[8924] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[15973] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[8924] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[10494] | 22 | using System.Linq;
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[8924] | 23 | using HeuristicLab.Core;
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[6406] | 24 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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| 25 | using HeuristicLab.Encodings.PermutationEncoding;
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| 26 | using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;
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| 27 | using HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition;
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[8888] | 28 | using HeuristicLab.Tests;
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[6406] | 29 |
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[9764] | 30 | namespace HeuristicLab.Encodings.ScheduleEncoding.Tests {
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[6406] | 31 | public class TestUtils {
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| 32 | public static JSMEncoding CreateTestJSM1() {
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| 33 | JSMEncoding result = new JSMEncoding();
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| 34 | ItemList<Permutation> jsm = new ItemList<Permutation>();
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| 35 | for (int i = 0; i < 6; i++)
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| 36 | jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 0, 1, 2, 3, 4, 5 }));
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| 37 | result.JobSequenceMatrix = jsm;
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| 38 | return result;
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| 39 | }
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| 40 |
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| 41 | public static JSMEncoding CreateTestJSM2() {
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| 42 | JSMEncoding result = new JSMEncoding();
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| 43 | ItemList<Permutation> jsm = new ItemList<Permutation>();
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| 44 | for (int i = 0; i < 6; i++)
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| 45 | jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 5, 4, 3, 2, 1, 0 }));
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| 46 | result.JobSequenceMatrix = jsm;
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| 47 | return result;
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| 48 | }
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| 49 |
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| 50 |
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| 51 | public static PWREncoding CreateTestPWR1() {
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| 52 | PWREncoding result = new PWREncoding();
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| 53 | IntegerVector pwr = new IntegerVector(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 });
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| 54 | result.PermutationWithRepetition = pwr;
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| 55 | return result;
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| 56 | }
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| 57 |
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| 58 | public static PWREncoding CreateTestPWR2() {
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| 59 | PWREncoding result = new PWREncoding();
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| 60 | IntegerVector pwr = new IntegerVector(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 });
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| 61 | result.PermutationWithRepetition = pwr;
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| 62 | return result;
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| 63 | }
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[6475] | 64 |
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| 65 |
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| 66 | public static ItemList<Job> CreateJobData() {
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| 67 | Job j1 = new Job(0, 0);
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| 68 | j1.Tasks = new ItemList<Task> {
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| 69 | new Task (0, 0, j1.Index, 1),
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| 70 | new Task (1, 1, j1.Index, 2),
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| 71 | new Task (2, 2, j1.Index, 1)
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| 72 | };
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| 73 |
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| 74 | Job j2 = new Job(1, 0);
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| 75 | j2.Tasks = new ItemList<Task> {
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| 76 | new Task (3, 2, j2.Index, 2),
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| 77 | new Task (4, 1, j2.Index, 1),
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| 78 | new Task (5, 0, j2.Index, 2)
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| 79 | };
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| 80 |
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| 81 | Job j3 = new Job(2, 0);
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| 82 | j3.Tasks = new ItemList<Task> {
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| 83 | new Task (6, 0, j3.Index, 1),
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| 84 | new Task (7, 2, j3.Index, 2),
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| 85 | new Task (8, 1, j3.Index, 1)
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| 86 | };
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| 87 |
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| 88 | return new ItemList<Job> { j1, j2, j3 };
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| 89 | }
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| 90 |
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| 91 | public static Schedule CreateTestSchedule1() {
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| 92 | Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 }, null)), CreateJobData());
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| 93 | return result;
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| 94 | }
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| 95 |
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| 96 | public static Schedule CreateTestSchedule2() {
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| 97 | Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 }, null)), CreateJobData());
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| 98 | return result;
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| 99 | }
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[10494] | 100 | public static bool ScheduleEquals(Schedule actual, Schedule expected) {
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| 101 | return actual.Resources.Count == expected.Resources.Count &&
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| 102 | actual.Resources.Zip(expected.Resources, (a, e) => ResourceEquals(a, e)).All(_ => _);
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| 103 | }
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| 104 |
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| 105 | public static bool ResourceEquals(Resource actual, Resource expected) {
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| 106 | return actual.Index == expected.Index &&
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| 107 | actual.TotalDuration == expected.TotalDuration &&
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| 108 | actual.Tasks.Count == expected.Tasks.Count &&
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| 109 | actual.Tasks.Zip(expected.Tasks, (a, e) => TaskEquals(a, e)).All(_ => _);
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| 110 | }
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| 111 |
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| 112 | public static bool TaskEquals(ScheduledTask actual, ScheduledTask expected) {
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| 113 | return
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| 114 | actual.StartTime == expected.StartTime &&
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| 115 | actual.EndTime == expected.EndTime &&
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| 116 | actual.Duration == expected.Duration &&
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| 117 | actual.ResourceNr == expected.ResourceNr &&
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| 118 | actual.JobNr == expected.JobNr &&
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| 119 | actual.TaskNr == expected.TaskNr;
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| 120 | }
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| 121 |
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| 122 | public static bool JSMEncodingEquals(JSMEncoding expected, JSMEncoding actual) {
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| 123 | if (expected.JobSequenceMatrix.Count != actual.JobSequenceMatrix.Count)
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| 124 | return false;
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| 125 | for (int i = 0; i < expected.JobSequenceMatrix.Count; i++) {
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| 126 | if (!PermutationEquals(expected.JobSequenceMatrix[i], actual.JobSequenceMatrix[i]))
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| 127 | return false;
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| 128 | }
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| 129 | return true;
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| 130 | }
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| 131 | private static bool PermutationEquals(Permutation p1, Permutation p2) {
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| 132 | if (p1.Length != p2.Length)
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| 133 | return false;
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| 134 | for (int i = 0; i < p1.Length; i++) {
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| 135 | if (p1[i] != p2[i])
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| 136 | return false;
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| 137 | }
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| 138 | return true;
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| 139 | }
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| 140 |
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| 141 | public static bool PRWEncodingEquals(PWREncoding expected, PWREncoding actual) {
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| 142 | if (expected.PermutationWithRepetition.Length != actual.PermutationWithRepetition.Length)
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| 143 | return false;
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| 144 | for (int i = 0; i < expected.PermutationWithRepetition.Length; i++) {
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| 145 | if (expected.PermutationWithRepetition[i] != actual.PermutationWithRepetition[i])
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| 146 | return false;
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| 147 | }
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| 148 | return true;
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| 149 | }
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[6406] | 150 | }
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| 151 | }
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