && position1.Z + item1.Depth > position2.Z);
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| 254 | return cx && cy && cz;
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| 255 | }
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| 256 |
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| 257 | /// <summary>
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| 258 | /// Checks the stacking constraints. This method depends that the given item can be placed at this position
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| 259 | /// </summary>
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| 260 | /// <param name="item"></param>
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| 261 | /// <param name="position"></param>
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| 262 | /// <param name="stackingConstraints"></param>
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| 263 | /// <returns></returns>
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| 264 | private bool CheckStackingConstraints(PackingItem item, PackingPosition position, bool stackingConstraints) {
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| 265 | if (position.Y == 0 || !stackingConstraints && HasOnePointWithAnItemBelow(item, position)) {
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| 266 | return true;
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| 267 | }
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| 268 |
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| 269 | return IsStaticStable(item, position) && IsWeightSupported(item, position);
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| 270 | }
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| 271 |
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| 272 | /// <summary>
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| 273 | /// Checks if a given item has any point lieing on another item.
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| 274 | /// </summary>
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| 275 | /// <param name="item"></param>
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| 276 | /// <param name="position"></param>
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| 277 | /// <returns></returns>
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[15462] | 278 | private bool HasOnePointWithAnItemBelow(PackingItem item, PackingPosition position) {
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[15454] | 279 | bool p1, p2, p3, p4;
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[15646] | 280 | PointsLiesOnAnStackableItem(item, position, out p1, out p2, out p3, out p4);
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[15454] | 281 |
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| 282 | return p1 || p2 || p3 || p4;
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| 283 | }
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| 284 |
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| 285 | /// <summary>
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| 286 | /// Checks if a given item is static stable.
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| 287 | /// A item is static stable if all edges have an object below.
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| 288 | /// </summary>
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| 289 | /// <param name="item"></param>
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| 290 | /// <param name="position"></param>
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| 291 | /// <returns></returns>
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| 292 | public override bool IsStaticStable(PackingItem item, PackingPosition position) {
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| 293 | bool p1, p2, p3, p4;
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[15646] | 294 | PointsLiesOnAnStackableItem(item, position, out p1, out p2, out p3, out p4);
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[15454] | 295 | return p1 && p2 && p3 && p4;
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| 296 | }
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| 297 |
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| 298 | /// <summary>
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[15462] | 299 | /// This method sets the out parameters p1 ... p4 if the point lies on another item.
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[15454] | 300 | /// p1 ... p3 represents one point on the bottom side of an given item.
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| 301 | /// +---------+
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| 302 | /// |p1 p2|
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| 303 | /// | |
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| 304 | /// |p4 p3|
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| 305 | /// +---------+
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| 306 | /// </summary>
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| 307 | /// <param name="item">Given item</param>
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| 308 | /// <param name="position">Given item position</param>
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| 309 | /// <param name="p1"></param>
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| 310 | /// <param name="p2"></param>
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| 311 | /// <param name="p3"></param>
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| 312 | /// <param name="p4"></param>
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[15646] | 313 | private void PointsLiesOnAnStackableItem(PackingItem item, PackingPosition position, out bool p1, out bool p2, out bool p3, out bool p4) {
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[15454] | 314 | IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP1;
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| 315 | IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP2;
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| 316 | IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP3;
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| 317 | IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP4;
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| 318 |
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| 319 | GetItemsUnderItemWithContact(item, position, out itemsP1, out itemsP2, out itemsP3, out itemsP4);
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| 320 |
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[15646] | 321 | p1 = itemsP1.Where(x => x.Item2.IsStackabel && position.X < x.Item1.X + x.Item2.Width && position.Z < x.Item1.Z + x.Item2.Depth).Any();
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| 322 | p2 = itemsP2.Where(x => x.Item2.IsStackabel && position.X + item.Width > x.Item1.X && position.Z < x.Item1.Z + x.Item2.Depth).Any();
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| 323 | p3 = itemsP3.Where(x => x.Item2.IsStackabel && position.X + item.Width > x.Item1.X && position.Z + item.Depth > x.Item1.Z).Any();
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| 324 | p4 = itemsP4.Where(x => x.Item2.IsStackabel && position.X < x.Item1.X + x.Item2.Width && position.Z + item.Depth > x.Item1.Z).Any();
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[15454] | 325 | }
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| 326 |
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| 327 | /// <summary>
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[15462] | 328 | /// This method returns a collection for the out parameters itemsP1 ... itemsP4 with the items below
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| 329 | /// itemsP1 ... itemsP4 represents one point on the bottom side of an given item.
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| 330 | /// +---------+
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| 331 | /// |p1 p2|
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| 332 | /// | |
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| 333 | /// |p4 p3|
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| 334 | /// +---------+
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[15454] | 335 | /// </summary>
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| 336 | /// <param name="item"></param>
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| 337 | /// <param name="position"></param>
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| 338 | /// <param name="itemsP1"></param>
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| 339 | /// <param name="itemsP2"></param>
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| 340 | /// <param name="itemsP3"></param>
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| 341 | /// <param name="itemsP4"></param>
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| 342 | private void GetItemsUnderItemWithContact(PackingItem item, PackingPosition position,
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| 343 | out IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP1,
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| 344 | out IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP2,
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| 345 | out IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP3,
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| 346 | out IEnumerable<Tuple<PackingPosition, PackingItem>> itemsP4) {
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| 347 | itemsP1 = GetItemsBelowForPosition(new PackingPosition(0, position.X, position.Y, position.Z, false));
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| 348 | itemsP2 = GetItemsBelowForPosition(new PackingPosition(0, position.X + item.Width - 1, position.Y, position.Z, false));
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| 349 | itemsP3 = GetItemsBelowForPosition(new PackingPosition(0, position.X, position.Y, position.Z + item.Depth - 1, false));
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| 350 | itemsP4 = GetItemsBelowForPosition(new PackingPosition(0, position.X + item.Width - 1, position.Y, position.Z + item.Depth - 1, false));
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| 351 |
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| 352 | }
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| 353 |
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| 354 | /// <summary>
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| 355 | /// Returns a collection of items which are below a given point.
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| 356 | /// The top side of every item is at the same level as the Y-coordinate of the given position.
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| 357 | /// </summary>
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| 358 | /// <param name="position"></param>
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| 359 | /// <returns></returns>
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| 360 | private IEnumerable<Tuple<PackingPosition, PackingItem>> GetItemsBelowForPosition(PackingPosition position) {
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| 361 | return GetItemsBelow(position).Where(x => (x.Item1.Y + x.Item2.Height) == position.Y);
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| 362 | }
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| 363 |
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[15705] | 364 | #region Weight supported
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[15770] | 365 |
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[15705] | 366 | //old implementation
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[15454] | 367 | /// <summary>
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[15705] | 368 | /// Checks if a given the weight of an given item is supported by the items below.
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[15454] | 369 | /// </summary>
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| 370 | /// <param name="item"></param>
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| 371 | /// <param name="position"></param>
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| 372 | /// <returns></returns>
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[15462] | 373 | private bool IsWeightSupported(PackingItem item, PackingPosition position) {
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[15454] | 374 | if (position.Y == 0) {
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| 375 | return true;
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| 376 | }
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| 377 |
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[15770] | 378 | var itemsBelow = Items.Where(x => Positions[x.Key].Y + x.Value.Height == position.Y)
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| 379 | .Select(x => new {
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| 380 | ItemId = x.Key,
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| 381 | Item = Tuple.Create<PackingPosition, PackingItem>(Positions[x.Key], x.Value),
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| 382 | Overlay = CalculateOverlay(Tuple.Create<PackingPosition, PackingItem>(Positions[x.Key], x.Value),
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| 383 | Tuple.Create<PackingPosition, PackingItem>(position, item))
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| 384 | })
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| 385 | .Where(x=> x.Overlay > 0);
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[15454] | 386 |
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[15770] | 387 | var area = item.Width * item.Depth;
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| 388 | foreach (var itemBelow in itemsBelow) {
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| 389 | var factor = itemBelow.Overlay / area;
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| 390 | if (itemBelow.Item.Item2.SupportedWeightPerSquareMeter < item.Weight / area) {
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| 391 | return false;
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| 392 | }
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| 393 |
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| 394 | if (!IsWeightSupportedRec(itemBelow.Item.Item2, itemBelow.ItemId, item.Weight, factor)) {
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| 395 | return false;
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| 396 | }
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| 397 | }
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| 398 | return true;
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[15454] | 399 | }
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| 400 |
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[15770] | 401 | private bool IsWeightSupportedRec(PackingItem item, int itemId, double weigth, double factor) {
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| 402 | var stackedWeight = GetStackedWeightForItemId(itemId);
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| 403 | if (!item.SupportWeight(weigth * factor + stackedWeight)) {
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| 404 | return false;
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| 405 | }
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| 406 |
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| 407 | var arcs = WeightDistirbution.Arcs.Where(x => ((VertexWithItemId)x.Source).ItemId == itemId);
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| 408 | foreach (var arc in arcs) {
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| 409 | var targetItemId = ((VertexWithItemId)arc.Target).ItemId;
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| 410 | var targetItem = Items[targetItemId];
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| 411 | if (!IsWeightSupportedRec(targetItem, targetItemId, weigth, factor * arc.Weight)) {
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| 412 | return false;
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| 413 | }
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| 414 | }
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| 415 |
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| 416 | return true;
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| 417 | }
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| 418 |
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| 419 |
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| 420 |
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[15705] | 421 | private double CalculateOverlay(Tuple<PackingPosition, PackingItem> item1, Tuple<PackingPosition, PackingItem> item2) {
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| 422 | var left = item1.Item1.X <= item2.Item1.X ? item1 : item2;
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| 423 | var right = item1.Item1.X <= item2.Item1.X ? item2 : item1;
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| 424 | var behind = item1.Item1.Z <= item2.Item1.Z ? item1 : item2;
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| 425 | var inFront = item1.Item1.Z <= item2.Item1.Z ? item2 : item1;
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| 426 |
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| 427 | var overlayX = right.Item2.Width;
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| 428 | if (left.Item1.X + left.Item2.Width < right.Item1.X + right.Item2.Width) {
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| 429 | overlayX = left.Item1.X + left.Item2.Width - right.Item1.X;
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| 430 | }
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| 431 |
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[15731] | 432 | var overlayZ = inFront.Item2.Depth;
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| 433 | if (behind.Item1.Z + behind.Item2.Depth < inFront.Item1.Z + inFront.Item2.Depth) {
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| 434 | overlayZ = behind.Item1.Z + behind.Item2.Depth - inFront.Item1.Z;
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[15705] | 435 | }
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| 436 |
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| 437 | return overlayX * overlayZ;
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| 438 | }
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| 439 |
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| 440 | private IEnumerable<Tuple<PackingPosition, PackingItem>> GetItemsAboveAnItem(PackingPosition position, PackingItem item) {
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| 441 | var selected = Items.Select(x => new {
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| 442 | Item = x.Value,
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| 443 | Position = Positions[x.Key]
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| 444 | }).Where(x => x.Position.Y == position.Y + item.Height)
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| 445 | .Where(x => x.Position.X <= position.X && x.Position.X + x.Item.Width > position.X ||
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| 446 | x.Position.X > position.X && x.Position.X < position.X + item.Width)
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| 447 | .Where(x => x.Position.Z <= position.Z && x.Position.Z + x.Item.Height > position.Z ||
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| 448 | x.Position.Z > position.Z && x.Position.Z < position.Z + item.Height);
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| 449 |
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| 450 | return selected.Select(x => Tuple.Create(x.Position, x.Item));
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| 451 | }
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| 452 |
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[15731] | 453 | /// <summary>
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| 454 | /// Returns a collection of items and its position which have contact to an given item below
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| 455 | /// </summary>
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| 456 | /// <param name="position"></param>
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| 457 | /// <param name="item"></param>
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| 458 | /// <returns></returns>
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[15705] | 459 | private IEnumerable<Tuple<PackingPosition, PackingItem>> GetItemsUnderAnItem(PackingPosition position, PackingItem item) {
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| 460 | var selected = Items.Select(x => new {
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| 461 | Item = x.Value,
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| 462 | Position = Positions[x.Key]
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| 463 | }).Where(x => x.Position.Y + x.Item.Height == position.Y)
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| 464 | .Where(x => x.Position.X <= position.X && x.Position.X + x.Item.Width > position.X ||
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| 465 | x.Position.X > position.X && x.Position.X < position.X + item.Width)
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[15731] | 466 | .Where(x => x.Position.Z <= position.Z && x.Position.Z + x.Item.Depth > position.Z ||
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| 467 | x.Position.Z > position.Z && x.Position.Z < position.Z + item.Depth);
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[15705] | 468 |
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| 469 | return selected.Select(x => Tuple.Create(x.Position, x.Item));
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| 470 | }
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| 471 |
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[15488] | 472 | #endregion
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| 473 |
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[15705] | 474 |
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| 475 | #endregion
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| 476 |
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[14162] | 477 | protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) {
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[15488] | 478 | throw new NotImplementedException();
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[14162] | 479 | }
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| 480 |
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[15424] | 481 | #region Get items
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[15646] | 482 |
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[15454] | 483 | private IEnumerable<Tuple<PackingPosition, PackingItem>> GetItemsBelow(PackingPosition pos) {
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| 484 | var line = new Line3D(pos, new Vector3D(0, 1, 0));
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| 485 | return Items.Select(x => new {
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| 486 | Item = x.Value,
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| 487 | Position = Positions[x.Key],
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| 488 | Intersection = line.Intersect(new Plane3D(Positions[x.Key], x.Value, Side.Top))
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| 489 | }).Where(x => x.Intersection != null && x.Intersection.Y <= pos.Y)
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| 490 | .Select(x => Tuple.Create(x.Position, x.Item));
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| 491 | }
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| 492 |
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[15770] | 493 | public IEnumerable<PackingItem> GetItemsBelow(int itemId) {
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| 494 | var item = Items[itemId];
|
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| 495 | var position = Positions[itemId];
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| 496 |
|
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| 497 | var itemsBelow = Items.Where(x => Positions[x.Key].Y + x.Value.Height == position.Y &&
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| 498 | CalculateOverlay(Tuple.Create<PackingPosition, PackingItem>(Positions[x.Key], x.Value),
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| 499 | Tuple.Create<PackingPosition, PackingItem>(position, item)) > 0)
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| 500 | .Select(x => x.Value);
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| 501 | return itemsBelow;
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| 502 | }
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| 503 |
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[15424] | 504 | #endregion
|
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[14162] | 505 | }
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[15230] | 506 | } |
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