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source: branches/2521_ProblemRefactoring/HeuristicLab.Problems.NK/3.3/WeightInitializers/ExponentialWeightsInitializer.cs

Last change on this file was 17226, checked in by mkommend, 5 years ago

#2521: Merged trunk changes into problem refactoring branch.

File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HEAL.Attic;
27
28namespace HeuristicLab.Problems.NK {
29  [Item("ExponentialWeightsInitializer", "Assigns exponentially increasing weights.")]
30  [StorableType("6F927828-8292-49E6-95CB-F4CFA97018CA")]
31  public sealed class ExponentialWeightsInitializer : ParameterizedNamedItem, IWeightsInitializer {
32    [StorableConstructor]
33    private ExponentialWeightsInitializer(StorableConstructorFlag _) : base(_) { }
34    private ExponentialWeightsInitializer(ExponentialWeightsInitializer original, Cloner cloner)
35      : base(original, cloner) {
36    }
37    public ExponentialWeightsInitializer() { }
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new ExponentialWeightsInitializer(this, cloner);
40    }
41
42    public IEnumerable<double> GetWeights(int nComponents) {
43      for (int i = 0; i < nComponents; i++)
44        yield return Math.Pow(2, i);
45    }
46  }
47}
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