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source: branches/2701_MemPRAlgorithm/HeuristicLab.Problems.GeneticProgramming/3.3/robocode/EnemyCollection.cs

Last change on this file was 14185, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 3.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.IO;
25using System.Linq;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Data;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
32  [Item("EnemyCollection", "A collection of enemy robots for the Robocode genetic programming problem.")]
33  [StorableClass]
34  public class EnemyCollection : CheckedItemList<StringValue> {
35    private const string sampleRobotToSelect = "sample.Crazy";
36
37    [Storable]
38    public string RobocodePath { get; set; }
39
40    [StorableConstructor]
41    protected EnemyCollection(bool deserializing) : base(deserializing) { }
42    protected EnemyCollection(EnemyCollection original, Cloner cloner)
43      : base(original, cloner) {
44      RobocodePath = original.RobocodePath;
45    }
46    public EnemyCollection() : base() { }
47
48    public override IDeepCloneable Clone(Cloner cloner) {
49      return new EnemyCollection(this, cloner);
50    }
51
52    public static EnemyCollection ReloadEnemies(string robocodeDir) {
53      EnemyCollection robotList = new EnemyCollection();
54
55      try {
56        var robotsDir = new DirectoryInfo(Path.Combine(robocodeDir, "robots"));
57        var robotFiles = robotsDir.GetFiles("*", SearchOption.AllDirectories)
58          .Where(x => x.Extension == ".class" || x.Extension == ".jar");
59        var robotSet = new Dictionary<string, StringValue>();
60        foreach (var robot in robotFiles) {
61          string robotName = Path.Combine(robot.DirectoryName, Path.GetFileNameWithoutExtension(robot.FullName));
62          robotName = robotName.Remove(0, robotsDir.FullName.Length);
63          string[] nameParts = robotName.Split(new[] { Path.DirectorySeparatorChar },
64            StringSplitOptions.RemoveEmptyEntries);
65          robotName = string.Join(".", nameParts);
66          robotSet[robot.FullName] = new StringValue(robotName);
67        }
68        robotList.AddRange(robotSet.Values);
69
70        foreach (var robot in robotList) {
71          robotList.SetItemCheckedState(robot, false);
72        }
73      }
74      catch { }
75
76      //select one robot so that if a user tries out the Robocode problem it works with the default settings
77      if (robotList.Exists(x => x.Value == sampleRobotToSelect)) {
78        StringValue sampleRobot = robotList.Single(x => x.Value == sampleRobotToSelect);
79        robotList.SetItemCheckedState(sampleRobot, true);
80      }
81
82      return robotList;
83    }
84  }
85}
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