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source: branches/2708_ScopedAlgorithms/HeuristicLab.Optimization/3.3/BasicProblems/Interfaces/ISingleObjectiveProblemDefinition.cs @ 16796

Last change on this file since 16796 was 13404, checked in by abeham, 9 years ago

#2521:

  • Adapted Knapsack problem to new problem infrastructure
  • Introduced additional interfaces in binary vector encoding
  • Improved KnapsackImprovementOperator which requires less evaluated solutions in case of an infeasible start solution

Loosely related change:

  • All LookupParameters are now shown by default
  • Wiring code should make sure that wired parameters are hidden
File size: 1.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Core;
24
25namespace HeuristicLab.Optimization {
26  public interface ISingleObjectiveProblemDefinition<TEncoding, TSolution> : IProblemDefinition<TEncoding, TSolution>
27    where TEncoding : class, IEncoding<TSolution>
28    where TSolution : class, ISolution {
29    bool Maximization { get; }
30    double Evaluate(TSolution solution, IRandom random);
31    void Analyze(TSolution[] solutions, double[] qualities, ResultCollection results, IRandom random);
32    IEnumerable<TSolution> GetNeighbors(TSolution solution, IRandom random);
33    bool IsBetter(double quality, double bestQuality);
34  }
35}
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