1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Threading;
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24 | using HEAL.Attic;
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25 | using HeuristicLab.Core;
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26 |
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27 | namespace HeuristicLab.Optimization {
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28 | [StorableType("80849d87-5cc6-4dc0-8c10-966ecb68d582")]
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29 | public interface ISingleObjectiveProblemDefinition {
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30 | bool Maximization { get; }
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31 | bool IsBetter(double quality, double bestQuality);
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32 | }
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33 |
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34 | [StorableType("7ec7bf7e-aaa7-4681-828b-3401cf67e2b3")]
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35 | public interface ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution> : ISingleObjectiveProblemDefinition, IProblemDefinition<TEncoding, TEncodedSolution>
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36 | where TEncoding : class, IEncoding
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37 | where TEncodedSolution : class, IEncodedSolution {
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38 |
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39 | ISingleObjectiveEvaluationResult Evaluate(TEncodedSolution solution, IRandom random);
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40 | ISingleObjectiveEvaluationResult Evaluate(TEncodedSolution solution, IRandom random, CancellationToken cancellationToken);
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41 |
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42 | void Evaluate(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random);
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43 | void Evaluate(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random, CancellationToken cancellationToken);
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44 |
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45 | //TODO add cancellation token?
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46 | void Analyze(ISingleObjectiveSolutionContext<TEncodedSolution>[] solutionContexts, IRandom random);
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47 |
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48 | //TODO remove neighbors from ProblemDefinition?
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49 | IEnumerable<TEncodedSolution> GetNeighbors(TEncodedSolution solution, IRandom random);
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50 | IEnumerable<ISingleObjectiveSolutionContext<TEncodedSolution>> GetNeighbors(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random);
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51 | }
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52 | } |
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