1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using System.Reflection;
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25 | using System.Windows.Forms;
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26 |
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27 | namespace HeuristicLab.PluginInfrastructure.UI {
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28 | public partial class SplashScreen : Form {
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29 | private const int FADE_INTERVAL = 50;
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30 | private Timer fadeTimer;
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31 | private int initialInterval;
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32 |
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33 | private SplashScreen() {
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34 | InitializeComponent();
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35 | }
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36 |
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37 | public SplashScreen(string initialText, int initialInterval)
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38 | : this() {
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39 | this.initialInterval = initialInterval;
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40 |
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41 | var entryAssembly = Assembly.GetEntryAssembly();
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42 | // RegisterPluginManagerEventHandlers();
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43 |
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44 | versionLabel.Text = "Version " + entryAssembly.GetFileVersion() + " "
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45 | + entryAssembly.GetCustomAttributes().OfType<AssemblyInformationalVersionAttribute>().First().InformationalVersion; // code name
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46 | infoLabel.Text = "";
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47 |
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48 | var attr = entryAssembly.GetCustomAttributes().OfType<AssemblyCopyrightAttribute>().Single();
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49 | copyrightLabel.Text = "Copyright " + attr.Copyright;
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50 |
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51 | fadeTimer = new Timer();
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52 | fadeTimer.Tick += fadeTimer_Elapsed;
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53 | fadeTimer.Interval = initialInterval;
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54 | fadeTimer.Start();
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55 |
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56 | Opacity = 1;
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57 | infoLabel.Text = initialText;
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58 |
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59 | }
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60 |
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61 | public void UpdateMessage(string msg) {
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62 | try {
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63 | if (InvokeRequired) Invoke((Action<string>)UpdateMessage, msg);
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64 | else {
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65 | ResetFadeTimer();
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66 | infoLabel.Text = msg;
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67 | }
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68 | } catch (ObjectDisposedException) { }
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69 | }
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70 |
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71 | // each tick of the timer reduce opacity and restart timer
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72 | private void fadeTimer_Elapsed(object sender, EventArgs e) {
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73 | // only called from local timer: no need to invoke here
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74 | FadeOut();
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75 | }
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76 |
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77 | private void ResetFadeTimer() {
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78 | // wait initialInterval again for the first tick
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79 | fadeTimer.Stop();
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80 | fadeTimer.Interval = initialInterval;
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81 | fadeTimer.Start();
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82 | }
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83 |
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84 | // reduces opacity of the splashscreen one step and restarts the fade-timer
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85 | private void FadeOut() {
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86 | fadeTimer.Stop();
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87 | fadeTimer.Interval = FADE_INTERVAL;
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88 | if (this.Opacity > 0) {
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89 | Opacity -= 0.1;
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90 | fadeTimer.Start();
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91 | } else {
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92 | Opacity = 0;
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93 | fadeTimer.Stop();
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94 | Close();
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95 | }
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96 | }
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97 | }
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98 | }
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