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source: branches/2708_ScopedAlgorithms/HeuristicLab.Tests/HeuristicLab.Encodings.ScheduleEncoding-3.3/JSMShiftChangeManipulatorTest.cs

Last change on this file was 13469, checked in by mkommend, 9 years ago

#2521: Refactored problem base classes and adapted scheduling encoding, scheduling problem and unit tests.

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Tests;
25using Microsoft.VisualStudio.TestTools.UnitTesting;
26
27namespace HeuristicLab.Encodings.ScheduleEncoding.Tests {
28  /// <summary>
29  ///This is a test class for JSMShiftChangeManipulatorTest and is intended
30  ///to contain all JSMShiftChangeManipulatorTest Unit Tests
31  ///</summary>
32  [TestClass()]
33  public class JSMShiftChangeManipulatorTest {
34    /// <summary>
35    ///A test for Apply
36    ///</summary>
37    [TestMethod]
38    [TestCategory("Encodings.Schedule")]
39    [TestProperty("Time", "short")]
40    public void ApplyTest() {
41      IRandom random = new TestRandom(new int[] { 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2 }, null);
42      JSMEncoding individual = TestUtils.CreateTestJSM1();
43      JSMShiftChangeManipulator.Apply(random, individual);
44      JSMEncoding expected = new JSMEncoding(0);
45      ItemList<Permutation> jsm = expected.JobSequenceMatrix;
46      for (int i = 0; i < 3; i++) {
47        jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 0, 1, 3, 2, 4, 5 }));
48        jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 0, 1, 3, 4, 2, 5 }));
49      }
50
51      Assert.IsTrue(TestUtils.JSMEncodingEquals(expected, individual));
52    }
53  }
54}
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