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source: branches/2521_ProblemRefactoring/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Prins/Manipulators/PrinsExhaustiveLSManipulator.cs @ 17698

Last change on this file since 17698 was 17698, checked in by abeham, 4 years ago

#2521: working on VRP (WIP)

File size: 2.9 KB
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[4379]1#region License Information
2/* HeuristicLab
[17226]3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[4379]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[8053]22using System.Collections.Generic;
23using HeuristicLab.Common;
[4379]24using HeuristicLab.Core;
[16723]25using HEAL.Attic;
[4379]26
27namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
28  [Item("PrinsExhaustiveLSManipulator", "An operator which manipulates a VRP representation by using the exhaustive Prins local search.  It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
[16723]29  [StorableType("D0C880A5-B777-436D-9E01-0A450C1327C5")]
[8053]30  public sealed class PrinsExhaustiveLSManipulator : PrinsLSManipulator {
[4379]31    [StorableConstructor]
[16723]32    private PrinsExhaustiveLSManipulator(StorableConstructorFlag _) : base(_) { }
[4379]33
34    public PrinsExhaustiveLSManipulator()
35      : base() {
36    }
37
[4752]38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new PrinsExhaustiveLSManipulator(this, cloner);
40    }
41
42    private PrinsExhaustiveLSManipulator(PrinsExhaustiveLSManipulator original, Cloner cloner)
43      : base(original, cloner) {
44    }
45
[17698]46    protected override void Manipulate(IRandom random, PrinsEncodedSolution individual) {
[4379]47      List<Tour> tours = individual.GetTours();
48      bool improvement = false;
49      int iterations = 0;
50
51      do {
52        int u = depot;
53        improvement = false;
54        double originalQuality = GetQuality(individual);
[17698]55        PrinsEncodedSolution child = null;
[4379]56
57        while (!improvement && u < ProblemInstance.Cities.Value) {
58          int v = depot;
59          while (!improvement && v < ProblemInstance.Cities.Value) {
60            if (u != v) {
61              child = Manipulate(individual,
62                originalQuality, u, v);
63
64              improvement = child != null;
65            }
66            v++;
67          }
68          u++;
69        }
70
71        if (improvement) {
72          for (int i = 0; i < child.Length; i++) {
73            individual[i] = child[i];
74          }
75        }
76
77        iterations++;
[8053]78      } while (improvement &&
[4379]79        iterations < Iterations.Value.Value);
80    }
81  }
82}
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