1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Windows;
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26 | using System.Windows.Controls;
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27 | using System.Windows.Input;
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28 | using System.Windows.Media;
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29 | using System.Windows.Media.Media3D;
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30 | using HeuristicLab.Problems.BinPacking3D;
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31 | using HeuristicLab.Collections;
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32 |
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33 | namespace HeuristicLab.Problems.BinPacking.Views {
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34 | public partial class Container3DView : UserControl {
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35 | private static readonly Color[] colors = new[] {
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36 | Color.FromRgb(0x40, 0x6A, 0xB7),
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37 | Color.FromRgb(0xB1, 0x6D, 0x01),
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38 | Color.FromRgb(0x4E, 0x8A, 0x06),
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39 | Color.FromRgb(0x75, 0x50, 0x7B),
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40 | Color.FromRgb(0x72, 0x9F, 0xCF),
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41 | Color.FromRgb(0xA4, 0x00, 0x00),
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42 | Color.FromRgb(0xAD, 0x7F, 0xA8),
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43 | Color.FromRgb(0x29, 0x50, 0xCF),
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44 | Color.FromRgb(0x90, 0xB0, 0x60),
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45 | Color.FromRgb(0xF5, 0x89, 0x30),
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46 | Color.FromRgb(0x55, 0x57, 0x53),
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47 | Color.FromRgb(0xEF, 0x59, 0x59),
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48 | Color.FromRgb(0xED, 0xD4, 0x30),
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49 | Color.FromRgb(0x63, 0xC2, 0x16),
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50 | };
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51 |
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52 | private static readonly Color hiddenColor = Color.FromArgb(0x1A, 0xAA, 0xAA, 0xAA);
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53 | private static readonly Color containerColor = Color.FromArgb(0x7F, 0xAA, 0xAA, 0xAA);
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54 | private static readonly Color residualSpaceColor = Color.FromArgb(0x7F, 0xAA, 0xAA, 0x00);
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55 |
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56 | private Point startPos;
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57 | private bool mouseDown = false;
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58 | private double startAngleX;
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59 | private double startAngleY;
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60 | private int selectedItemKey;
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61 | private int selectedExtremePointIndex;
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62 | private bool showExtremePoints;
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63 | private bool showResidualSpaces;
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64 |
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65 | private BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> packing;
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66 | public BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> Packing {
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67 | get { return packing; }
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68 | set {
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69 | if (packing != value) {
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70 | this.packing = value;
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71 | ClearSelection(); // also updates visualization
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72 | }
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73 | }
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74 | }
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75 |
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76 | private Dictionary<int, DiffuseMaterial> materials;
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77 |
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78 | public ObservableDictionary<BinPacking3D.PackingPosition, IList<ResidualSpace>> ResidualSpaces { get; set; }
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79 | public ObservableCollection<BinPacking3D.PackingPosition> ExtremePoints { get; set; }
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80 |
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81 | public Container3DView() {
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82 | InitializeComponent();
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83 | camMain.Position = new Point3D(0.5, 3, 3); // for design time we use a different camera position
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84 | materials = new Dictionary<int, DiffuseMaterial>();
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85 | ResidualSpaces = new ObservableDictionary<BinPacking3D.PackingPosition, IList<ResidualSpace>>();
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86 | ExtremePoints = new ObservableCollection<BinPacking3D.PackingPosition>();
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87 | selectedExtremePointIndex = -1;
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88 | Clear();
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89 | }
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90 |
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91 |
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92 | protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) {
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93 | base.OnRenderSizeChanged(sizeInfo);
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94 | var s = Math.Min(sizeInfo.NewSize.Height, sizeInfo.NewSize.Width);
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95 | var mySize = new Size(s, s);
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96 | viewport3D1.RenderSize = mySize;
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97 | }
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98 |
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99 | /// <summary>
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100 | /// Selects another extreme point
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101 | /// </summary>
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102 | /// <param name="index"></param>
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103 | public void SelectExtremePoint(int index) {
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104 | selectedExtremePointIndex = index;
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105 | UpdateVisualization();
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106 | }
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107 |
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108 | public void SelectItem(int itemKey) {
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109 | // selection of an item should make all other items semi-transparent
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110 | selectedItemKey = itemKey;
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111 | UpdateVisualization();
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112 | }
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113 |
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114 | public void ClearSelection() {
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115 | // remove all transparency
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116 | selectedItemKey = -1;
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117 | selectedExtremePointIndex = -1;
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118 | UpdateVisualization();
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119 | }
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120 |
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121 | private void DisplaySelectedItemText() {
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122 | string text = "";
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123 | if (selectedItemKey < 0) {
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124 | text = $"{packing.BinShape.ToString()}";
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125 | } else {
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126 | var packingItem = packing.Items.Single(x => selectedItemKey == x.Key);
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127 | var position = packing.Positions.Single(x => x.Key == packingItem.Key);
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128 | text = $"{packingItem.Value.ToString()}, {position.ToString()}";
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129 | if (packing is BinPacking3D.BinPacking3D) {
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130 | var stackedWeight = ((BinPacking3D.BinPacking3D)packing).GetStackedWeightForItemId(packingItem.Key);
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131 | text += $", stacked weight: {stackedWeight}";
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132 | }
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133 | }
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134 | selectedItemTextBlock.Text = text;
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135 | }
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136 |
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137 | private void UpdateVisualization() {
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138 | Clear();
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139 | if (packing == null)
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140 | return; // nothing to display
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141 |
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142 | var modelGroup = (Model3DGroup)MyModel.Content;
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143 | var hiddenMaterial = new DiffuseMaterial(new SolidColorBrush(hiddenColor));
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144 |
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145 | DisplaySelectedItemText();
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146 |
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147 | if (selectedItemKey >= 0) {
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148 | var selectedItem = packing.Items.Single(x => selectedItemKey == x.Key);
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149 | var selectedPos = packing.Positions[selectedItem.Key];
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150 |
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151 | var colorIdx = selectedItem.Value.Layer;
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152 | while (colorIdx < 0)
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153 | colorIdx += colors.Length;
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154 | colorIdx = colorIdx % colors.Length;
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155 | var color = colors[colorIdx];
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156 | var material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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157 | materials[selectedItem.Value.Layer] = material;
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158 |
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159 | var selectedModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = material };
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160 | AddSolidCube((MeshGeometry3D)selectedModel.Geometry, selectedPos.X, selectedPos.Y, selectedPos.Z,
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161 | selectedItem.Value.WidthInView,
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162 | selectedItem.Value.HeightInView,
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163 | selectedItem.Value.DepthInView);
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164 | modelGroup.Children.Add(selectedModel);
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165 |
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166 | foreach (var item in packing.Items.Where(x => selectedItemKey != x.Key)) {
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167 | var position = packing.Positions[item.Key];
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168 |
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169 | var w = item.Value.WidthInView;
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170 | var h = item.Value.HeightInView;
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171 | var d = item.Value.DepthInView;
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172 |
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173 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = hiddenMaterial };
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174 | AddWireframeCube((MeshGeometry3D)model.Geometry, position.X, position.Y, position.Z, w, h, d, 1);
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175 | modelGroup.Children.Add(model);
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176 | }
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177 |
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178 |
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179 | } else {
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180 | foreach (var item in packing.Items) {
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181 | var position = packing.Positions[item.Key];
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182 |
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183 | var w = item.Value.WidthInView;
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184 | var h = item.Value.HeightInView;
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185 | var d = item.Value.DepthInView;
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186 |
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187 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D() };
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188 | DiffuseMaterial material;
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189 | if (!materials.TryGetValue(item.Value.Layer, out material)) {
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190 | var colorIdx = item.Value.Layer;
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191 | while (colorIdx < 0)
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192 | colorIdx += colors.Length;
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193 | colorIdx = colorIdx % colors.Length;
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194 | var color = colors[colorIdx];
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195 | material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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196 | materials[item.Value.Layer] = material;
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197 | }
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198 | var selectedModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = material };
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199 | AddSolidCube((MeshGeometry3D)selectedModel.Geometry, position.X, position.Y, position.Z, w, h, d);
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200 | modelGroup.Children.Add(selectedModel);
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201 | }
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202 | }
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203 |
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204 |
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205 | AddExtremePoints(modelGroup);
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206 |
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207 | var container = packing.BinShape;
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208 | var containerModel = new GeometryModel3D(new MeshGeometry3D(), new DiffuseMaterial(new SolidColorBrush(containerColor)));
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209 | modelGroup.Children.Add(containerModel);
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210 | AddWireframeCube((MeshGeometry3D)containerModel.Geometry, container.Origin.X - .5, container.Origin.Y - .5, container.Origin.Z - .5, container.Width + 1, container.Height + 1, container.Depth + 1);
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211 |
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212 | var ratio = Math.Max(container.Width, Math.Max(container.Height, container.Depth));
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213 | scale.ScaleX = 1.0 / ratio;
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214 | scale.ScaleY = 1.0 / ratio;
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215 | scale.ScaleZ = 1.0 / ratio;
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216 |
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217 | scaleZoom.CenterX = rotateX.CenterX = rotateY.CenterX = container.Width / (2.0 * ratio);
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218 | scaleZoom.CenterY = rotateX.CenterY = rotateY.CenterY = container.Height / (2.0 * ratio);
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219 | scaleZoom.CenterZ = rotateX.CenterZ = rotateY.CenterZ = container.Depth / (2.0 * ratio);
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220 |
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221 | camMain.Position = new Point3D(
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222 | scaleZoom.CenterX,
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223 | 3,
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224 | 3);
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225 | camMain.LookDirection = new Vector3D(
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226 | 0,
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227 | scaleZoom.CenterY - camMain.Position.Y,
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228 | scaleZoom.CenterZ - camMain.Position.Z);
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229 | }
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230 |
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231 | private void AddExtremePoints(Model3DGroup modelGroup) {
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232 | if (showExtremePoints) {
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233 | // draw extreme-points
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234 | var maxMag = (int)Math.Log10(Math.Max(packing.BinShape.Depth, Math.Max(packing.BinShape.Height, packing.BinShape.Width)));
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235 | var cubeSize = (int)Math.Max(Math.Pow(10, maxMag - 2), 1);
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236 | BinPacking3D.PackingPosition selectedExtremePoint = null;
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237 | if (selectedExtremePointIndex < 0) {
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238 | foreach (var ep in ExtremePoints) {
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239 | AddResidualSpacesForExtremePoint(modelGroup, ep);
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240 | }
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241 | } else {
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242 | selectedExtremePoint = ExtremePoints.ToList()[selectedExtremePointIndex];
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243 | AddResidualSpacesForExtremePoint(modelGroup, selectedExtremePoint);
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244 | }
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245 |
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246 | foreach (var ep in ExtremePoints) {
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247 | Color color;
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248 | if (ep.Equals(selectedExtremePoint)) {
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249 | color = Colors.Yellow;
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250 | } else {
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251 | color = Colors.Red;
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252 | }
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253 | var epModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = new DiffuseMaterial() { Brush = new SolidColorBrush(color) } };
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254 | AddSolidCube((MeshGeometry3D)epModel.Geometry, ep.X, ep.Y, ep.Z, cubeSize, cubeSize, cubeSize);
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255 | modelGroup.Children.Add(epModel);
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256 | }
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257 | }
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258 | }
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259 |
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260 | private void AddResidualSpacesForExtremePoint(Model3DGroup modelGroup, BinPacking3D.PackingPosition extremePoint) {
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261 | if (showResidualSpaces) {
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262 | foreach (var rs in ResidualSpaces[extremePoint]) {
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263 | var containerModel1 = new GeometryModel3D(new MeshGeometry3D(), new DiffuseMaterial(new SolidColorBrush(residualSpaceColor)));
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264 |
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265 | modelGroup.Children.Add(containerModel1);
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266 |
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267 | AddWireframeCube((MeshGeometry3D)containerModel1.Geometry,
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268 | extremePoint.X,
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269 | extremePoint.Y,
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270 | extremePoint.Z,
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271 | rs.Width,
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272 | rs.Height,
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273 | rs.Depth);
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274 | }
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275 | }
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276 |
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277 | }
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278 |
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279 |
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280 | private void Clear() {
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281 | ((Model3DGroup)MyModel.Content).Children.Clear();
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282 | materials.Clear();
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283 |
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284 | mouseDown = false;
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285 | startAngleX = 0;
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286 | startAngleY = 0;
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287 | }
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288 |
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289 | private void Container3DView_MouseMove(object sender, MouseEventArgs e) {
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290 | if (!mouseDown)
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291 | return;
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292 | var pos = e.GetPosition((IInputElement)this);
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293 |
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294 | ((AxisAngleRotation3D)rotateX.Rotation).Angle = startAngleX + (pos.X - startPos.X) / 4;
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295 | ((AxisAngleRotation3D)rotateY.Rotation).Angle = startAngleY + (pos.Y - startPos.Y) / 4;
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296 | }
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297 |
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298 | private void Container3DView_MouseDown(object sender, MouseButtonEventArgs e) {
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299 | startAngleX = ((AxisAngleRotation3D)rotateX.Rotation).Angle;
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300 | startAngleY = ((AxisAngleRotation3D)rotateY.Rotation).Angle;
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301 | this.startPos = e.GetPosition((IInputElement)this);
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302 | this.mouseDown = true;
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303 | }
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304 |
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305 | private void Container3DView_MouseUp(object sender, MouseButtonEventArgs e) {
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306 | mouseDown = false;
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307 | }
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308 |
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309 | private void Container3DView_OnMouseWheel(object sender, MouseWheelEventArgs e) {
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310 | if (e.Delta > 0) {
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311 | scaleZoom.ScaleX *= 1.1;
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312 | scaleZoom.ScaleY *= 1.1;
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313 | scaleZoom.ScaleZ *= 1.1;
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314 | } else if (e.Delta < 0) {
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315 | scaleZoom.ScaleX /= 1.1;
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316 | scaleZoom.ScaleY /= 1.1;
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317 | scaleZoom.ScaleZ /= 1.1;
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318 | }
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319 | }
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320 |
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321 | private void Container3DView_OnMouseEnter(object sender, MouseEventArgs e) {
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322 | Focus(); // for mouse wheel events
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323 | }
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324 | private void ShowExtremePointsCheckBoxOnChecked(object sender, RoutedEventArgs e) {
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325 | showExtremePoints = true;
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326 | UpdateVisualization();
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327 | }
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328 | private void ShowExtremePointsCheckBoxOnUnchecked(object sender, RoutedEventArgs e) {
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329 | showExtremePoints = false;
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330 | UpdateVisualization();
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331 | }
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332 |
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333 | private void ShowResidualSpacesCheckBoxOnChecked(object sender, RoutedEventArgs e) {
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334 | showResidualSpaces = true;
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335 | UpdateVisualization();
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336 | }
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337 | private void ShowResidualSpacesCheckBoxOnUnchecked(object sender, RoutedEventArgs e) {
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338 | showResidualSpaces = false;
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339 | UpdateVisualization();
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340 | }
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341 |
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342 | #region helper for cubes
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343 | /// <summary>
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344 | /// Creates a solid cube by adding the respective points and triangles.
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345 | /// </summary>
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346 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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347 | /// <param name="x">The leftmost point</param>
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348 | /// <param name="y">The frontmost point</param>
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349 | /// <param name="z">The lowest point</param>
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350 | /// <param name="width">The extension to the right</param>
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351 | /// <param name="height">The extension to the back</param>
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352 | /// <param name="depth">The extension to the top</param>
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353 | private void AddSolidCube(MeshGeometry3D mesh, int x, int y, int z, int width, int height, int depth) {
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354 | // ground
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355 | mesh.Positions.Add(new Point3D(x, y, z));
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356 | mesh.Positions.Add(new Point3D(x + width, y, z));
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357 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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358 | mesh.Positions.Add(new Point3D(x, y + height, z));
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359 | // top
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360 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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361 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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362 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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363 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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364 |
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365 | // front
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366 | AddPlane(mesh, 0, 1, 5, 4);
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367 | // right side
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368 | AddPlane(mesh, 1, 2, 6, 5);
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369 | // back
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370 | AddPlane(mesh, 3, 7, 6, 2);
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371 | // left side
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372 | AddPlane(mesh, 0, 4, 7, 3);
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373 | // top
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374 | AddPlane(mesh, 4, 5, 6, 7);
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375 | // bottom
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376 | AddPlane(mesh, 0, 3, 2, 1);
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377 | }
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378 |
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379 | /// <summary>
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380 | /// Creates a wireframe cube by adding the respective points and triangles.
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381 | /// </summary>
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382 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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383 | /// <param name="x">The leftmost point</param>
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384 | /// <param name="y">The frontmost point</param>
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385 | /// <param name="z">The lowest point</param>
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386 | /// <param name="width">The extension to the right</param>
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387 | /// <param name="height">The extension to the back</param>
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388 | /// <param name="depth">The extension to the top</param>
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389 | /// <param name="thickness">The thickness of the frame</param>
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390 | private void AddWireframeCube(MeshGeometry3D mesh, double x, double y, double z, double width, double height, double depth, double thickness = double.NaN) {
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391 | // default thickness of the wireframe is 5% of smallest dimension
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392 | if (double.IsNaN(thickness))
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393 | thickness = Math.Min(width, Math.Min(height, depth)) * 0.05;
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394 |
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395 | // The cube contains of 8 corner, each corner has 4 points:
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396 | // 1. The corner point
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397 | // 2. A point on the edge to the right of the corner
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398 | // 3. A point on the edge atop or below the corner
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399 | // 4. A point on the edge to the left of the corner
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400 |
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401 | // Point 0, Front Left Bottom
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402 | mesh.Positions.Add(new Point3D(x, y, z));
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403 | mesh.Positions.Add(new Point3D(x + thickness, y, z));
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404 | mesh.Positions.Add(new Point3D(x, y, z + thickness));
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405 | mesh.Positions.Add(new Point3D(x, y + thickness, z));
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406 |
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407 | // Point 1, Front Right Bottom
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408 | mesh.Positions.Add(new Point3D(x + width, y, z));
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409 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z));
|
---|
410 | mesh.Positions.Add(new Point3D(x + width, y, z + thickness));
|
---|
411 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z));
|
---|
412 |
|
---|
413 | // Point 2, Back Right Bottom
|
---|
414 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
|
---|
415 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z));
|
---|
416 | mesh.Positions.Add(new Point3D(x + width, y + height, z + thickness));
|
---|
417 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z));
|
---|
418 |
|
---|
419 | // Point 3, Back Left Bottom
|
---|
420 | mesh.Positions.Add(new Point3D(x, y + height, z));
|
---|
421 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z));
|
---|
422 | mesh.Positions.Add(new Point3D(x, y + height, z + thickness));
|
---|
423 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z));
|
---|
424 |
|
---|
425 | // Point 4, Front Left Top
|
---|
426 | mesh.Positions.Add(new Point3D(x, y, z + depth));
|
---|
427 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth));
|
---|
428 | mesh.Positions.Add(new Point3D(x, y, z + depth - thickness));
|
---|
429 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth));
|
---|
430 |
|
---|
431 | // Point 5, Front Right Top
|
---|
432 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
|
---|
433 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth));
|
---|
434 | mesh.Positions.Add(new Point3D(x + width, y, z + depth - thickness));
|
---|
435 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth));
|
---|
436 |
|
---|
437 | // Point 6, Back Right Top
|
---|
438 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
|
---|
439 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth));
|
---|
440 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth - thickness));
|
---|
441 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth));
|
---|
442 |
|
---|
443 | // Point 7, Back Left Top
|
---|
444 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
|
---|
445 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth));
|
---|
446 | mesh.Positions.Add(new Point3D(x, y + height, z + depth - thickness));
|
---|
447 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth));
|
---|
448 |
|
---|
449 | // Point 0, non-edge
|
---|
450 | mesh.Positions.Add(new Point3D(x + thickness, y, z + thickness));
|
---|
451 | mesh.Positions.Add(new Point3D(x, y + thickness, z + thickness));
|
---|
452 | mesh.Positions.Add(new Point3D(x + thickness, y + thickness, z));
|
---|
453 |
|
---|
454 | // Point 1, non-edge
|
---|
455 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + thickness));
|
---|
456 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + thickness));
|
---|
457 | mesh.Positions.Add(new Point3D(x + width - thickness, y + thickness, z));
|
---|
458 |
|
---|
459 | // Point 2, non-edge
|
---|
460 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + thickness));
|
---|
461 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + thickness));
|
---|
462 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height - thickness, z));
|
---|
463 |
|
---|
464 | // Point 3, non-edge
|
---|
465 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + thickness));
|
---|
466 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + thickness));
|
---|
467 | mesh.Positions.Add(new Point3D(x + thickness, y + height - thickness, z));
|
---|
468 |
|
---|
469 | // Point 4, non-edge
|
---|
470 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth - thickness));
|
---|
471 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth - thickness));
|
---|
472 | mesh.Positions.Add(new Point3D(x + thickness, y + thickness, z + depth));
|
---|
473 |
|
---|
474 | // Point 5, non-edge
|
---|
475 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth - thickness));
|
---|
476 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth - thickness));
|
---|
477 | mesh.Positions.Add(new Point3D(x + width - thickness, y + thickness, z + depth));
|
---|
478 |
|
---|
479 | // Point 6, non-edge
|
---|
480 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth - thickness));
|
---|
481 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth - thickness));
|
---|
482 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height - thickness, z + depth));
|
---|
483 |
|
---|
484 | // Point 7, non-edge
|
---|
485 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth - thickness));
|
---|
486 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth - thickness));
|
---|
487 | mesh.Positions.Add(new Point3D(x + thickness, y + height - thickness, z + depth));
|
---|
488 |
|
---|
489 | // Draw the 24 corner plates
|
---|
490 | AddPlane(mesh, 0, 1, 32, 2);
|
---|
491 | AddPlane(mesh, 0, 2, 33, 3);
|
---|
492 | AddPlane(mesh, 0, 3, 34, 1);
|
---|
493 |
|
---|
494 | AddPlane(mesh, 4, 6, 36, 7);
|
---|
495 | AddPlane(mesh, 4, 5, 35, 6);
|
---|
496 | AddPlane(mesh, 4, 7, 37, 5);
|
---|
497 |
|
---|
498 | AddPlane(mesh, 8, 10, 39, 11);
|
---|
499 | AddPlane(mesh, 8, 9, 38, 10);
|
---|
500 | AddPlane(mesh, 8, 11, 40, 9);
|
---|
501 |
|
---|
502 | AddPlane(mesh, 12, 13, 41, 14);
|
---|
503 | AddPlane(mesh, 12, 14, 42, 15);
|
---|
504 | AddPlane(mesh, 12, 15, 43, 13);
|
---|
505 |
|
---|
506 | AddPlane(mesh, 16, 18, 44, 17);
|
---|
507 | AddPlane(mesh, 16, 19, 45, 18);
|
---|
508 | AddPlane(mesh, 16, 17, 46, 19);
|
---|
509 |
|
---|
510 | AddPlane(mesh, 20, 23, 48, 22);
|
---|
511 | AddPlane(mesh, 20, 22, 47, 21);
|
---|
512 | AddPlane(mesh, 20, 21, 49, 23);
|
---|
513 |
|
---|
514 | AddPlane(mesh, 24, 27, 51, 26);
|
---|
515 | AddPlane(mesh, 24, 26, 50, 25);
|
---|
516 | AddPlane(mesh, 24, 25, 52, 27);
|
---|
517 |
|
---|
518 | AddPlane(mesh, 28, 31, 54, 30);
|
---|
519 | AddPlane(mesh, 28, 30, 53, 29);
|
---|
520 | AddPlane(mesh, 28, 29, 55, 31);
|
---|
521 |
|
---|
522 | // Draw the connecting plates
|
---|
523 | // on the bottom
|
---|
524 | AddPlane(mesh, 1, 7, 36, 32);
|
---|
525 | AddPlane(mesh, 1, 34, 37, 7);
|
---|
526 |
|
---|
527 | AddPlane(mesh, 5, 11, 39, 35);
|
---|
528 | AddPlane(mesh, 5, 37, 40, 11);
|
---|
529 |
|
---|
530 | AddPlane(mesh, 9, 15, 42, 38);
|
---|
531 | AddPlane(mesh, 9, 40, 43, 15);
|
---|
532 |
|
---|
533 | AddPlane(mesh, 13, 3, 33, 41);
|
---|
534 | AddPlane(mesh, 13, 43, 34, 3);
|
---|
535 |
|
---|
536 | // between bottom and top
|
---|
537 | AddPlane(mesh, 2, 32, 44, 18);
|
---|
538 | AddPlane(mesh, 2, 18, 45, 33);
|
---|
539 |
|
---|
540 | AddPlane(mesh, 6, 22, 48, 36);
|
---|
541 | AddPlane(mesh, 6, 35, 47, 22);
|
---|
542 |
|
---|
543 | AddPlane(mesh, 10, 26, 51, 39);
|
---|
544 | AddPlane(mesh, 10, 38, 50, 26);
|
---|
545 |
|
---|
546 | AddPlane(mesh, 14, 30, 54, 42);
|
---|
547 | AddPlane(mesh, 14, 41, 53, 30);
|
---|
548 |
|
---|
549 | // on the top
|
---|
550 | AddPlane(mesh, 17, 44, 48, 23);
|
---|
551 | AddPlane(mesh, 17, 23, 49, 46);
|
---|
552 |
|
---|
553 | AddPlane(mesh, 21, 47, 51, 27);
|
---|
554 | AddPlane(mesh, 21, 27, 52, 49);
|
---|
555 |
|
---|
556 | AddPlane(mesh, 25, 50, 54, 31);
|
---|
557 | AddPlane(mesh, 25, 31, 55, 52);
|
---|
558 |
|
---|
559 | AddPlane(mesh, 29, 19, 46, 55);
|
---|
560 | AddPlane(mesh, 29, 53, 45, 19);
|
---|
561 | }
|
---|
562 |
|
---|
563 | /// <summary>
|
---|
564 | /// Adds a plane by two triangles. The indices of the points have to be given
|
---|
565 | /// in counter-clockwise sequence.
|
---|
566 | /// </summary>
|
---|
567 | /// <param name="mesh">The mesh to add the triangles to</param>
|
---|
568 | /// <param name="a">The index of the first point</param>
|
---|
569 | /// <param name="b">The index of the second point</param>
|
---|
570 | /// <param name="c">The index of the third point</param>
|
---|
571 | /// <param name="d">The index of the fourth point</param>
|
---|
572 | private void AddPlane(MeshGeometry3D mesh, int a, int b, int c, int d) {
|
---|
573 | // two triangles form a plane
|
---|
574 | mesh.TriangleIndices.Add(a);
|
---|
575 | mesh.TriangleIndices.Add(b);
|
---|
576 | mesh.TriangleIndices.Add(d);
|
---|
577 | mesh.TriangleIndices.Add(c);
|
---|
578 | mesh.TriangleIndices.Add(d);
|
---|
579 | mesh.TriangleIndices.Add(b);
|
---|
580 | }
|
---|
581 | #endregion
|
---|
582 | }
|
---|
583 | }
|
---|