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source: branches/2521_ProblemRefactoring/HeuristicLab.Problems.VehicleRouting.Views/3.4/CVRPEvaluationView.Designer.cs @ 17709

Last change on this file since 17709 was 17709, checked in by abeham, 4 years ago

#2521: working on VRP

File size: 4.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.Problems.VehicleRouting.Views {
23  partial class CVRPEvaluationView {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Component Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.overloadLabel = new System.Windows.Forms.Label();
48      this.overloadTextBox = new System.Windows.Forms.TextBox();
49      this.SuspendLayout();
50      //
51      // qualityLabel
52      //
53      this.qualityLabel.TabIndex = 6;
54      //
55      // distanceLabel
56      //
57      this.distanceLabel.TabIndex = 7;
58      //
59      // vehiclesLabel
60      //
61      this.vehiclesLabel.TabIndex = 8;
62      //
63      // penaltyLabel
64      //
65      this.penaltyLabel.TabIndex = 9;
66      //
67      // feasibleLabel
68      //
69      this.feasibleLabel.TabIndex = 10;
70      //
71      // overloadLabel
72      //
73      this.overloadLabel.AutoSize = true;
74      this.overloadLabel.Location = new System.Drawing.Point(3, 130);
75      this.overloadLabel.Name = "overloadLabel";
76      this.overloadLabel.Size = new System.Drawing.Size(53, 13);
77      this.overloadLabel.TabIndex = 11;
78      this.overloadLabel.Text = "Overload:";
79      //
80      // overloadTextBox
81      //
82      this.overloadTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
83            | System.Windows.Forms.AnchorStyles.Right)));
84      this.overloadTextBox.Location = new System.Drawing.Point(61, 127);
85      this.overloadTextBox.Name = "overloadTextBox";
86      this.overloadTextBox.ReadOnly = true;
87      this.overloadTextBox.Size = new System.Drawing.Size(159, 20);
88      this.overloadTextBox.TabIndex = 5;
89      //
90      // CVRPEvaluationView
91      //
92      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
93      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
94      this.Controls.Add(this.overloadTextBox);
95      this.Controls.Add(this.overloadLabel);
96      this.Name = "CVRPEvaluationView";
97      this.Size = new System.Drawing.Size(230, 151);
98      this.Controls.SetChildIndex(this.qualityLabel, 0);
99      this.Controls.SetChildIndex(this.distanceLabel, 0);
100      this.Controls.SetChildIndex(this.vehiclesLabel, 0);
101      this.Controls.SetChildIndex(this.penaltyLabel, 0);
102      this.Controls.SetChildIndex(this.feasibleLabel, 0);
103      this.Controls.SetChildIndex(this.qualityTextBox, 0);
104      this.Controls.SetChildIndex(this.vehiclesTextBox, 0);
105      this.Controls.SetChildIndex(this.distanceTextBox, 0);
106      this.Controls.SetChildIndex(this.penaltyTextBox, 0);
107      this.Controls.SetChildIndex(this.isFeasibleCcheckBox, 0);
108      this.Controls.SetChildIndex(this.overloadLabel, 0);
109      this.Controls.SetChildIndex(this.overloadTextBox, 0);
110      this.ResumeLayout(false);
111      this.PerformLayout();
112
113    }
114
115    #endregion
116
117    protected System.Windows.Forms.Label overloadLabel;
118    protected System.Windows.Forms.TextBox overloadTextBox;
119  }
120}
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