1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using HeuristicLab.Common;
|
---|
23 | using HeuristicLab.Core;
|
---|
24 | using HEAL.Attic;
|
---|
25 | using HeuristicLab.Random;
|
---|
26 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
|
---|
27 | [StorableType("FC7010CD-639B-42E1-B1D0-7DE5CEFBC8B1")]
|
---|
28 | public sealed class BinaryFactorVariableTreeNode : VariableTreeNodeBase {
|
---|
29 | public new BinaryFactorVariable Symbol {
|
---|
30 | get { return (BinaryFactorVariable)base.Symbol; }
|
---|
31 | }
|
---|
32 |
|
---|
33 | [Storable]
|
---|
34 | private string variableValue;
|
---|
35 | public string VariableValue {
|
---|
36 | get { return variableValue; }
|
---|
37 | set { variableValue = value; }
|
---|
38 | }
|
---|
39 |
|
---|
40 | [StorableConstructor]
|
---|
41 | private BinaryFactorVariableTreeNode(StorableConstructorFlag _) : base(_) { }
|
---|
42 | private BinaryFactorVariableTreeNode(BinaryFactorVariableTreeNode original, Cloner cloner)
|
---|
43 | : base(original, cloner) {
|
---|
44 | variableValue = original.variableValue;
|
---|
45 | }
|
---|
46 | public BinaryFactorVariableTreeNode(BinaryFactorVariable variableSymbol) : base(variableSymbol) { }
|
---|
47 |
|
---|
48 | public override bool HasLocalParameters {
|
---|
49 | get { return true; }
|
---|
50 | }
|
---|
51 |
|
---|
52 | public override void ResetLocalParameters(IRandom random) {
|
---|
53 | base.ResetLocalParameters(random);
|
---|
54 | variableValue = Symbol.GetVariableValues(VariableName).SampleRandom(random);
|
---|
55 | }
|
---|
56 |
|
---|
57 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
|
---|
58 | // 50% additive & 50% multiplicative (override of functionality of base class because of a BUG)
|
---|
59 | if (random.NextDouble() < 0.5) {
|
---|
60 | double x = NormalDistributedRandom.NextDouble(random, Symbol.WeightManipulatorMu, Symbol.WeightManipulatorSigma);
|
---|
61 | Weight = Weight + x * shakingFactor;
|
---|
62 | } else {
|
---|
63 | double x = NormalDistributedRandom.NextDouble(random, 1.0, Symbol.MultiplicativeWeightManipulatorSigma);
|
---|
64 | Weight = Weight * x;
|
---|
65 | }
|
---|
66 | if (random.NextDouble() < Symbol.VariableChangeProbability) {
|
---|
67 | var oldName = VariableName;
|
---|
68 | VariableName = Symbol.VariableNames.SampleRandom(random);
|
---|
69 | // reinitialize weights if variable has changed (similar to FactorVariableTreeNode)
|
---|
70 | if (oldName != VariableName)
|
---|
71 | Weight = NormalDistributedRandom.NextDouble(random, Symbol.WeightMu, Symbol.WeightSigma);
|
---|
72 | }
|
---|
73 | variableValue = Symbol.GetVariableValues(VariableName).SampleRandom(random);
|
---|
74 | }
|
---|
75 |
|
---|
76 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
77 | return new BinaryFactorVariableTreeNode(this, cloner);
|
---|
78 | }
|
---|
79 |
|
---|
80 | public override string ToString() {
|
---|
81 | return base.ToString() + " = " + variableValue;
|
---|
82 | }
|
---|
83 | }
|
---|
84 | }
|
---|