1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 |
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24 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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25 | public class LinearLinkageEqualityComparer : EqualityComparer<LinearLinkage> {
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26 | public override bool Equals(LinearLinkage x, LinearLinkage y) {
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27 | if (x == null && y == null) return true;
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28 | if (x == null || y == null) return false;
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29 | if (x.Length != y.Length) return false;
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30 | for (var i = 0; i < x.Length; i++)
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31 | if (x[i] != y[i]) return false;
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32 | return true;
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33 | }
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34 |
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35 | public override int GetHashCode(LinearLinkage obj) {
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36 | unchecked {
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37 | int hash = 17;
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38 | foreach (var o in obj)
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39 | hash = hash * 31 + o.GetHashCode();
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40 | return hash;
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41 | }
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42 | }
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43 | }
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44 | }
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